File Details
§2Elemental Swords§d[7.3.0].mcaddon
- R
- May 16, 2026
- 113.44 KB
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- 26.20+7
File Name
§2Elemental Swords§d[7.3.0].mcaddon
Supported Versions
- 26.20
- 26.13
- 26.12
- 26.11
- 26.10
- 26.3
- 26.0.02
- 26.0
Elemental Swords v7.3.0: The Ancient Relics & Tactical Skills Update!
Welcome to Version 7.3.0! The Elemental system has fundamentally evolved. Not only are there terrifying new magics, deadly weapon combinations, and brutal bosses hunting you—we have successfully launched an entirely standalone Combat Arts Module!
Spend your Magic XP directly on active physical skills that trigger without requiring specific swords! The entire backend UI has also been optimized completely free of artificial delays, maintaining incredibly fast and perfectly responsive menu renders.
Here is everything new in the massive v7.3.0 Update:
[The Tactical Combat Arts Module]
- We have introduced an entirely new physical ability progression layer. Type
/scriptevent nas:shopto open the Tactical Shop and buy class-independent physical abilities utilizing 100% vanilla-safe particle and stat engine handling! - Once an ability is equipped, use
/scriptevent nas:castto instantly execute it in battle! - New Tactical Stances:
- Savage Leap: Vault violently forward across terrain vectors and leave a dense smoke trail.
- Ground Slam: Perform a heavy area-of-effect strike pushing enemies away from you with localized kinetic explosions!
- Berserker's Rage: Become unstoppable. Instantly trigger a blinding Dragon Roar while flooding your system with Strength II and Speed!
- Field Medic: Tap into emergency magic pools to pull off an instant self-save maneuver granting max absorption and heavy localized regeneration. No custom textures effects etc
[New Ancient Runes]
- Echo Rune (3,500 XP): Have you ever wished your sword struck twice? Equipping the Echo Rune yields a staggering 20% baseline chance to "Double Cast" your elemental sword abilities automatically! This effectively lets you wield the destructive potential of the Level 100 Grandmaster perks on early gameplay progression curves.
- Plague Rune (3,000 XP): Tap into forbidden blight magic! Attacking groups of hostiles applies highly volatile radius sweeps applying both
Nauseaand high-decayWithermodifiers randomly. - No custom textures effects etc
[Legendary Combo Expansion]
- The arsenal is expanded. Discovered the horrific TITAN SMASH technique. Uniting the crushing masses of the
Wide Iron Swordfollowed strictly by a sweeping blow with theWide Stone Swordcollapses ground-plane data triggering huge synchronized multi-layered Earthquakes and localized Heavy Weakness parameters!
[Titles, Bounties, & Encounters]
- The Administrative control panels are locked and loaded. Boss events expanded to feature the incredibly volatile Cursed Pharaoh Husk that rains heavy pestilence plagues and the horrifying new Royal Vanguard elite combat knight targeting unsuspecting overworld bases!
- Grind two entirely brand new endgame quests requesting extreme Titan slayers via active global encounters or mastering the physical mechanics at the rune forging table.
- Expand the cosmetics flex leaderboard showing off your new server tags: the mystical [Runesmith] unlocking heavily bound around mastery level 75+, and the legendary overarching rank parameter title representing true game limit peaks… The almighty [Elementalist] tag reserved for those exceeding Magic Level 100 parameters combined specifically beside the brutal baseline requirement marker showing at minimum passing half-a-thousand raw battlefield eliminations limits logged under belt records tracks!
[Performance Integrity Protocol]
- Removed UI drop limits via async framework restructuring! Absolute fast execution limit outputs handling menus perfectly across inputs. tracking results correctly caught dynamically against error checks.

