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FNAF Night Shift

Survive the night in a fully customizable FNAF-style Minecraft Bedrock experience with animatronics, cameras, power systems, jumpscares, maintenance, and more.
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FNAF_Night_Shift

File nameFNAF_Night_Shift_MASTER_v0_3_9_LONGER_CAMERA_VIEW.mcaddon
Uploaded
Sep 13, 2026
Downloads
75
Size
1.9 MB
File ID
8869966
Type
R
Release
Supported game versions
  • 26.40
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10

What's new

FNAF: Night Shift — Complete Development Changelog

  • v0.1.0 — Initial Release: Introduced Freddy, Bonnie, Chica, Foxy, and Golden Freddy; Nights 1–7; 12 AM–6 AM progression; Security Tablet; basic office setup; virtual doors and hallway lights; power consumption; animatronic room routes; camera status system; power-out sequence; jumpscares; and the 6 AM victory/night advancement system.
  • v0.1.1 — Startup Compatibility Fix: Fixed the World::scoreboard cannot be used in early execution scripting crash by delaying scoreboard/objective initialization until the world fully loads and adding startup guards.
  • v0.1.2 — Physical Security Systems: Added real configurable security camera viewpoints, physical left/right door regions, hall-light locations, setup/testing menus, persistent camera positions, and improved Freddy, Bonnie, Chica, Foxy, and Golden Freddy models.
  • v0.1.3 — Camera Viewing Fix: Changed camera viewing so the tablet closes before switching viewpoints. Camera feeds became short unobstructed views instead of having the menu covering the screen.
  • v0.1.4 — Pizzeria Area System: Added configurable Show Stage, Dining Area, Backstage, Kitchen, Restrooms, Pirate Cove, west/east halls, hall corners, and door approaches. Added the automatic Bonnie → Freddy → Chica stage lineup, Foxy placement at Pirate Cove, and frozen/inactive animatronics before the night starts.
  • v0.1.5 — Parts & Service + Generator: Added configurable Parts & Service, a physical placeable power generator, generator sabotage, building-wide power failure, emergency animatronic rushes, and close-up camera jumpscares that end the night.
  • v0.1.6 — Foxy Generator Role: Changed generator sabotage so Foxy is the only animatronic allowed to target and shut down the generator. Freddy, Bonnie, and Chica remain on their normal routes.
  • v0.1.7 — 2 AM–3 AM Foxy Attack: Locked Foxy's generator sabotage to the 2 AM–3 AM window, limited it to one sabotage event per night, and paced his physical movement so the shutdown occurs during that hour.
  • v0.2.0 — Full Gameplay Overhaul: Added character-specific AI; complete Pirate Cove progression; camera static, signal interference, and camera poses; Phone Guy-style night briefings; improved power usage; generator condition; generator repair gameplay; blackout/Freddy sequences; configurable animatronic navigation nodes; exact office-region selection; physical wall-button registration for doors/lights; Parts & Service maintenance; Custom Night AI settings from 0–20; progression rewards; and a redesigned Security Tablet.
  • v0.2.1 — Placeable Plushies: Added Freddy, Bonnie, Chica, Foxy, and Golden Freddy plush items with placeable decorative entities.
  • v0.2.2 — Plush Script Compatibility Fix: Removed an unsupported itemUseOn event that caused the addon to fail at startup and moved plush placement into compatible interaction handling.
  • v0.2.3 — Addon Packaging Update: Changed the .mcaddon structure to contain normal BP and RP folders directly rather than nested .mcpack files.
  • v0.2.4 — Real Plush Models: Replaced placeholder/UV-sheet plush visuals with dedicated plush geometry, proper plush textures, and clean inventory icons.
  • v0.2.5 — Animatronic Ground Alignment: Fixed Freddy, Bonnie, Chica, Foxy, and Golden Freddy rendering with their legs underground by raising the full-size geometry exactly five model pixels while leaving AI/pathing coordinates unchanged.
  • v0.2.6 — Security Tablet Maintenance: Moved Pre-Night Maintenance from the Night Manager onto the Security Tablet. Parts & Service inspection, camera calibration, and generator servicing became night-guard tablet functions and are locked during active nights.
  • v0.2.7 — Camera Catch System: Added the ability to repel animatronics by successfully catching them on a linked camera. Freddy, Bonnie, and Chica return to the Show Stage; Foxy returns to Pirate Cove. Catching Foxy during his generator approach can interrupt the attempt.
  • v0.2.8 — Reliable Plush Placement: Rebuilt plush placement using view-direction block raycasting plus compatible block interaction handling, added duplicate-placement protection, placement feedback, Creative-mode item preservation, and proper Survival item consumption.
  • v0.3.0 — Slower Nights + Pizzeria Decor: Increased a full night from roughly 6 minutes to about 12 real minutes, giving each displayed hour approximately 2 minutes. Added 14 placeable decorations: Party Table, Red/Blue/Yellow Party Chairs, Balloon Bundle, Present Stack, Arcade Cabinet, Prize Counter, Pizza Box Stack, Stage Speaker, Party Hat Display, Pizzeria Trash Can, Celebrate Banner, and Cupcake Prop. Added a Pizzeria Decor Kit.
  • v0.3.1 — High-Quality Decor Rebuild: Rebuilt all 14 decor models with greater geometric detail and upgraded materials/textures for cloth, metal, wood, checker trim, cardboard, screens, frosting, party decorations, and other surfaces.
  • v0.3.2 — Animatronic Head Defense: Added wearable Freddy, Bonnie, Chica, Foxy, and Golden Freddy head helmets built from the actual character head geometry. Wearing a matching head causes that animatronic to retreat. Also significantly increased jumpscare volume by layering multiple scream sounds.
  • v0.3.3 — Decor UV Alignment Fix: Gave every decor model its own dedicated texture sheet and remapped its UVs to prevent texture bleeding/misalignment. Fixed the arcade cabinet's front geometry so the screen is no longer covered by the frame and added a CRT/security-camera-style display.
  • v0.3.4 — Foxy Mask Behavior Fix: Corrected the Foxy head mechanic so Foxy retreats to Pirate Cove, not the Show Stage. Wearing the Foxy head can also interrupt his generator sabotage run and send him back to the cove.
  • v0.3.5 — Generator Repair Wrench: Added the Generator Repair Wrench. Players receive a wrench automatically, and when Foxy shuts down the generator the player must physically melee-hit the generator 4 times with the wrench to repair it. Repair progress and sounds were added, and successful repair now automatically closes both configured office security doors.
  • v0.3.6 — Experimental Visual Upgrade: Attempted a larger animatronic visual/texture quality overhaul. This build introduced unwanted character texture changes and was superseded by the corrective rollback in v0.3.7.
  • v0.3.7 — Corrective Master Rollback: Restored the stable animatronic models/textures from the previous good build while keeping the decor UV alignment work and all gameplay systems from v0.3.5. Removed the unwanted experimental v0.3.6 visual changes.
  • v0.3.8 — Safe Animatronic Detail Pass: Improved the full-size animatronic models using geometry only. Added shoulder collars, elbow joints, wrist cuffs, hip housings, knee caps, shin service panels, foot reinforcement, and small character-specific mechanical details. Animatronic textures, heads, jaws, ears, hats, wearable helmets, plushies, and decor visuals were verified unchanged. Foxy received additional exposed mechanical details.
  • v0.3.9 — Longer Camera Viewing — CURRENT MASTER: Increased successful security-camera viewing time from 20 ticks (~1 second) to 30 ticks (~1.5 seconds) while preserving the short-feed style and all existing camera catch mechanics. No other gameplay or visual systems were changed.

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