Description
Mobs with added neutral behavior (attack only if struck): Cow, Fox, Ocelot, Goat, Mooshroom, Wandering Trader, Magma Cube Mobs with increased health: Skeleton +25%, Zombie +25%, Blaze +25%, Breeze +27%, Witch +23%, Guardian +20%, Elder Guardian +20%, Iron Golem +25%, Creaking (damage 3→8) Mobs with modified spawning: Creeper (rarer but stronger explosion), Ghast (very rare), Skeleton (slightly more frequent) New spawns: Skeleton riding a skeleton horse (cold biomes), Snow Golem (snowy biomes, very rare) Ender Dragon: health 200→500 (same as the Warden) EQUIPMENT AND DROPS Skeletons/Stray/Bogged/Parched: can spawn with swords, axes, pickaxes, and shovels in addition to the bow Wither Skeleton: same; can switch between melee and ranged Zombies: can spawn with swords, axes, pickaxes, and shovels Pillager: can spawn with a sword (and uses it for melee combat) Piglins: golden armor with 126 trim designs (18 patterns × 7 materials) Piglin Brute: very rare netherite axe (2%), occasional golden armor Vindicator: diamond axe (15%) or netherite axe (3%) Zombies/Skeletons: higher chance of spawning with armor, 42 trim variants All the above mobs: 2.5% chance to drop their head (same as Wither Skeleton) New drops: Polar Bear/Turtle: scute or shell (8%) Panda/Wolf/Goat: 1-3 leather Spider/Cave Spider: 1-3 cobwebs Iron Golem: 4-7 ingots of Iron (vanilla 3–5) Creeper: 12% chance to drop TNT Ghast: Increased fireball damage MINI-BOSS SYSTEM 19 mobs with a 5% chance to spawn as a mini-boss, featuring: 100 HP (Brute Piglin: 120 HP) Health bar visible from 20 blocks away Increased damage (varies by mob) 1 guaranteed Ominous Trial Key (not affected by Looting) Unique themed loot based on mob type VILLAGERS Defender Villager: Dark appearance (Swamp variant), 40 HP, attacks hostile mobs within a 16-block radius, sells copper weapons and armor + buys copper/iron Healer Villager: Dark appearance (Swamp variant), 28 HP, throws smart potions (damages living mobs, heals undead, poison effect based on HP), sells potions Nitwit Villager (green): Now sells golden carrots, soups, flower pots, vases, and gunpowder Regeneration: Defender, Healer, and Iron Golem regenerate health after 5 seconds (Level 1) of taking damage BLOCK DEGRADATION Gradual, time-based system (very slow)
mini-bosses


variants


defender villager


