Elemental Weaponry Expansion
Seven legendary katanas. Seven elements. Seven ways to end a fight.
🗡️ About The Addon
Elemental Weaponry Expansion replaces the ordinary sword grind with seven fully-scripted Elemental Katanas — Fire, Ice, Lightning, Earth, Nature, Holy and Shadow — each with its own identity, its own passive that quietly reshapes how you fight, and its own cinematic Right-Click ultimate that turns a single hit into a multi-phase spectacle: charge, cast, main effect, impact and aftermath, all built from custom particles, synced sound cues and real elemental status effects.
This isn't a texture-swap weapon pack. Every katana runs through a shared combat framework with independent cooldowns, a combo system that rewards clean chains of hits, cross-element interactions (Holy cleanses Dark Mark, frozen targets shatter, and more), and a Dynamic Weapon Aura that visibly intensifies the longer you fight — from a faint idle shimmer to a full blaze the moment your ultimate starts charging.
Note: This release focuses on the premium Katana Series. The combat framework was built from the ground up to support future weapon categories — more elements and more weapon types are already on the roadmap.
✨ Features
- 7 Elemental Katanas — Fire, Ice, Lightning, Earth, Nature, Holy and Shadow, each a complete combat identity.
- Unique Passive + Active per weapon — every katana plays differently, not just a re-skinned attack.
- 5-Phase Cinematic Ultimates — Charge, Cast, Main Effect, Impact and Aftermath, built from layered custom particles.
- Custom Status Effects — Heat, Freeze, Static Charge, Fracture, Nature Mark, Blessed and Dark Mark, each independently tracked.
- Combo System — chain hits within a short window to unlock bonus effects at 3 and 6 hits.
- Cross-Element Interactions — Holy removes Dark Mark, frozen enemies take bonus damage on the next hit, and more.
- Dynamic Weapon Aura — idle, moving, in-combat and charging all have visibly different aura intensity.
- Independent Per-Player Cooldowns — fully multiplayer-safe, nothing leaks between players.
- Optional Debug Mode — live cooldown, combo and status readout for testing, silent by default.
- Script-API Powered — no command blocks, no lag-inducing tick loops, built on a clean modular codebase.
⚔️ The Katanas
🔥 Infernal Blade — Fire
Passive – Rising Heat: every hit burns the target and builds your Heat meter. The higher your Heat, the longer the burn — and at 100% Heat, your next hit detonates an Inferno Explosion, dealing bonus damage and splashing fire to everyone within 3 blocks before resetting to prime the next one.
Active – Inferno Dragon (Right Click, 20s cooldown): a wide flame slash launches a serpent of fire that flies forward, scorching and burning everything near its path, then detonates in a layered explosion that re-ignites everyone within 5 blocks. Embers and ash linger for several seconds after.
❄️ Glacier Fang — Ice
Passive – Deep Freeze: every hit builds a Freeze meter on that specific target. At 100% Freeze the target locks solid — Slowness, Mining Fatigue and Weakness — and stays Brittle for 2 seconds after, taking bonus shatter damage from your next hit.
Active – Absolute Zero (Right Click, 18s cooldown): expanding rings of frost give way to a full snowstorm across a 6-block radius, hard-freezing every enemy caught inside simultaneously before the storm winds down.
⚡ Stormbreaker — Lightning
Passive – Static Charge: every hit builds a Static Charge stack (up to 5), each one granting a stronger burst of Speed. At 5 stacks, your next hit automatically triggers Chain Lightning, arcing bonus damage to nearby enemies.
Active – Storm Domain (Right Click, 22s cooldown): opens a 6-block domain around you for 5 seconds, granting Speed while randomized lightning repeatedly strikes enemies inside — arcing between everyone caught in the same pulse.
🪨 Titan Crusher — Earth
Passive – Cracked Ground: every hit builds a Fracture stack (up to 5), granting up to 25% damage resistance. Every 3rd landed hit triggers a mini-earthquake that slows nearby enemies.
Active – Mountain Breaker (Right Click, 20s cooldown): slams the ground and unleashes 3 expanding shockwaves across a 7-block radius, hurling rock debris and knocking back everyone caught as the dust settles.
🌿 Verdant Fang — Nature
Passive – Lifebloom: every hit heals you for a portion of the damage dealt, scaling with the Nature Mark you build on that target, plus a short burst of Regeneration.
Active – Wrath of the Forest (Right Click, 20s cooldown): seven root arms crawl outward beneath the ground toward nearby enemies, erupting beneath everyone within 5 blocks to root them in place, followed by a 5-second healing aura for you and nearby allies.
✨ Celestial Judgement — Holy
Passive – Divine Favor: every hit deals bonus damage — far more against the undead — and builds a Blessed stack granting damage resistance.
Active – Heaven's Judgement (Right Click, 25s cooldown): a beam of light descends and detonates in a golden explosion, dealing heavy bonus damage across a 6-block radius before a healing aura ticks for you and nearby allies.
🌑 Abyss Reaper — Shadow
Passive – Dark Mark: every hit stacks a Dark Mark on that specific target (up to 5), each stack raising your critical hit chance against it.
Active – Shadow Domain (Right Click, 18s cooldown): consumes your most recently marked target — shadow clones flicker into being as 4 rapid slashes land from every direction, finished off by a void explosion that inflicts lingering Void Corruption.
⚠️ Installation Notes
To enjoy the full experience, please ensure both the Resource Pack (RP) and Behavior Pack (BP) are active. Beta/Experimental Features are NOT required!
📸 Showcase




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Developed by: BlockCraftAddons