File Details
§2Elemental Swords§d[7.4.0].mcaddon
- R
- May 25, 2026
- 119.25 KB
- 662
- 26.20+7
File Name
§2Elemental Swords§d[7.4.0].mcaddon
Supported Versions
- 26.20
- 26.13
- 26.12
- 26.11
- 26.10
- 26.3
- 26.0.02
- 26.0
Elemental Swords v7.4.0: The Four Elements Update!
Welcome to Version 7.4.0! Introducing dynamic Elemental Paths, heavy Magic XP ecosystems, and multi-tier spell leveling that changes the core progression of your survival world forever.
Here is everything new in the v7.4.0 Update:
[The Elemental Affinities]
- The arcane arts are now divided into four core branches: Fire , Ice , Storm , and Earth !
- Passive Affinities: Specializing pays off. If you unlock and hold 2 or more abilities within the exact same element group, you will trigger permanent, unbreakable physical buffs based on that element (E.g., Earth grants Permanent Regeneration I, Ice grants Slow Falling).
[Upgradable Spell Tiers]
- It’s no longer just about unlocking a power—it’s about mastering it! You can now spend your Magic XP to level up your equipped combat arts from Lv1 to Lv3!
- Every upgrade directly scales the sheer volume and damage payload of the skill! For example, Frost Nova goes from a simple 5-block slow, all the way to a crushing 9-block slowness field that instantly locks hostiles with intense Mining Fatigue!
[Global Economy Rebalance: The Magic XP Loop]
- Everything you do fuels your mastery! The ecosystem now detects active background playing styles:
- Fishing & Mining: Every block broken and fish caught drips raw Magic XP into your storage reserves.
- Passive Focus: Being logged in natively awards Magic XP trickles to players every 3 seconds to keep progression active!
- World Boss Hit-lists: The larger the monster, the larger the reward. Slaying a Warden floods you with 500 XP, and the Ender Dragon gifts a monolithic 2500 XP directly to the warrior who secures the kill.