Enhanced Lightning V1.4
What's new
Enhanced Lightning v1.4.0
🐛 Bug Fixes
Fixed light silently disappearing during specific day/night + cave combinations — an internal lookup only matched exact brightness tiers (15/13/11/9/6). Day/night dimming combined with the cave brightness boost could land on a tier that didn't exist (e.g. 12 or 14), causing light to vanish for no visible reason. This has been present since v1.0.
- Fixed a stale light block left behind underwater — switching from an underwater item (e.g. sea pickle) to a normal item of the same brightness while still submerged could leave a leftover glowing block in the water.
- Fixed the internal cache never cleaning up for held/ground light items due to a missing timestamp — harmless to gameplay, but wasted memory over long sessions.
- Fixed
lightCachingconfig option doing nothing — this toggle existed since v1.2 but was never actually wired into the code.
✨ New Features
- Weather-reactive lighting now actually works. Previously a non-functional placeholder. Requires "Beta APIs" enabled in world Experiments — if it's off, the addon just runs without the weather boost (no errors either way).
- Torch flicker — torches now dim briefly at random intervals for a more natural flame look. Steady sources (glowstone, beacons, etc.) are unaffected.
- Player self-toggle — type
!lightin chat to turn your own dynamic light on/off. Saved per-player, persists across sessions. Toggle the whole feature:playerTogglein
✅ Compatibility
- Works identically under any render mode (Simple / Fancy / Vibrant Visuals / RTX) — light placement is a server-side mechanic, unaffected by client graphics settings.
- Minecraft Bedrock 1.21.0+
This mod has no additional files

