NEW UPDATE!
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*Note: To update existing villagers, you need to mine and place their respective job block. Be sure to install both resource and behavior packs. You need to go to the files tab and download from there
Tired of your villagers dying to zombies? Ever wish villagers have more power and self-sufficiency? With this addon, villagers will be able to fight, heal, and even mine!
Armorsmith and Weaponsmiths: Melee fighters with increased health. Equip armor and a sword on them by dropping gear next to them. Remove with shears. Gear can be enchanted
Fletchers: Shoots arrows from a far distance. Equip armor on them by dropping gear next to them. Remove with shears. Adding an enchanted bow does not change anything
Clerics: Splashes health potions to friendly mobs missing health and fights undead mobs. Has the ability to cure zombie villagers. Can wear leather armor
Stone Mason: Give him a pickaxe to make him mine stone and deepslate. Remove with shears. Can wear leather armor.
Fishermen: Fishes out nearby fish around them. Take him along in your boat and ride the rivers and seas to pull out fish. Can wear leather armor
Butcher: Makes animals drop additional meat without harming them (Animals in a 10 block radius drop their loot table every 10 minutes). Can wear leather armor.
Cartographer: Reports the locations of hostile mobs while also alerting the player if a villager is being attacked. Can wear leather armor.
Nitwits: Every 20 minutes, they beg and collect emeralds from nearby villagers. Can wear leather armor.
Shepherd: Grows sheep's wool faster and makes beds extra comfy to give regeneration (Every minute, sheep around him grows their wool back, and any entity on beds gains regen after a while). Can wear leather armor.
Toolsmith: Makes your tools extra sharp. Gives the player haste. Can wear leather armor
Leatherworker: Makes horses and camels faster. Can wear leather armor.
Librarian: Drops XP orbs while working. Can wear leather armor
Farmer: No change due to already having functionality. Can wear leather armor
New feature: Hiring
- Have an excess amount of emeralds? Put them to use! You can now hire villagers by giving them a block of emerald. However, each block only has 50% chance of hiring them. Once hired, these villagers will follow you around while keeping their roles. Recruit an army of villagers, or bring some clerics along for health. The possibilites are endless.
Hiring only lasts for 20 minutes (1 minecraft day). While hired, villagers cannot be traded with. Interact to make them stand-by. While on stand-by, they will not move unless a target goal is accquired (attacking an enemy, tending to crops, etc.). Useful if you wish to quickly go into the mines and not bring them in there.
You can tell if a villager is on stand by if their foot is infront of the other in a idle position.
Additonal notes:
With this behavior pack, you can leash villagers, iron golems stay next to the player and villagers. Moreover, Iron golems recognize you as an asset and do not attack you any more. Zombie villagers being cured will NOT burn, nor will villagers attack zombie villagers that have a name tag OR that are being cured.
Rare bugs:
- These are bugs I noticed that rarely happen. There is a good chance you will never encounter them, but if you do, here is a solution. There is no way to prevent it because this is bugrock after all:
1) Librarians and Nitwits can infinitely drop xp or emeralds. If this happens, mine the librarian job block. Ring the bell for the nitwit. If neither works, kill them