Gaveon - The Sift 0.9.99.mcaddon
What's new
v0.9.99
⚠️ Heads up
- The world has been completely redesigned. Chunks you haven't explored yet will look different, so start a fresh test world.
- Weepwood, Duskfen, Glasswastes and Emberfields are gone. The Sift now has 4 biomes.
/sift:locateis replaced by/sift:getlocate.
➕ New
World
- Brand-new terrain: wide terraces, sheer cliffs, carved ramps, cliff trails, land bridges and secret tunnels
- River ravines, ravines between terraces, and caves under the high plateaus
- Redesigned ichor pools with rock islands you can hop across
- 4 biomes: Meadow, Blushland, Carapace and Soul Meadow
- Rare sculk patches and small white willows
Blocks
- Soul Stones (Brimming, Waning, Faint, Forlorn)
- Thallite, Cobblethall, Mossy Cobblethall, Red Moss, Mossoe, Siftite Ore
- Siftslate Bricks, Tiles and Pillar
- Slabs, stairs and walls for Siftslate, Cinderrock, Rimestone, Thallite and Cobblethall
- Pale and Willow wood: planks, fences, slabs, stairs, saplings, crafting tables and wooden tools
- Many new plants, flowers, tall grasses, vines and wall leaves
Items
- Raw Siftite and Siftite Ingot
- Soul Essence (Ichor Bucket + Lapis, you keep the bucket)
- Soulium Ingot (4 Siftite Ingots + 4 Soul Essence)
- Soulium sword, pickaxe, axe, shovel, hoe and full armor, made at a smithing table with the Soulium Upgrade Smithing Template
- The template drops from the Monarch and can be duplicated
Creatures
- 13 new creatures: Bloombud, Fusefly, Harmonizer, Hurler, Monarch (boss), Nester, Roamroot, Scavenger, Sentinel, Sprout, Stalker, Trill and Wobble
- The Monarch's battle arena and fighting animations are still in development
- Most creatures now spawn naturally. Scavenger, Stalker, Hurler, Harmonizer, Sprout and Monarch are spawn-egg only for now
- Singers are very rare and always come with a few Echo Golems
Commands
/sift:getlocate <name>finds biomes and structures (/sift:getlocate listshows all names)/sift:gosiftand/sift:gohomelet you enter and leave without a portal
🔄 Changed
- Much faster first crossing, and you always land on a flat spot
- Slower, nicer portal melody and smoother note beams
- Screen blinks teal until you arrive
- Echo Golems are peaceful to players and fight hostile mobs with a sound wave
- Ichor flows more like real liquid
- Falling sand no longer hurts
- New leaf, vine and soul stone looks
- Deep underground rock is now Soul Stone Forlorn
- Stone needs a pickaxe, and leaves, grass and vines need shears
❌ Removed
- Blush Turf, Moss Turf, Umbrite, Redthorn
🛠️ Fixed
- Plants and vines now break when nothing supports them, and leaves fall when their tree is gone
- Stairs connect and curve properly
- Sandstone footstep sound
- Portal no longer gets stuck after a failed crossing
⚡ Performance
- Terrain generates faster, so exploring is smoother
This mod has no additional files

