InfiniGrid Core (Procedural Framework)
InfiniGrid Core is a lightweight, high-performance procedural world generation framework designed specifically for Minecraft Bedrock Edition. Instead of relying on traditional generation methods, the engine dynamically balances structural distribution across an endless, grid-aligned map matrix.
⚠️ IMPORTANT: This is the foundational core engine of the framework and is NEEDED as a dependency for all CONTENT PACKS to function.
⚠️ DEVELOPMENT NOTICE: This framework is currently under active development. Due to the experimental nature of advanced platform scripting APIs, generation speeds may fluctuate depending on hardware capacity and active chunk loading. Expect pacing adjustments during rapid world expansion.
Try the first INFINIGRID pack here: INFINIGRID RAILROAD PACK
Key Capabilities
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Dynamic State Memory: Seamlessly monitors and retains world placement data directly within the active save file, ensuring structural persistence.
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Adaptive Asset Fitting: Intelligently evaluates orientation, rotations, and directional facing requirements before initiating placement sequences.
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Automated Regional Zoning: Dynamically divides the expanding environment into distinct regional sectors, automatically defining boundaries and transit thresholds between different styles.
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Resource Budget Throttling: Automatically buffers execution tasks based on active runtime performance, regulating generation loads to accommodate a wider range of devices.
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Latent Element Upgrades: Post-processes freshly deployed sectors to convert structural nodes into active mechanics, resource containers, or functional environmental features.
⚠️ Required Experimental Settings
This framework operates via advanced scripting runtime loops. To initialize the engine, you MUST enable the following toggles in your world settings menu:
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⚠️ Beta APIs
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⚠️ Upcoming Creator Features


