promotional bannermobile promotional banner

ExaDims Radar OS

ExaDims Radar OS: Tactical HUD with 360° directional tracking. Features prioritized Ore Scanning (Diamond/Debris focus) with "Ore Lock" tech, Structure Detection (Strongholds/Ancient Cities), and vertical indicators—all optimized for lag-free mobile play.

File Details

ExaDims_HUD_Radar.mcpack

  • B
  • Dec 27, 2025
  • 775.15 KB
  • 193
  • 1.21.130+1

File Name

ExaDims_HUD_Radar.mcpack

Supported Versions

  • 1.21.130
  • 1.21.2

[Added] Advanced Logic & Tactical HUD

360° Tactical Directional HUD: Implemented a dynamic compass system that tracks targets relative to the player's facing direction using 8-directional tactical symbols.

Vertical Awareness Indicators: Added specific symbols (↑/↓) to indicate if detected ores or structures are above or below the player's current Y-level.

Dynamic Distance Metrics: Integrated real-time distance calculation displaying exactly how many meters (blocks) remain to the target.

[Added] Intelligent Scanning System

Ore Priority Ranking: The radar now automatically prioritizes high-value resources. Diamonds and Netherite Debris are displayed first, followed by Emeralds and Gold.

Pulse Visual Effect: Rare ores now feature a rhythmic "Pulse" color animation (Cyan/White) on the HUD to grab player attention during intense mining.

Structure Tracking: Expanded detection for major landmarks including Strongholds, Ancient Cities, and Nether Fortresses.

[Improved] Performance & Optimization

New "Ore Lock" Technology: Developed a persistent locking mechanism that keeps a specific rare vein on the HUD until it is successfully mined, preventing display flickering.

Cluster-Scan Algorithm: Optimized block detection to group ore veins together and calculate their center of mass, significantly reducing script processing load.

Mobile-First Optimization: Refined scanning intervals (40-tick cycles) to ensure 100% lag-free performance on mobile devices and low-end hardware.

[Fixed]

Fixed issues where the radar would occasionally track non-existent blocks at chunk borders.

Optimized memory usage for the "Locked Ore" cache syst

em per player.