🧠 Adaptive targeting
Tap it to see Features↑
Players by default
Optional targeting of other entities
40-block target search
⚔️ Smart combat
Mace while falling
Spear during high-speed movement
Sword on normal ground combat
Automatic gear progression
🏹 Ranged AI
Bow/trident mode
Native Bedrock ranged attack behavior
Toggleable (disabled due to being too powerfull)
Can. Catch arrows , wind charges thrown towards him then twist them around him and shoots his target only just like in the Herobrine movies
🌀 Movement / Teleportation
Dynamic flight
Dash/lunge
Terrain-aware pursuit
Bridging
💀 Abilities
Lightning
TNT projectile
TNT Ring
Ground Slam
Pull
Dash
360° Spin Slice
Emergency healing
Knockback roar
Experimental abilities
📈 Progression
Days 1-2: Iron
Days 3-4: Diamond
Day 5+: Netherite
Level-specific loot tables
☠️ Death mechanics
Death message
Magic particle
Diamond → gold transformation
Lightning
Herobrine respawn
⚙️ 10 configurable AI options
Weapon Switch
Ranged
Emergency Heal
Auto Spawn
TNT-er
TNT Ring
Area of Attack
Experimental
Target Any Entity
Anti-Mace-Cheese toggle (on/off)
Made by Me (solo project)