This add-on adds human-like features to players, such as appearance and abilities, giving them resources, armor and weapons (even from other add-ons O.O) and roles.
Each human that appears will have a pre-assigned name and will be visible as if they were a player (from a distance and through the blocks).
They will have different skins (20 skins per gender, and the model will also adapt).
There are 7 types of humans that appear in the world individually, each with similar and unique abilities

- Always appears with a sword ranging from wood to diamond, and sometimes with armor
- Damage: 1 (excluding the sword)
- Health: 20
- Speed: Slow
- Quick attacks

- Same as the swordsman, but will always appear with a shield
- Damage: 2 (excluding sword damage)
- Health: 25
- Speed: Normal
- Medium Hit Rate
- Shield: Since they have a shield, they can use it almost like a player. Melee damage is reduced, and projectiles bounce off. To use the shield, they must be within 6 blocks of an entity considered a monster.

- Always appears with an axe, ranging from wooden to diamond, and sometimes with armor
- Damage: 3 (excluding axe)
- Health: 30
- Speed: Slightly slow
- Slow attacks

- Always appears with a bow and sometimes with armor
- Damage: 5 to 6
- Health: 20
- Speed: Normal

- Always appears with a crossbow and sometimes with armor
- Damage: 8 to 9
- Health: 25
- Speed: Normal

- Always appears with a wooden or diamond spear, and sometimes with armor.
- Damage: 2 (not counting the spear)
- Health: 25
- Speed: Fast
- Quick attacks

- Always appears with a trident, and sometimes with armor.
- Damage (melee): 3 (excluding trident)
- Damage (ranged): 10
- Health: 30
- Speed: Fast
- Melee Attacks: Fast
- Ranged Attacks: Medium
Each kill will grant the regeneration effect for 5 seconds.
They appear in all overworld biomes (except for Retario, where they only appear on beaches).
How can I make them my companions?
To enable their teammates to participate, they must use the coins added in the add-on.
- Copper
- Iron
- Gold
The type of human must also be considered.
Swordsmen, Vikings, and archers accept all types of currency.
Knights and crossbowmen do not accept copper coins, but the others do.
The more valuable the coin, the more likely they are to accept you as a companion. Making them your companion is a different process. First, you must specify the type of currency you will use for your companion, and the chosen coin must be used; the coin's material cannot be changed.
How can I tell if someone is my companion?
When hearts appear and they do a Minecraft-style peace animation.
They'll also gain 5 hit points and 2 damage (for melee fighters).
What else can they do?
You can add armor and change their weapons :D
It's similar to an armor stand; you just need to have the armor piece in your hand and interact. If they already have armor equipped, they'll give it to you if you swap it (it works with enchantments and armor from other add-ons O.O).
You can also change their weapon (but it must be the same type of weapon they're using). The way to change weapons is different: they must have an empty hand and be crouching, then interact, and they'll give you their weapon. Then, you must have the weapon you want to give them in your hand (without crouching) and interact, and they'll get the weapon (it also accepts enchantments and other add-ons).
Anything else?
It can give them resources :O
It can craft a batch of golden apples
And you can give each batch to all the humans; what it will do is allow them to eat golden apples if they have low health!
You can craft a batch of fireworks.
You can give each batch to crossbowmen so they can fire fireworks (without area damage) that will deal significant damage (15 damage) and create spectacular displays.
You can also give mounts to knights, archers, and crossbowmen. They'll ride entities that players can also use, like horses, donkeys, mules, camels, and yes… even ghasts! (Although they'll only stay put if there's no player controlling them, the ones that fire do fulfill their ranged attack function :3).
The way to dismount them or stop them from mounting entities is with a stick, but if you want them to ride again, you'll have to use another mount.
Anything else they can do?
Yes
The stand and sit modes are different.
They follow a cycle of commands:
- Follow: Wherever you go, they will follow you.
- Defend: This is the same as a wolf sitting down, BUT melee attackers can attack, and ranged attackers can shoot without moving (although if they take any damage, they will switch to patrol mode, which is the next order).
- Patrol: In this mode, they won't follow you or stay still. They can walk wherever they want, but if they are in a place they consider a village, they can roll around the entire village without leaving it and will protect it day and night.
- Rest: This is the same as patrol mode, but the difference is that if it's nighttime and there's an empty bed, they can sleep in it! But what's the advantage? They instantly recover their health, which can be very helpful if they don't have a way to recover health.
To choose which mode they want, simply interact with the stand and sit buttons, and it will cycle through the following order: follow, defend, patrol, rest. It also tells you with particles when you change modes.
Anything else?
Of course
You can craft target lists.
Monster List
Animal List
Players List
You must have the item in your hand and interact with it for it to attack. The attack depends on the list you use (by default, it will always attack monsters, and if it attacks players, it won't attack other players on the same team, but it will attack other real players, whether they are solo players or teammates of another player).
Anything else?!
YES!
It has a leveling system.
The leveling system works like this… Every 10 kills a human gets will grant them one level. You'll know when they hear an experience level sound and when they release a firework.
How many levels are there, and what does each one do?
Level 2: Grants regeneration.
Level 3: Can land a critical hit… only melee fighters can jump on their first hit and deal more damage to enemies, while ranged fighters fire faster.
Level 4: Each kill grants speed or strength buffs in addition to regeneration.
Level 5: Increases damage by 2 for melee fighters; archers use arrows that do 8 to 9 more damage (crossbowmen gain nothing).
Level 6: Gains a set of ENCHANTED golden apples and will eat them when they have very low health.
Level 7: Can run and jump like a player when attacking someone (Archers, crossbowmen, and challengers get nothing).
Level 8: Gains a set of TOTEMS… but keep in mind that if they are using another item in their off-hand and receive fatal damage, they will not be able to use it. However, the ability to flee when eating and/or having low health provides advantages. Those using shields will have the totem in their hand instead of the shield when they have less than 6 health.
Level 9: The knight will now block projectiles without needing a nearby enemy (only one). The Viking, the crossbowman, and the retiarius will gain a shield and can use it like a normal knight. (The others gain nothing)
Level 10: Challengers now have a 30% chance when their tridents are thrown that will cause a separate lightning bolt to strike, dealing 10 damage (others gain nothing).
In Creative Mode
You can use this item to level up all mobs (within a 16-block radius) level by level without them having to kill you. It can be found in mob spawners.
ANYTHING ELSE?!
YES... no, not anymore :P
- Doesn't remove achievements
- No need to enable experimental features
- Doesn't change any vanilla Minecraft entities
- Doesn't use player.json
- Multiplayer compatible
- Realms compatible

