Human Companions

Add humans with player abilities to the world to keep you company on your adventures and help you in combat.

This add-on adds human-like features to players, such as appearance and abilities, giving them resources, armor and weapons (even from other add-ons O.O) and roles.

Each human that appears will have a pre-assigned name and will be visible as if they were a player (from a distance and through the blocks).
They will have different skins (20 skins per gender, and the model will also adapt).

With this video, you can see some of the many possibilities for using your new companions.


There are 10 types of humans that appear in the world individually, each with similar and unique abilities


- It appears with a sword made of different materials
- Damage: 1 (excluding the sword)
- Health: 20
- Attack speed: Fast

- Movement speed: Fast
- Unique abilities: None



- He appears with a sword made of different materials and a shield
- Damage: 2 (excluding sword damage)
- Health: 25
- Attack speed: Normal
- Movement speed: Normal
- Unique abilities:
- Uses the shield to negate melee attacks, knock the enemy back, and deflect projectiles (much like a player)


- It appears with an axe made of a different material.
- Damage: 3 (excluding axe)
- Health: 30
- Attack speed: Slow
- Movement speed: Slow
- Unique abilities: None

- He appears with a bow.
- Damage: 5 to 6
- Health: 20
- Firing speed: Normal
- Movement speed: Normal
- Unique abilities: None

- He always appears with a crossbow
- Damage: 8 to 9
- Health: 25
- Firing speed: Slow
- Movement speed: Normal
- Unique abilities:
- If you give him a batch of fireworks, he would deal 15 damage, in addition to the particle spectacle

- It appears with a spear made of a different material
- Damage: 2 (not counting the spear)
- Health: 25
- Attack speed: Fast
- Movement speed: Very fast

- He always appears with a trident
- Damage (melee): 3 (excluding trident)
- Damage (ranged): 10
- Health: 30
- Attack speed: Fast
- Firing speed: Normal
- Movement speed: Normal
- Unique abilities: None



- He appears with a diamond sword and a crossbow
- Damage (melee): 3 (excluding the sword)
- Damage (ranged): 8 to 9
- Health: 30
- Attack speed: Normal
- Firing speed: Slow
- Movement speed: Normal
- Unique abilities:
- Switches between the crossbow and the sword; if the enemy is outside a 5-block radius, it will use the crossbow, and if it is within the radius, it will use the sword
- If you give him a batch of fireworks, he would deal 15 damage, in addition to the particle spectacle
- It appears with a banner (similar to a Pillager Captain)


- He appears with an iron sword and a bow
- Damage (melee): 2 (excluding the sword)
- Damage (ranged): 5 to 6
- Health: 25
- Attack speed: Normal
- Firing speed: Normal
- Movement speed: Normal
- Unique abilities:
- It switches between the bow and the sword; if the enemy is outside a 6-block radius, it will use the bow, and if within that radius, it will use the sword

- He appears with a sword made of a different material and a torch
- Damage: 1 (excluding the sword)
- Health: 20
- Attack speed: Normal

- Movement speed: Normal
- Unique abilities:
- If you take away the sword and give it a goat horn, it will sound the horn when it detects an enemy
- If you give it an Experience Bottle, it will be able to collect nearby XP and send it directly to the owning player
- It has dynamic lighting
- If you interact with it while holding a stick, you can remove the torch, though it will stop emitting light. However, if you are carrying a standard lantern, a copper lantern, or a copper torch, you can place it there instead; you can also equip it with a soul torch or soul lantern, although the light level will be equivalent to that of soul blocks or a redstone torch, providing similarly dim light.
- Adds 4 modes in addition to the 4 modes mentioned below:
1- Follow and place torches: If it has torches in its inventory, it can place them in dark areas while following you.
2- Patrol and place torches: Similarly, if it has torches in its inventory, it will place them when passing through a dark area.
3- Store: It behaves literally like a Copper Golem, except that instead of picking up stacks of 16, it picks up stacks of 64.
4- Inventory: This mode allows you to view its inventory and store your items; if you add torches, it can use them as described above, though note that inventory access lasts for 20 seconds, after which it switches to "Follow" mode.

- Defeating an entity grants Regeneration I for 5 seconds
- It flees when its health drops below 6
- There is a chance it may spawn wearing armor (ranging from leather to diamond), though the probability for each piece is low


Where are you located?

The human spawning mechanic has been changed again; now, whenever a villager is detected, there is a 10% chance for a human to spawn. Consequently, any structures that add villagers such as villages, or even structures and villagers from other add-ons will be fully compatible.
The probabilities for the different types that can spawn are listed here.

- Swordsman 50%
- Knight 30%
- Viking 40%
- Archer 50%
- Crossbowman 40%
- Lancer 30%
- Retiario 10%
- Foot Soldier 10%
- Explorer 30%
- General Assistant 20%


There is a 10% chance of getting a pet wolf, and a 10% chance that it will have armor
When in defense mode, the wolf will sit; if its human is hit or attacks an entity, the wolf attacks it.


How can I make them my companions?

To enable their teammates to participate, they must use the coins added in the add-on.
- Copper

- Iron

- Gold

The type of human must also be considered.
Swordsmen, Vikings, and archers accept all types of currency.
Knights and crossbowmen do not accept copper coins, but the others do.
The more valuable the coin, the more likely they are to accept you as a companion. Making them your companion is a different process. First, you must specify the type of currency you will use for your companion, and the chosen coin must be used; the coin's material cannot be changed.


How can I tell if someone is my companion?
When hearts appear and they do a Minecraft-style peace animation.
They'll also gain 5 hit points and 2 damage (for melee fighters).

What else can they do?
You can add armor and change their weapons :D
It's similar to an armor stand; you just need to have the armor piece in your hand and interact. If they already have armor equipped, they'll give it to you if you swap it (it works with enchantments and armor from other add-ons O.O).
You can also change their weapon (but it must be the same type of weapon they're using). The way to change weapons is different: they must have an empty hand and be crouching, then interact, and they'll give you their weapon. Then, you must have the weapon you want to give them in your hand (without crouching) and interact, and they'll get the weapon (it also accepts enchantments and other add-ons).


Anything else?
It can give them resources :O
It can craft a batch of golden apples

And you can give each batch to all the humans; what it will do is allow them to eat golden apples if they have low health!

You can craft a batch of fireworks.

You can give each batch to crossbowmen so they can fire fireworks (without area damage) that will deal significant damage (15 damage) and create spectacular displays.

You can craft a batch of Ender Pearls
(a bundle in the middle and Ender Pearls around it)
It works for all players and grants the ability to teleport to a player or coordinates, though the player will need an item

Troop location map
It is crafted using a goat horn, an empty map, and a compass.

To open a menu, you must interact with the object while holding it. This will display the available arrival formations and the teleportation options—either for the player or to specific coordinates. Then, select the formation and the player you wish to teleport.

However, there are three important things to keep in mind: only those who have received the Ender Pearl package can teleport.

Additionally, teleporting between dimensions is not possible; the target must be in the same dimension as the player.

Since multiplayer mode is still under development, it would be very helpful if you reported any bugs in the comments.

You can craft a flag carrier.

It is made of five pieces of leather and one piece of lead.
If a player hands it to a human, the recipient will carry a flag like an infantry soldier, and the flag's design can be changed.
However, if you want to remove the flag-bearer status, simply interact with it using shears though the current flag will be lost.
One detail to note:
It cannot pass through portals, as they are technically two separate entities and the game does not allow it.


You can also give mounts to knights, archers, crossbowmen, lance and foot soldier. They'll ride entities that players can also use, like horses, donkeys, mules, camels, and yes… even ghasts! (Although they'll only stay put if there's no player controlling them, the ones that fire do fulfill their ranged attack function :3).
The way to dismount them or stop them from mounting entities is with a stick, but if you want them to ride again, you'll have to use another mount.


Anything else they can do?
Yes
The stand and sit modes are different.
They follow a cycle of commands:
- Follow: Wherever you go, they will follow you.
- Defend: This is the same as a wolf sitting down, BUT melee attackers can attack, and ranged attackers can shoot without moving (although if they take any damage, they will switch to patrol mode, which is the next order).
- Patrol: In this mode, they won't follow you or stay still. They can walk wherever they want, but if they are in a place they consider a village, they can roll around the entire village without leaving it and will protect it day and night.
- Rest: This is the same as patrol mode, but the difference is that if it's nighttime and there's an empty bed, they can sleep in it! But what's the advantage? They instantly recover their health, which can be very helpful if they don't have a way to recover health.
To choose which mode they want, simply interact with the stand and sit buttons, and it will cycle through the following order: follow, defend, patrol, rest. It also tells you with particles when you change modes.


Anything else?
Of course
You can craft target lists.
Monster List

Animal List

Players List

You must have the item in your hand and interact with it for it to attack. The attack depends on the list you use (by default, it will always attack monsters, and if it attacks players, it won't attack other players on the same team, but it will attack other real players, whether they are solo players or teammates of another player).
Anything else?!
YES!
It has a leveling system.
The leveling system works like this… Every 10 kills a human gets will grant them one level. You'll know when they hear an experience level sound and when they release a firework.
How many levels are there, and what does each one do?

Level 1: Increases health by 5 points.
Level 2: Grants regeneration.
Level 3: Can land a critical hit… only melee fighters can jump on their first hit and deal more damage to enemies, while ranged fighters fire faster.
Level 4: Each kill grants speed or strength buffs in addition to regeneration.
Level 5: Increases damage by 2 for melee fighters; archers use arrows that do 8 to 9 more damage (crossbowmen gain nothing).
Level 6: Gains a set of ENCHANTED golden apples and will eat them when they have very low health.
Level 7: Can run and jump like a player when attacking someone (Archers, crossbowmen, and challengers get nothing).
Level 8: Gains a set of TOTEMS… but keep in mind that if they are using another item in their off-hand and receive fatal damage, they will not be able to use it. However, the ability to flee when eating and/or having low health provides advantages. Those using shields will have the totem in their hand instead of the shield when they have less than 6 health.

Level 9: The knight will now block projectiles without needing a nearby enemy (only one). The Viking, the crossbowman, and the retiarius will gain a shield and can use it like a normal knight. (The others gain nothing)
Level 10: Challengers now have a 30% chance when their tridents are thrown that will cause a separate lightning bolt to strike, dealing 10 damage (others gain nothing).
Level 11: Everyone can perform a water drop, except the General's Assistant (water drops have a 75% success rate).
Additionally, if they are on fire, they can extinguish themselves using the water bucket (they will not use it if they are in lava or in the Nether).
Level 12: The Retiarius can have the "Riptide" enchantment on its trident.
Level 13: The Foot Soldier's crossbow has "Quick Charge 3" and "Piercing 4" enchantments; the Explorer's bow has "Power 5" and "Punch 2," and its swords have "Sharpness 5," "Knockback 2," and "Looting 3."

 

In Creative Mode

You can use this item to level up all mobs (within a 16-block radius) level by level without them having to kill you. It can be found in mob spawners.

ANYTHING ELSE?!
YES... no, not anymore :P
- Doesn't remove achievements
- No need to enable experimental features
- Doesn't change any vanilla Minecraft entities
- Doesn't use player.json
- Multiplayer compatible
- Realms compatible

Human Companions Team

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