Entity Culling improves Minecraft Bedrock performance by automatically limiting excessive entities that are far away from players, helping reduce lag without affecting normal gameplay.
Features
• Limits excessive TNT
• Limits falling blocks
• Li. mits arrows
• Limits dropped items
• Protects entities near players
• Reduces lag spikes
• Multiplayer friendly
⚠️ Warning
• Requires the "Beta APIs" experimental toggle to be enabled.
• Designed for Minecraft Bedrock 1.21+.
• Entity limits can be adjusted in the addon configuration.
• Excess entities outside the safe player radius may be removed automatically.
If you encounter any issues or have suggestions, please leave feedback to help improve future updates.