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Stalker Horror

V.2.0.0 Of the In Fault story
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Description

In Fault
 
It's all your fault.
 
Something in your world wants to talk to you. It is very polite. It would like you to trust it.
 
You should not have opened it.
 
In Fault is a Minecraft Bedrock horror addon built around one thing pretending to be your friend, and everything that comes out of it once you stop believing that. It is a slow burn that turns into a hunt, and the further you push it the less your world belongs to you.
 
 
MR FRIENDLY
 
He talks. Not canned lines on a loop. You type in chat and he answers you, remembers what you said, and asks you things back. He notices when it gets dark. He notices when you wander off. He notices when you hurt him, and he does not forget it.
 
Be nice to him and he tells you stories. Some of them are about you.
 
Keep talking and he will start telling you things you would rather not know.
 
MR UPSET
 
Kill Mr Friendly and something takes his place, and it is not as patient. Mr Upset is the shape under the friendliness. A long, wrong thing that comes out of the container and does not stop.
 
He tracks you from over a hundred blocks away. He does not need to see you. Walls are a delay, not a wall. When he is far he moves faster, so running only buys the sound of him getting closer, and there is a whistle that follows you the entire time he is alive.
 
While he is out there you cannot build. No placing, no breaking, no walling yourself in. You just move.
 
If he reaches you, he takes you.
 
CORRUPTED MR FRIENDLY
 
Put Mr Upset down and you get what is left. Corrupted Mr Friendly is the last thing wearing that face, and killing it is the point of no return.
 
After that, the world is his.
 
AFTER
 
Once it is over, nothing goes back. The sky runs red by day and goes truly black at night. Not dim. Black. The music is replaced. The ambience is replaced. Something breathes in the distance at random.
 
The Stalker starts appearing. It does not charge you. It hides. It puts cover between you and it, waits, peeks out, and moves when you are not looking. When it finally decides to move, it is already too late, and sometimes it does not kill you at all. Sometimes it takes you somewhere else.
 
Seekers come in packs after dark. Break the wrong block and something is waiting inside it.
 
 
THE GIANT WATCHER
 
You will hear it before you understand what you are hearing. A footstep, far off. Then the ground shakes. Then another.
 
The Giant Watcher is taller than the trees. Its eyes sit more than thirty blocks above the ground. It does not go around anything. Forests, hills, your house, your base: it walks straight through them and leaves a flattened scar behind it. Where it first arrives, everything around it is simply gone.
 
It hunts by sight. When it can see you, it turns and comes for you. When it cannot, it loses you and wanders away. That is the only rule, and your life depends on it.
 
Get within fifty blocks and the screen tells you what to do: HIDE. From then on you always know two things: how far away it is, and whether it can see you right now. Every step it takes shakes your camera and throws up a wall of dust. Its eyes tilt down to follow you as it gets closer.
 
Get behind something solid. Stay there. Listen to it walk past.
 
If it reaches you, it picks you up. You do not get put back down.
 
MR UPSET: THE FINAL FIGHT
 
Get taken and you wake up somewhere white. Endless fog. The same house, over and over, forever, in every direction.
 
You are not alone in it. Fifty blocks out, Mr Upset is already walking toward you, and this time there is nowhere to run.
 
The fight has two stages. Beat him down halfway and he does not die. He swells, doubles in size, and starts throwing the room at you. He hits harder, moves faster, blinds you, and the ground stops being reliable.
 
Kill him and the way out opens. Nothing else does.
 
WHAT'S IN IT
 
Mr Friendly: talk to him in chat. He has memory, moods and a temper.
A four-stage descent that permanently rewrites your world when you finish it.
Mr Upset: a long-range hunter that breaks through terrain and locks your building.
Corrupted Mr Friendly: the last form, and the point of no return.
The Giant Watcher: a thirty-block giant that flattens everything in its path, hunts by sight, and forces you to hide.
The Stalker: an ambush predator that uses cover, peeks, and abducts.
Seekers: night packs that hunt in groups.
A two-stage boss fight against Mr Upset in his own dimension, and the only way out of it.
A custom fog dimension with an endless repeating village.
Custom soundtrack, ambient horror sounds, and reactive weather.
Red daylight, true black nights, and dense fog that makes distance meaningless.
 
 
REQUIREMENTS
 
Minecraft Bedrock. Enable Beta APIs in your world's experiment settings before you play. The addon will not run without it.
 
 
Don't open it.
 
You will. But don't.

Stalker Horror Team

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Im 11 years old(legally I'm kidding and I'm 18 or older) I have a life and I like to model with blender and play Minecraft and make complex Minecraft Horror mods. Website

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