Description
This addon introduces the Accessory System from my previous addon, Infinite Adventure. By equipping accessories, you can unlock a variety of unique abilities and become even more powerful. The system also features a leveling mechanic that allows accessories to level up and grant players additional power. Additionally, you'll discover a new loot item in dungeon chests: the Accessory Bag.
Accessory Bag
Use this item to receive a random accessory. It can be obtained from the following structures:
Chest:
Ancient City, Bastion Remnant, Buried Treasure, Desert Pyramid, End City, Igloo, Jungle Temple, Mineshaft, Monster Room, Nether Fortress, Pillager Outpost, Ruined Portal, Shipwreck, Stronghold, Village, Woodland Mansion
Suspicious Gravel & Suspicious Sand:
Desert Pyramid, Desert Well, Ocean Ruins, Trail Ruins
Pots, Vault & Trial Spawner:
Trial Chambers
Mob Drops & Fishing:
Cat gift, Elder Guardian, Ender Dragon, Evoker, Fishing(Treasure), Piglin Barter, Piglin Brute, Raider drops, Ravager, Warden, Wither
Wandering Trader
The Wandering Trader will sell an Accessory Bag for 6–10 emeralds, with a purchase limit of 4 bags per Wandering Trader. Additionally, the Wandering Trader will sell 2 random Accessories for 10–32 emeralds each.
Accessories & Accessory Inventory
Each accessory grants unique abilities, such as increasing the damage you deal, reducing the damage you take, providing extra ores and loot, and much more.
Every accessory also comes with its own modifier, granting additional bonuses to the wearer:
- Magic Resistance
- Fire Resistance
- Freeze Resistance
- Projectile Resistance
- Explosion Resistance
- Fall Resistance
- Knockback Resistance
- Damage Reduction
- Speed Increasement
- Jump Height Increasement
- Damage Increasement
- Critical Rate
- Critical Damage
- Lifesteal Chance
- Lifesteal Rate

Leveling System
Most accessories can level up. When you first obtain an accessory, it starts at Lv. I. While equipped, it gains 1 XP for every XP you earn.
By default, an accessory needs 300 XP to reach Lv. II, and the XP required for each next level increases. The maximum level is Lv. III by default.
Leveling up increases the accessory's ability values. Check the light-yellow text in its ability lore to see which values can increase.
Immersion Cubic
The Immersion Cubic is a key item used to reroll accessory modifiers. It can be obtained from Shulkers, Ender Dragons, and Withers, or by trading with master-level Armorers, Tool Smiths, and Weapon Smiths.
To reroll a modifier, hold an Immersion Cubic in your off hand, have at least 10 experience points, and interact with a Dragonite Anvil. Each reroll consumes 1 Immersion Cubic and 10 experience points.

Dragonite Ingot
When an Ender Dragon dies, several Dragonite Ingots will be dropped. These ingots are required to craft the Dragonite Anvil, which is used to reroll accessory modifiers. The anvil can only be mined with a diamond or netherite pickaxe; otherwise, it will drop nothing when broken. Dragonite Ingots can also be used to duplicate Accessory Bags and Immersion Cubics.
Custom Commands & Addon Config
Custom Commands:
/inacces:acceinv or /acceinv
- Opens your Accessory Inventory.
/inacces:acceremove or /acceremove
- Removes and returns all equipped accessories.
/inacces:playerstats or /playerstats
- Shows your current stats.
/inacces:config or /config
- Allows players to configure settings in-game (Operator permission required).
/inacces:pconfig or /pconfig
- Allows players to configure settings in-game (no Operator permission required).
/inacces:configdef for /configdef
- Allows players to reset their in-game settings to their default values (Operator permission required).
/inacces:pconfigdef or /pconfigdef
- Allows players to reset their in-game settings to their default values (no Operator permission required).
/inacces:dconfig or /dconfig
- Allows players to set the default values for configurable in-game settings.
Addon Config:
To customize the addon, edit the configuration options at the top of the inacces.js file located in the BP/scripts folder.

Custom Mechanism
Critical Rate & Critical Damage
- Every 1% of Critical Rate increases your chance to deal Critical Damage by 1%.
- When a critical hit occurs, the damage dealt is
Base Damage + Critical Damage x 0.15. - If a vanilla critical hit is also applied to the target, the damage dealt becomes
Base Damage + Critical Damage x 0.2.
Any Type of Damage Reduction
- Every 1% of Damage Reduction decreases the damage you take by 1%.
- If the Damage Reduction is specific to a damage type, it only reduces damage from that source. For example, Magic Resistance only reduces magic, wither and fatal poison damage you take.
Increased Damage
- Every 1% of Increased Damage increases the damage you deal by 1%.
Vulnerability
- Each 1% of Vulnerability increases incoming damage by 1%.
Lifesteal Chance & Lifesteal Rate
- Each 1% of Lifesteal Chance grants a 1% chance to restore health when attacking.
- Each 1 point of Lifesteal Rate restores 1 health point when lifesteal triggers.
This add-on requires Beta APIs to be enabled.
If you find any bugs or have suggestions for future updates, feel free to leave a comment. Your feedback is always appreciated!


