
Every new Illager in one line: Marauder, Basher, Inquisitor, Provoker, Alchemist, Archivist, Invoker, Illusioner, Sorcerer, Firecaller, Necromancer, and the Invoker's Surrendered, each with its own look from the Java mod.

Marauders, Sorcerers, Firecallers and Alchemists storm a plains village beside vanilla pillagers. Houses burn and spells fly while the iron golem fights back.

The new Illagers join village raids from the first wave, side by side with pillagers and vindicators. Here they surround an iron golem behind the village farm.

Firecallers set the village ablaze with ordinary fire, and Sorcerers burn it with their own purple magic fire.

The same line in battle. Casters raise their arms to cast, the Illusioner splits into mirror images, and the buffs the Provoker and Archivist cast sparkle around their allies.

A heavy warrior with a sword and a large shield. Break his guard first, then strike.

The strongest Illager, with a boss bar. He summons fangs and his own Surrendered, and drops the Primal Essence used to craft the Imbuing Table.

Finally in survival, with a new look. He hides among mirror images that move and shoot with him, then blinds you. Drops Illusionary Dust.

Marauders hurl spinning hatchets at an iron golem. Kill one for a rare chance at the Platinum Infused Hatchet, a throwable axe of your own.

He looks harmless until he starts hurling magma. At dusk in a taiga forest, The Firecaller's fire spreads beside a Sorcerer's purple magic fire.

Push enchantments past their normal maximum. Each use costs a Hallowed Gem, crafted from Unusual Dust, Illusionary Dust, amethyst and a diamond. Glyphs float up from nearby bookshelves.