Forge Craft Vanilla Overhaul Indev

An InDev Vanilla overhaul for Minecraft Bedrock
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Description

An InDev addon for minecraft bedrock

features so far

-revamped biomes

-alchemy system, craft amythist shards into amythist powder and craft an alchemy table with oak planks and sugar to begin using it, ender eyes also crafted here

-power scaling system

-forge shards

-4 new foods

-various new structures including 2 new dungeons, a ruins, a mesa temple, and a new palm desert village(no villagers in it though)

-changed textures(wip)

-new blocks sets, salt and serpentine so far

-New progression, diamond moved to nether and iron being less common.

Biomes Only Version

Forge Craft Biomes - Minecraft Bedrock Addons - CurseForge

Recommended Mods (mods i put here i just think are cool and work with this mod)

HORIZON NATURAL - Minecraft Bedrock Addons - CurseForge

Natural Structures Redone - Minecraft Bedrock Addons - CurseForge

biome list so far (23 biomes)

  • forest
  • birch forest
  • crystal forest
  • fractured forest
  • dark oak forest
  • alpine fir forest (replaces grove)
  • spruce taiga
  • redwood taiga
  • saharan desert
  • mesa
  • palm desert
  • prairie
  • cold fir forest
  • cold plains
  • giant cold fir forest
  • frozen caves
  • willow swamp
  • eucalyptus savanna
  • piney woods
  • savanna
  • outback
  • sparce spruce
  • magma caves

Power Scaling System

  • on day 5, all enemy mobs gain speed, resistance, regineration, and strength 1
  • level increases over time with resistance being fastest and regeneration being slowest, capping at level 3

 

Skill Tree

  • New skill tree for combat opened with book 

New Enchanting Table

 

Stamina

  • fills in about 9 seconds
  • apply weakness and mining fatigue when low
  • apply slowness when 0
  • idk how to do ui so no ui for it

Progression

  • Iron removed using script and diamond replaced with iron using same script
  • diamond moved to nether
  • new stone pickaxe only mines stone, coal, and copper(does not take durability damage for some reason)
  • Script used to replace iron and diamond, if you see iron in the distance it will be deleted when you go close to it, if you see diamond in the distance it will be replaced with iron when you get close to it, this is for an extended progression of the game and these ores are dynamically replaced to match it

Block List So Far

  1. alchemy table
  2. salt block (in magma caves)
  3. salt bricks
  4. salt bricks slab
  5. salt bricks stairs
  6. salt pillar
  7. serpentine (deep under forests)
  8. serpentine tiles
  9. serpentine tile slab
  10. serpentine tile stairs
  11. limestone
  12. limestone bricks
  13. limestone brick slab
  14. limestone brick stairs

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EVERYTHING BELOW HERE IS PLANNING AND IS NOT CURRENTLY IN MOD/SUBJECT TO CHANGE

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Progression

  • Minecraft's progression kind of sucks, i want to fix it by adding more horizontal progression (oh yeah, i've been watching those game design yt videos), by having multiple types of ores at the level of iron, (now rarer), diamond(now in nether), and netherite
  • MORE ORESSS, I WILL ADD SO MANY ORES YOU WILL THINK YOUR PLAYING A JAVA MODPACK IN THE EARLY 2010S
  • Silver(overworld)
  • Magnetite(overworld)
  • Tin(overworld)
  • Bronze(not an ore but yk) - full set diamond level
  • Uranium(yes)(deep overworld)
  • Mythril(deep overworld) - full set netherite level
  • Adamantium(deep nether) - full set above netherite
  • Lead(deep overworld)
  • Infernium(nether)
  • Aluminium(overworld)
  • Zinc(end)
  • Voidium(end) - full set above netherite
  • Echo Ore(deep dark)
  • Flint Ore(overworld)
  • Other metals and shtufff

 

New Items and stuff (far back in the backlog of features i want)

  • Items, every structure wants one but doesnt have one, i want to fix that, every structure that doesnt already have one, will get a unique item
  • Desert piramids will get a new power that gives you the ability to double jump
  • Jungle temples will give the poison bow, which converts all the arrows it shoots to poison arrows (now fight zombies with it)
  • villages, will get a new pitchfork weapon, good for early game
  • i cant think of any more atm lol

Guns

  • yes guns, that's all the explanation you need

Nukes

  • Am i going crazy, yes but that's not the point, the point is minecraft would be better with nukes and you all need to live with that truth.

Railguns

  • STOP LAUGHING AT MY IDEAS

 

  • yes i am actually adding all of that lol

 

New Nether Mobs (maybe full update)

  • is this mod getting too big for me to make by the end of this summer, maybe but i will keep working on it until it is finished
  • i want to make the nether more hostile and give those late game weapons a place to be used, same with end

 

 

current working order(pretty much early game to late game)

there are two things i hate in this world, lists, and irony - random guy on the internet

 

-I would love to see future feature requests in the comments

 

random other ideas if i get bored of doing that list

-capacitor made with zinc, used to make tree capacitors

-maybe add a random item and put it in a random structure, maybe make one of them essential to the progression but not tell anyone about it, so they see it in a recipie, and their like "where on earth do i get a particle accelerator", and there is a chance of it dropping from the suspicous sand in a desert well, but the player has no way of knowing that so they spend countless hours scouring the world for a particle accelerator but never finding it

-add another ore and hope future you can figure out a use for it

- make a forge that is for the sole purpose of making an overcomplex weapon with multiple subparts and requires random ingredients like turtle scute

-figure out a use for that random ore you added

-add a nether mob

-overcomplicate some system

- add a random summonable boss that drops some useful item, like a sword that hits multiple entities at once

The Forge Craft Vanilla Overhaul Indev Team

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