Changelog:
Immersive Combat – Update Changelog
⚔️ Combat System
New Combat Handling System: More precise hitbox detection and attack timing.
Improved Hitboxes: Multiple hitbox angles and sizes for more accurate attacks.
Attack Buffering: Attacks can now be buffered for smoother transitions between advanced combo moves.
New Stagger Mechanic: Parrying, attacking, and taking damage now build up stagger. Reaching 100 stagger triggers a 2-second knockdown.
Weapon Clash Mechanic: When two enemies attack simultaneously, their weapons briefly clash. The one with higher damage output wins and deals bonus damage.
Perfect Dodge: Negates all incoming damage for a brief window.
Parry Rework: Only Perfect Parries can reflect damage and inflict status effects.
🗡️ Weapons & Animations
4 New Weapon Types: Gauntlets, Staves, Odachi, and Halberds.
Complete Animation Overhaul: Reworked animations for all existing weapon types.
Improved Movement Animations: Fixed and polished idle, walking, and sprinting animations for smoother movement and better compatibility with other animation packs.
Enchantment Support: Weapons now support enchantments!
🎭 New Features & Customization
New Posing Mechanic: Switch between different poses by sneaking while idle.
More Settings Options: Added more customization options, including the ability to toggle the UI on or off.
🔧 Bug Fixes & Improvements
Various bug fixes and improvements.
Improved damage registration and calculation for more accurate damage output.
📌 Important Notes
This update will be released in two parts.
Part 2 – Upcoming Features:
Complete Skill System overhaul.
Bow Combat rework.
The Skill System and Bow Combat are temporarily disabled while awaiting their respective reworks.
Enjoy the update! ⚔️
🛠️ Commands:
- /ammo → Arrow quiver alternative
- /disable_skill → Toggle skill system for specific weapons (for compatibility)
- /stats → Check weapon stats (workaround for Rarity Forge compatibility)
- /skills → Open skill menu to learn and manage skills
This addon transforms the way you fight. With a toggleable Combat Mode, you gain access to:
Attack Combos for dynamic weapon play
Parries to deflect incoming strikes
Dodges to evade devastating blows
Consumables & Magic to give you an edge in battle
Cinematic Camera Shots for a more immersive and dramatic combat experience
Voice Line System with customizable settings, making battles feel more personal and realistic
One of the standout features is that the entire combat and animation system is fully script-based — meaning no player.json is used. This makes it highly compatible with other animation packs or addons, such as Action and Stuffs, or any custom weapons and armor packs you want to bring into the fight.
Take on dragons with a fresh combat experience, seamlessly blending into the TerraDraconis world or enhancing your own custom setup.
Important Notes
This addon is not a weapon+ or item+ addon that adds new swords or weapons.
Instead, this is a core system addon — a base framework that adds the mechanics and combat systems that other addons can build upon.
Think of it like a foundation or engine for combat — not the content itself.
It’s designed to work together with other addons, much like how addonpacks or modpacks work.
This addon will not add any new weapons or items.
If you have compatibility issues with other addons, that’s exactly why there’s a config file — to help you adjust settings for better integration. You can read the Config File Tutorial on my Discord Server
This addon is meant to be used alongside other addons to reach its full potential.
==================================================================================
!!! NEW UPDATE VIDEO !!!:
==================================================================================

