Hermès' Mace
Harness the speed of Hermès.
A craftable mace with one new trick: Swift Passage, a forward dash on a cooldown. Everything else about the mace stays vanilla — smash attacks, fall damage, enchantments, all of it works exactly like the mace you already know. This just gives it a way to move.
Features
-⚡ Swift Passage — dash forward on demand, on a configurable cooldown
- 🔨 Vanilla mace combat — smash attacks and fall-based damage, untouched
- ✨ Custom texture and effects, including a trailing particle effect while dashing
- 🌎 Multiplayer and Realms friendly
- ⚖️ Survival balanced — craftable, repairable, and capped at the same enchantments a vanilla mace allows
Recipe

Requirements
- Minecraft Bedrock Edition 1.21.0+
- Behavior Pack and Resource Pack both enabled
- No experimental toggles required
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Changelog
v2
- Added: an in-game settings menu — via a new Hermes' Mace Settings item, or `/hm:menu` — to configure dash distance, dash cooldown, dash visual effects, craftability, craft limit, and chat announcements
- Added: a flowing particle trail behind the player while dashing (previously the dash was momentum-only, with no visual trail)
- Added: a particle and sound flourish when the mace is crafted
- Added: an optional craft limit — cap how many maces can exist at once, or leave crafting unlimited; the count stays accurate even as maces are lost or destroyed
- Added: an admin permission system and a set of slash commands — `/hm:menu`, `/hm:help`, `/hm:status`, `/hm:give`, `/hm:reset`, `/hm:admin`
- Added: an optional chat announcement when the mace is crafted
- **Changed:**
dash distance and cooldown are now configurable (previously fixed at 28 blocks / 15 seconds)
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Move faster. Strike harder. Become the Messenger of the Gods.