HartMods_HartLogistics_1.3.2.mcaddon
What's new
Hart Logistics 1.3.2
Redstone hardening and reliable Dropper/Dispenser capture.
Redstone fixes
- Sorters, Collectors, and Receivers now use event-backed redstone state.
- Power a Sorter to skip only that Sorter.
- Power a Collector to pause ingress.
- Power a Receiver to pause unloading while queued ingress can continue.
- Removing power resumes operation automatically.
- Powered vanilla hoppers remain hard logistics gates.
Sorter columns
Powered Sorters no longer interfere with unpowered Sorters in the same column.
Items that would have matched a powered Sorter can continue to a later Sorter or overflow.
Dropper / Dispenser fix
- Fixed valid ejected items sometimes falling to the ground instead of entering a Collector.
- A Collector deliberately held powered now rejects those ejections.
- Normal button-triggered ejections still work even when the firing pulse
momentarily powers the adjacent Collector. - Manual item drops are not captured.
Validation
A 128-item alternating-redstone stress test delivered exactly:
- 64 sticks
- 64 cooked chicken
No items remained queued, waiting at loaded sources, or stranded in the source devices.
Compatibility
- Existing 1.3.1 worlds supported
- Same pack UUIDs and block IDs
- Existing q4 queues, filters, and links preserved
- 250,000-item Receiver capacity unchanged
- Validated on BDS 1.26.51.1
This mod has no additional files