Entity Culling MCBE [Achievements Friendly]

A multiplayer/realms friendly addon for MCBE that despawns mobs no player can currently see (out of FOV *and* behind a block) and restores them once a player can see that spot again. This is the same idea as client-side "Entity Culling" mods
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Entity Culling v1.17.5

File nameEntityCullingBE.mcpack
Uploader
Ixq98oIxq98o
Uploaded
Oct 14, 2026
Downloads
286
Size
107.3 KB
File ID
9171154
Type
R
Release
Supported game versions
  • 26.50
  • 26.40
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30
  • 1.21.21
  • 1.21.20
  • 1.21.2
  • 1.21

What's new

v1.17.5 Changelog:


Improved Database Recovery:

  • Improved recovery handling when database metadata is missing or corrupted.
  • Added safer handling of surviving database shards when metadata cannot be trusted.
  • Improved generation-aware recovery to reduce the risk of restoring outdated entity records from older database generations.
  • Older-generation-only records are no longer automatically restored during ambiguous recovery; questionable records can be quarantined for recovery instead.

Safer Database Compaction:

  • Improved database generation allocation to reduce the risk of reusing generation IDs left behind by interrupted compaction attempts.
  • Generation allocation now checks existing shard and seal keys before choosing a new generation.
  • Improved quarantine persistence safeguards during database self-healing.
  • Compaction and orphan cleanup are prevented from proceeding when required quarantine persistence has failed.

Improved Entity Restoration:

  • Improved handling of failed restoration attempts while culling is disabled.
  • Added fair, rotating restore batching to help prevent unavailable entities from blocking other restoration attempts.
  • Improved handling of records whose tamed owners are offline.
  • Restoration work is spread across multiple passes for large databases instead of attempting to restore every record at once.
  • Automatic forced-restoration passes are limited to 50 actual restoration attempts per pass.

Improved Retry Handling:

  • Improved coordination between retry cooldowns and distance-based restoration.
  • Added better handling of urgent restoration cases when players move beyond the active culling range.
  • Reduced repeated restoration work during temporary failures while preserving records for subsequent attempts.

Reliability Improvements:

  • Improved coordination between database recovery, quarantine handling, compaction, and entity restoration.
  • Improved handling of interrupted database operations and leftover generation data.
  • Added additional safeguards against stale records being reintroduced during recovery.

[Dev Note: Now the mod is 70% bug fixed!]

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