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Entity Culling BE

Improves performance by limiting excessive entities far away from players.

Entity Culling improves Minecraft Bedrock performance by automatically limiting excessive entities that are far away from players, helping reduce lag without affecting normal gameplay.

 

 

                                    Features

                                      • Limits excessive TNT

                                       • Limits falling blocks

                                            • Li. mits arrows

                                      • Limits dropped items

                              • Protects entities near players

                                       • Reduces lag spikes

                                       • Multiplayer friendly

 

 

⚠️ Warning

• Requires the "Beta APIs" experimental toggle to be enabled.

• Designed for Minecraft Bedrock 1.21+.

• Entity limits can be adjusted in the addon configuration.

• Excess entities outside the safe player radius may be removed automatically.

 

If you encounter any issues or have suggestions, please leave feedback to help improve future updates.

The Entity Culling BE Team

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Passionate Minecraft Bedrock Add-on Developer. Always learning, creating, and improving with every project.

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