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Emerald Conquest

This add-on adds Terraria inspired progression to the game. Experience a variety of new content, mainly new weapons & bosses.
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Emerald Conquest 1.1.1 [Fixed]

File nameEmeraldConquest1.1.1[Fixed].mcaddon
Uploaded
Aug 12, 2026
Downloads
2.2K
Size
5.2 MB
File ID
8633458
Type
R
Release
Supported game versions
  • 26.10

What's new

1.1.1: [fixed the version numbers in the Behavior Pack]

-Made the resource pack & behavior pack dependencies 
-Added a recipe for Lightning Aura Pole
-Added unique projectile for the Fireball Staff
-Removed the vanilla fireball from the files
-Made the Projectile for the Revolver Look Unique
-Halved the Size of the Revolver Projectile
-Added Diamond & Iron Spears to end city’s loot pool
-Added Diamond & Emerald Spears, Emerald Shovels, & Emerald Hoes to Woodland Mansion loot pool
-Removed “minecraft:projectile” from all the target entities

Snowy Army:

-Removed the “Easy[Insert number]” & the “Normal[Insert Number]” messages from certain waves in the Snowy Army event
-Reduced the Amount of snowballs per snowman: 0-3 -> 0-2
-Changed the chances of getting Frosty Fragment
-Gave Healer Snowman Their own unique loot table
-Updated Some text
 Note: I want to give all of the mobs their own unique loot pools in the future

Steve(boss)

-Replaced the arrow burst (that didn’t work) with 2 new arrow rain attacks

Emerald Hoe/Sickle:

-Renamed to Emerald Hoe
-Sprite Change to reflect this
-Reduced Damage: 6 -> 5

-Air’s yield got its own projectile instead of using target4

New Creative Categories

-Swords
Note: I intend on adding categories for every item

Structure Changes:

Ancient City:

-Added Diamond Spears to the chest loot pool
-Reduced the weight of all diamond equipment excluding hoe & leggings: 2 -> 1

Balance Changes:

Spears:

-Amethyst Spear Max Range increase: 4.5 -> 6.5
-Emerald Spear Max Range increase: 5.5 -> 6.5
-Heartache Max Range increase: 8.5 -> 10
 Note: Spears left click sucks due to their poor dps, & subpar range. I think this will give them a unique niche that swords don’t have.

Ranged Weapons:

-Nerfed The Amethyst Staff’s Damage from 6 -> 2
-Increased Golden Gun’s Cooldown: 0.3 -> 0.6
-Decreased Golden Gun’s Damage: 5 -> 4
Note: The damage output of these early game weapons is overkill for their ease of use.

Swords:

-Icy Sword now applies slowness 2 instead of 4
 Note: In testing, both against snowmen & pvp, people found this weapon annoying.

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