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Flow SMP

An addon that gives you abilities based on the colors of your armor trims.
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Description

Flow SMP

Every armor trim color gives you a power.
Trim your armor, pick a color and unlock a passive ability plus a powerful ultimate. Built for SMPs.

Diamond Iron Resin Copper Netherite Amethyst Redstone Gold Quartz Emerald Lapis


How It Works

  • Your ability comes from the trim color (the material) on your armor. The trim pattern is only cosmetic, so pick whichever one you like.
  • Wear 2 pieces with the same trim color to get that color's passive.
  • Wear 4 pieces (a full set) with the same trim color to unlock its ultimate.
  • If your armor has mixed colors, the color on the most pieces is the one that counts.
  • Swap your armor and your passive changes with it. The old passive's effects go away when you take it off.

Using Your Ultimate

  • Sneak and use any item (right-click, or hold down on mobile) while wearing a full trim set.
  • You can also type /ability at any time.
  • Your cooldown counts down in the action bar, and you get a sound and a message when it is ready again.
  • Every trim color has its own cooldown.
  • Some ultimates need a target nearby (Copper, Netherite, Quartz, Emerald) or an item to work on (Lapis). If there's nothing to use them on, nothing happens and you don't lose your cooldown.

 Trimming Armor

Smithing tables are disabled in Flow SMP. You trim armor with a command instead:

  1. Hold the armor piece you want to trim in your main hand.
  2. Have an armor trim smithing template and a trim material (diamond, iron ingot, resin brick, copper ingot, netherite ingot, amethyst shard, redstone, gold ingot, quartz, emerald or lapis lazuli) somewhere in your inventory.
  3. Type /trim.

If you have more than one template or material in your inventory, choose them yourself: /trim <pattern> <material>
Example: /trim flow diamond

  • It uses up 1 template and 1 material, the same as a smithing table.
  • Works on leather, chainmail, iron, copper, gold, diamond and netherite armor, and the turtle helmet.
  • Your enchantments, durability and custom name are kept.
  • Patterns: sentry, vex, wild, coast, dune, wayfinder, raiser, shaper, host, ward, silence, tide, snout, rib, eye, spire, flow, bolt.

 Making Netherite

  1. Hold a diamond armor piece, sword, pickaxe, axe, shovel, hoe or spear in your main hand.
  2. Have a netherite upgrade smithing template and a netherite ingot in your inventory.
  3. Type /makenetherite.

Your trim, enchantments, durability and custom name all carry over to the netherite item.


Abilities

All values below are the defaults. Server admins can change every one of them in game.

 Diamond | Cooldown: 45s

Passive (2 pieces) Ultimate (4 pieces)
  • Permanent Speed II
  • Your axe smashes like a mace when you hit while falling
  • Dash forward in the direction you're looking
  • For 8s, everything within 6 blocks of you gets Slowness III

 Iron | Cooldown: 1m 30s

Passive (2 pieces) Ultimate (4 pieces)
  • Permanent Invisibility (your armor still shows)
  • Every 10 hits, your target is marked with a pillar of particles for 5s
  • An explosion deals 10 damage to everything within 5 blocks and knocks it away (no blocks are destroyed)
  • You go truly invisible for 8s, which hides your armor and held item too

 Resin | Cooldown: 1m

Passive (2 pieces) Ultimate (4 pieces)
  • Permanent Fire Resistance
  • Your hits deal +1 damage while you are on fire
  • Drains all water within 8 blocks of you
  • Shoot a fire beam for 3s that reaches 25 blocks (it stops at walls)
  • The beam deals 3 damage twice a second and sets targets on fire for 5s

 Copper | Cooldown: 1m 15s

Passive (2 pieces) Ultimate (4 pieces)
  • +4 extra hearts of max health
  • Every 10 hits heal you 2 hearts
  • Steal 3 hearts from the closest target within 8 blocks
  • Then drain 3 more hearts over 3s while they stay in range
  • Players are targeted before mobs

 Netherite | Cooldown: 3m

Passive (2 pieces) Ultimate (4 pieces)
  • Permanent Resistance I
  • Any diamond armor you wear turns into netherite
  • It turns back into diamond if you take it off or die
  • Pull the closest target within 16 blocks into an obsidian dome with you for up to 15s
  • The first 4 hits you take are blocked
  • Players can't break the dome. It disappears early if you die or leave it, and the blocks it replaced come back

 Amethyst | Cooldown: 2m

Passive (2 pieces) Ultimate (4 pieces)
  • Permanent Regeneration I
  • 2 absorption hearts every 30s
  • Cobwebs within 2 blocks of you are eaten and heal you 1 heart each
  • For 5s you take no damage at all
  • Anyone who attacks you takes the damage instead

 Redstone | Cooldown: 1m 30s

Passive (2 pieces) Ultimate (4 pieces)
  • Permanent Strength II
  • Arrows from your crossbow hit as if it had Power V
  • Fire a sonic boom that goes through walls, dealing 10 damage up to 20 blocks away
  • For 10s, every melee hit is a critical hit dealing 1.5x damage

 Gold | Cooldown: 2m

Passive (2 pieces) Ultimate (4 pieces)
  • Permanent Haste VI
  • Every 5 hits strike your target with lightning
  • Lightning can't hurt you
  • Summon a thunderstorm for 10s
  • Every 2s, lightning strikes up to 3 targets within 12 blocks of you (players first)

 Quartz | Cooldown: 45s

Passive (2 pieces) Ultimate (4 pieces)
  • Permanent Weaving II
  • Your hits deal 1.25x damage to anything standing in a cobweb
  • Pull the closest target within 20 blocks right in front of you
  • They get stuck in a cobweb

 Emerald | Cooldown: 2m

Passive (2 pieces) Ultimate (4 pieces)
  • Permanent Hero of the Village I
  • 50% of the levels you spend at an anvil are given back
  • The armor you're wearing gets Protection IV and Unbreaking III
  • The hotbar of every player within 10 blocks is scrambled

 Lapis | Cooldown: 10m

Passive (2 pieces) Ultimate (4 pieces)
  • Gain 1.5x experience
  • Every 10s, a random damaged armor piece you wear is repaired by 25 durability
  • The item you're holding gets all of its best enchantments at max level
  • Example: a sword gets Sharpness V, Unbreaking III, Mending, Fire Aspect II and Looting III

Quick Reference

Color Passive Ultimate Cooldown
Diamond Speed II, axe smash Dash + slowness field 45s
Iron Invisibility, mark targets Explosion + true invisibility 1m 30s
Resin Fire Resistance, burning damage bonus Drain water + fire beam 1m
Copper +4 hearts, heal on hits Steal and drain hearts 1m 15s
Netherite Resistance I, diamond becomes netherite Obsidian dome + blocked hits 3m
Amethyst Regeneration I, absorption, eats cobwebs Reflect all damage 2m
Redstone Strength II, crossbow Power V Sonic boom + guaranteed crits 1m 30s
Gold Haste VI, lightning hits, lightning immunity Thunderstorm 2m
Quartz Weaving II, cobweb damage bonus Pull into a cobweb 45s
Emerald Hero of the Village, anvil refunds Enchant armor + scramble hotbars 2m
Lapis 1.5x XP, armor repair Max-enchant held item 10m

Commands

Command What it does
/flowsmphelp Opens the in-game help menu with every ability and command
/ability Uses the ultimate of the trim color you're wearing
/trim [pattern] [material] Trims the armor piece you're holding
/makenetherite Upgrades the diamond item you're holding to netherite

Admin Commands

These need the admin tag. Give it to yourself with /tag @s add admin.

Command What it does
/flowconfig General settings: how many pieces passives and ultimates need, whether sneaking is required, whether using an item and/or hitting triggers ultimates, the action bar cooldown and ultimate announcements
/abilityconfig Change any ability's cooldown, duration, damage, range, effect levels and more
/resetflowconfigs Resets every setting back to the defaults

Installation

  1. Download and open the .mcaddon file. Minecraft imports both the behavior pack and the resource pack.
  2. Create or edit a world and turn on both Flow SMP packs.
  3. Join the world and type /flowsmphelp to get started.

Requires the latest version of Minecraft Bedrock Edition.

Support

Found a bug or have a suggestion? Join the Discord: discord.gg/nrTVCSDknV

Made by sparklyy1

Flow SMP Team

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