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HerobrineRevived

A UnKind Boss Ready To destroy U!

🧠 Adaptive targeting

Tap it to see Features↑
Players by default
Optional targeting of other entities
40-block target search


⚔️ Smart combat
Mace while falling
Spear during high-speed movement
Sword on normal ground combat
Automatic gear progression


🏹 Ranged AI
Bow/trident mode
Native Bedrock ranged attack behavior
Toggleable (disabled due to being too powerfull)

Can. Catch arrows , wind charges thrown towards him then twist them around him and shoots his target only just like in the Herobrine movies

 

🌀 Movement / Teleportation
Dynamic flight
Dash/lunge
Terrain-aware pursuit
Bridging


💀 Abilities

Lightning
TNT projectile
TNT Ring
Ground Slam
Pull
Dash
360° Spin Slice
Emergency healing
Knockback roar
Experimental abilities


📈 Progression
Days 1-2: Iron
Days 3-4: Diamond
Day 5+: Netherite
Level-specific loot tables


☠️ Death mechanics
Death message
Magic particle
Diamond → gold transformation
Lightning
Herobrine respawn


⚙️ 10 configurable AI options
Weapon Switch
Ranged
Emergency Heal
Auto Spawn
TNT-er
TNT Ring
Area of Attack
Experimental
Target Any Entity
Anti-Mace-Cheese toggle (on/off)

 

Made by Me (solo project) 

The HerobrineRevived Team

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Game dev in progress. I build experimental systems, redstone-inspired mechanics, and gameplay-focused mods. Currently working on pushing Minecraft Bedrock mechanics beyond vanilla limits using scripting and custom blocks.

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