Every blizzard develops naturally instead of appearing at full strength immediately:
Blizzards combine several layers of snow, ice crystals, ground drift, fog and directional wind sounds. On less powerful devices, particle density is reduced automatically without changing the storm’s physics or temperature effects.
The system is designed to give you enough warning to react. A blizzard should feel like a real environmental threat that can be read, respected and survived—not just random damage from the sky.
To survive the cold, you need more than a torch. You need proper clothing.
You can combine a base mammoth cape with any of these chestplates to get a stronger, more durable version that also looks the part:
This is the same biome, but later. The water remains,but the moss is pale, and the vegetation ha
s mostly died off. The ground is exposed, dry and cracked. It's even colder than the active stage, because there's less greenery to break up the wind.
We're not done. Here's what's still on the list:
So if you have any idea, spotted an error, or just want to tell us what you think, we'd love to hear from you. Seriously. Every message matters, and it helps us keep going in the right direction. Thanks in advance.
Initial Release Pre-Alpha
- Temperature system, thermokasrst biomes, mammoth,rhinoceros,capes,...
Version 1.0.0
- Mammoth stepe
- New entities
- Blizard systema
- New clothes based on entities skins
- New set of tools
Version 1.1.0
- Added the Kelenken as a new ecosystem creature, featuring four visual variants, natural spawning, unique loot, and edible meat.
- Expanded mountain biomes with snowdrifts, scree, shale formations, wind-carved ventifacts, glacial stones, frost crystals, and flint nodules.
- Added hide shelters, seats, communal beds, palisades, gates, and rustic campfires crafted from all three wood families.
- Introduced new recipes, food items, and loot tables.
- Reworked textures for wood sets, froststone tools, flint equipment, berries, and woolly rhinoceros horns.
- Improved woolly rhinoceroses and mammoths with saddles, saddlebags, beds, footprints, hide processing, and more reliable interactions.
- Greatly expanded the blizzard event and fully synchronized it with the temperature system.
Version 1.1.1
- French and German translations
Version 1.1.2
- Brazilian Portugues and Italian translations
Version 1.1.3
- Japanese and Russian translations
Version 1.1.4
Version 1.2.0 Major Update
NEW PREHISTORIC WILDLIFE
Cave Hyena
• Added adults and cubs with normal, pale and charcoal coat variants.
• Cave hyenas live in social clans and defend one another, reacting especially strongly when a cub is threatened.
• They scavenge raw meat, carrion and bones found on the ground.
• Hyenas can visibly carry bones and store them inside naturally generated dens.
• Added unique eating, threatening, attacking, giggling, carrying and locomotion animations.
• Added dedicated sounds, footprints, drops and raw and cooked cave hyena meat.
Megaloceros
• Added males, females and calves with four coat variants for every age and sex.
• Adult males have large visible antlers and can retaliate against attackers.
• Females and calves rely more heavily on fleeing and staying with the herd.
• Megaloceros herds can naturally appear across the main Iced Age biomes.
• Added unique models, animations, hoof particles, sounds, drops and raw and cooked meat.
Steppe Bison
• Added bulls, cows and calves with four coat variants for every age and sex.
• Herds can graze, warn one another, regroup, defend calves and launch powerful charges.
• Steppe bison can paw snow away from the ground while grazing.
• Herds react to nearby predators and can huddle together during severe blizzards.
• Added unique models, horns, animations, cold breath, hoof effects, sounds, drops and raw and cooked meat.
Pleistocene Wolverine
• Added males, females and cubs, including solitary adults and mothers travelling with young.
• Wolverines scavenge food and use a persistent caching system.
• They can carry food, find a safe location, bury it, guard it, relocate it and return to eat it later.
• Wolverines compete with other scavengers and seek shelter during intense blizzards.
• Added unique models, carrying visuals, digging, sniffing, threatening and feeding animations, cold breath, snow effects, sounds and drops.
COMPLETE KELENKEN OVERHAUL
Taming and Breeding
• Kelenken can now be passively tamed by approaching carefully from behind while crouching.
• Taming requires three successful feeds, with a hunger period between each step.
• Kelenken accept their new dedicated berries as well as selected raw meats.
• Added a clean in-world taming indicator positioned behind the animal, showing when the next feed is ready.
• Added male and female Kelenken with a subtle visual difference: adult males have a larger colour-matched crest.
• Tamed Kelenken belonging to the same owner can breed and produce eggs.
• Added natural growth for newly hatched chicks.
Nests and Incubation
• Added a craftable Kelenken nest with two independent egg slots.
• Added large circular wild nests that can naturally contain one or two eggs.
• Wild nests generate naturally in the Mammoth Steppe and Windswept Heights.
• Nests support safe egg insertion, removal, incubation, breaking and recovery.
• Added a complete 3D nest, egg and wild nest display with visible egg states.
Riding and Equipment
• Added a dedicated Kelenken saddle required for riding.
• Added a brood harness capable of carrying and incubating up to two eggs.
• Harness eggs are shown directly on the animal and update visually as eggs are added or removed.
• Added a charged jump with separate crouch, charge, take-off, airborne and landing phases.
• Added gravity-driven gliding with horizontal steering. Kelenken can travel through the air and slow their descent, but cannot fly or hover.
• Kelenken and their legitimate riders are protected from fall damage while using the mount system.
• Saddles, harnesses and carried eggs can be safely recovered if the Kelenken dies.
Combat
• The original beak attack has been preserved.
• Added a second special claw attack with aggressive wingbeats, three timed hits, knockback, dust and feather bursts.
• Wild Kelenken use the beak attack more frequently while occasionally choosing the stronger claw attack.
• Mounted players can trigger two different attacks.
• Added protection to prevent riders from accidentally striking their own mount or allied tamed creatures.
Animation and Visual Improvements
• Expanded the Kelenken from six to thirteen animations.
• Completely reworked running with stronger body, leg, wing, crest and tail movement.
• Improved mounted animation speed so it better matches actual movement speed.
• Added smoother gliding with wider, more organic wing and body motion.
• Reworked the special claw attack to be longer, faster, more forceful and more visually dramatic.
• Added unique charge, take-off, airborne and landing animations for the new jump.
• Fixed wing clipping, inward folding, dark wing faces, missing UV coverage and gliding z-fighting.
• Added separate 3D overlays for the male crest, saddle, brood harness, carried eggs and taming indicator.
• Added surface-tinted attack dust and animated feather particles matched to all four Kelenken coats.
Kelenken Resources
• Added the Kelenken feather as a dedicated drop with a fully textured item icon.
• Added Kelenken-fletched arrows with greater speed, a flatter trajectory and increased power.
• Existing bows now support the new Kelenken arrows.
• Added Kelenken berries and a dedicated berry shrub with harvesting and natural regrowth.
PALEOLITHIC HUNTING AND SURVIVAL
Weapons and Ammunition
• Added Kelenken-fletched arrows for fast, flat shots.
• Added shale broadhead arrows designed for heavier impact.
• Added the moraine sling with a dedicated loading animation.
• Added moraine pebbles as sling ammunition.
• Updated the flint, ivory and gelid rock bows to support the new arrow types.
• Added the shale scraper as a new carcass-processing tool.
Reusable Traps
• Added a paleolithic snare that slows captured animals. Large megafauna can break free.
• Added a stone deadfall trap that damages prey, with reduced effectiveness against very large animals.
• Added a modular covered pit trap whose connected covers can collapse together when stepped on.
• Covered pits can be rearmed with dry thatch and never excavate terrain automatically.
• Added angular scree caltrops that damage and slow creatures walking over them.
Light, Heat and Construction
• Added a refillable animal-fat lamp with four fuel charges, manual lighting and extinguishing, and recoverable unused fuel.
• Added the glacial hearthstone as a compact source of both light and heat.
• Added the rime lantern as a new prehistoric light source.
• Added loess daub as a new building material.
Art and Decoration
• Added a dotted ivory pendant and a mammoth ivory amulet.
• Added nine placeable ivory figurines representing the addon’s prehistoric fauna.
• Added new models and textures for traps, lamps, hearthstones, lanterns, nests, dens and decorative objects.
USEFUL NATURAL RESOURCES
• Geological formations now provide dedicated crafting materials instead of serving only as decoration.
• Angular scree provides fragments for caltrops.
• Glacial erratics provide chunks for hearthstones.
• Moraine pebble deposits provide sling ammunition.
• Shale fans provide splinters for broadhead arrows.
• Rime rubble and crystals provide materials for lanterns.
• Ventifacts provide fragments that can repair prehistoric tools.
• Flint nodules, frost-shattered pebbles, loess clods and polished shale now feed directly into crafting and tool progression.
• Wind-packed snow formations provide recoverable snow chunks that can be crafted back into a full block.
FOOD AND ANIMAL RESOURCES
• Added raw and cooked cave hyena meat.
• Added raw and cooked Megaloceros meat.
• Added raw and cooked steppe bison meat.
• Added animal fat to mammoth and Elasmotherium drops.
• Woolly rhinoceros carcasses now provide meat and fat in addition to their existing resources.
• Campfires accept additional lithic materials and can visibly cook cave hyena and Megaloceros meat in all three cooking positions.
WORLD GENERATION
• Added naturally generated cave hyena dens.
• Added wild Kelenken nests containing eggs.
• Added naturally generated Kelenken berry shrubs.
• Added new mineral deposits and useful surface resources to the glacial and windswept regions.
VISUAL AND AUDIO EXPANSION
• Added complete models, skins and animation sets for all four new animal species.
• Added sex, age and coat variation across the new fauna.
• Added new particles for footsteps, hooves, cold breath, digging, snow scraping, dust and feathers.
• Added dozens of new block, item, food, equipment and entity textures.
• Added new sound profiles for the four new species, including ambient, juvenile, hurt, death, movement, attack and warning sounds.
• Improved the flint nodule, woolly rhinoceros horn and several gelid rock tool textures.
• Expanded English and Spanish localisation for all new content, interactions and creative inventory groups.
BLIZZARD AND TEMPERATURE IMPROVEMENTS
• Improved blizzard shelter detection so it relies on physical cover, terrain and local windbreaks.
• Improved visual continuity when biome detection briefly fails.
• Improved fog recovery when players join or a world reloads.
• Blizzard fog cleanup is now designed to preserve biome fog and Vibrant Visuals presentation.
• Improved separation between thermal effects and visual fog cleanup to prevent stuck presentation states.
• Hardened persistence and error recovery across the blizzard and temperature systems.
OTHER IMPROVEMENTS
• Reorganised the creative inventory into broader and clearer groups.
• Expanded carcass processing to support meat, fat and the new shale scraper.
• Improved recovery and persistence for modular animal equipment and inventories.
• Improved the integration of mammoths, woolly rhinoceroses, campfires and other existing survival systems with the new resources.
Version 1.2.1
Two new languages have been added: French and Brazilian Portuguese.
Version 1.2.2
This release delivers a Vibrant Visuals-specific calibration pass for the blizzard while preserving its established Classic and Fancy appearance.
Deferred rendering now restores and increases storm particle density, with more readable particle sizes and softer alpha. Snow and ice particle atlases now include PBR MERS material data, while improved Henyey-Greenstein (H-G) volumetric scattering gives the storm greater depth and more natural light transport.
Blizzard gameplay, timing, temperature, exposure, shelter and damage behavior are unchanged. All ten supported languages remain included.
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