Enchanted Mobs – 1.2.1.mcaddon
What's new
📦 Enchanted Mobs 1.2.1
This patch focuses on refining the enchantment system with balance adjustments, bug fixes, AI improvements, and an experimental new feature.
✨ Enchantment Updates
Existing Mob Support
Thorns and Unbreaking have now been added to every previously supported mob where applicable, bringing the entire roster up to date with the latest enchantments.
⚖️ Balance Changes
Creeper Loot
Reduced the loot dropped by enchanted Creepers to better match their intended risk-versus-reward balance.
Spawn Tiers
Enchanted mob spawn chances have been reworked into proper rarity tiers.
Stronger enchantments are now appropriately rarer, while more common enchantments appear more frequently.
Overall Spawn Frequency
The average enchanted mob spawn rate has been adjusted from roughly 1 in 7 to 1 in 8 mobs, making enchanted encounters feel a little more special.
🔊 Audio
Unbreaking Feedback
Increased the volume of Unbreaking's sound effects to make the enchantment's feedback clearer during gameplay.
🧪 Experimental
Multiple Enchantments
Added an optional experimental subpack that allows certain mobs to spawn with multiple enchantments.
Currently, this feature is available exclusively for Blazes as the first testing ground before expanding it to additional mobs.
🔧 Technical Changes
Enderman AI
Optimized the AI of Endermen enchanted with Protection, Fire Protection, and Aqua Affinity.
Internal Improvements
Various internal adjustments and cleanup to improve stability and support future enchantments.
🐛 Fixes
Blaze AI
Fixed an issue where Blazes enchanted with Power or Punch were unable to shoot fireballs correctly.
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