Description
Ender Pearl Chunk Loader
A Minecraft Bedrock behavior pack that makes thrown ender pearls force-load chunks around them while in flight.
What it does
Vanilla Bedrock doesn't tick unloaded chunks — farms and machines stop when you're far away. This pack adds minecraft:tick_world to the ender pearl entity, keeping chunks active in a configurable radius around the pearl as it travels.
Requirements
- Minecraft Bedrock 26.20+
- Achievements remain enabled (tested on Bedrock 26.20)
Installation
- Download the
.mcpackfrom CurseForge - Open it — Minecraft will import it automatically
- Apply the pack to your world under Behavior Packs
Settings
Select the ticking radius from the pack settings slider before applying:
| Option | Area |
|---|---|
| 2 (default) | 5×5 diamond (13 chunks) |
| 3 | 7×7 diamond (25 chunks) |
| 4 | 9×9 diamond (41 chunks) |
| 5 | 11×11 diamond (61 chunks) |
| 6 | 13×13 diamond (85 chunks) |
Higher values load more chunks but may cause lag on low-end devices.
What works in loaded chunks
| Feature | Works? |
|---|---|
| Redstone machines | ✅ |
| Crop / plant growth | ✅ |
| Fluid movement | ✅ |
| Mob AI and movement | ✅ (if mob was already in the area) |
| Mob spawning | ❌ requires a player nearby |
| Entities drifting outside the area | ❌ stop moving until a player is nearby |
Mob farms won't benefit from this pack — spawning always requires a player within simulation distance.
How it compares to /tickingarea
/tickingarea is static — you define fixed areas upfront. This pack loads chunks dynamically as the pearl flies, which is useful for chunk-loading contraptions that need to cover variable paths.
References
minecraft:tick_worldcomponent — Microsoft Learn docs for the component used to force-load chunks
Vanilla reference
The ender pearl entity definition is based on the official Mojang bedrock-samples repository at tag v1.26.20.4. The only modification is the addition of minecraft:tick_world — all other behavior matches vanilla exactly.


