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Elemenites - Summoner minions, use magic wands, swords and boss rush mode!

Master elemental creatures, build powerful armies, defeat evolving bosses, and unlock an expansive summoning arsenal - Based on Lycanites Mobs Mod from Java

Elemenites

Discover, summon, evolve, and command elemental creatures through exploration, crafting, combat, trading, and increasingly dangerous endgame challenges.

Elemenites introduces an interconnected ecosystem of elemental creatures designed to become part of normal survival progression. Elementals can appear naturally in appropriate biomes, emerge from certain blocks and environmental interactions, inhabit dedicated structures, or be summoned and controlled by the player.

Rather than being a simple creature pack, Elemenites combines exploration, creature progression, tactical summoning, elemental equipment, specialized crafting, trading, bosses, structures, mounts, and an evolving endgame.


Elemental Creatures

Elemenites currently includes 21 elemental creatures, divided into two broad groups:

  • Brute Elementals: foundational creatures associated with primary elemental forces.
  • Catalyzed Elementals: advanced creatures created through combinations and interactions between those forces.

Wild elementals normally appear between levels 1 and 5. They can gain experience through combat and survival time, grow physically larger as they level up, and improve their health, damage, and combat capabilities.

High-level elementals become persistent and stop disappearing naturally.

Depending on the creature, elementals may be encountered:

  • In forests, caves, mountains, swamps, oceans, deserts, frozen regions, the Nether, and the End.
  • Inside elemental habitats and ruins.
  • While breaking leaves, stone, minerals, snow, ice, plants, or fire-related blocks.
  • Alone or in small groups.
  • Through specialized summoning structures and endgame encounters.

Every elemental has its own appearance, behavior, effects, variants, progression, drops, and relationship with its environment.


Knowledge and Individual Progression

Defeating and studying elementals increases your knowledge of each species.

Progression is tracked individually. Improving Toxospinal does not automatically improve Afterburner, Sedimentastral, or any other elemental.

Higher ranks provide access to:

  • Stronger summoned creatures.
  • Increased level limits.
  • Additional variants.
  • More mana.
  • Larger summoning capacity.
  • Advanced crafting and equipment.
  • Endgame boss progression.
  • Elemental mounts.

Two special endgame variants can eventually be unlocked:

  • Crimson Sigil: a red and white variant unlocked at Rank V.
  • Solar Void: a black and yellow variant unlocked at the maximum rank.

Summoning and Tactical Control

The Resonance Staff allows discovered elementals to be summoned and commanded.

Players can configure:

  • Following distance.
  • Defensive or aggressive behavior.
  • Area control.
  • Owner protection.
  • Target preferences.
  • Formation presets.
  • Boss-only targeting.

Boss-only mode recognizes the Ender Dragon, Wither, Elemenites Rift bosses, and Endless Boss Rush enemies.

The Blood Resonance Staff exchanges player health for summoning power.

A gentler trade-exclusive Blood Staff summons only level 1 creatures, consumes half a heart, and grants Regeneration III for two seconds.

The Element Reinfluxer Staff consumes Focus items and summons a random unlocked elemental belonging to that Focus family. It copies the tactical behavior and following distance configured in the Resonance Staff.

Formation presets support partial deployment. When a preset contains ten creatures but the player only has enough mana for five, the system summons the five affordable creatures instead of rejecting the entire formation.


Elemental Focus Families

Focus items represent broad elemental families rather than individual creatures.

The main families are:

  • Flame
  • Tide
  • Stone
  • Gale
  • Radiance
  • Flux
  • Corrosion

A single Flame Focus may be compatible with several Flame-related creatures, Baetyls, staffs, summoning systems, and Rift encounters.

This allows elemental materials to remain useful across multiple creatures without filling the inventory with dozens of nearly identical resources.


Summoning Monoliths

Summoning Monoliths provide stationary control over elemental armies.

Available structures include:

  • Summoning Monolith
  • Gold Summoning Monolith
  • Diamond Summoning Monolith
  • Netherite Summoning Monolith
  • Copper Summoning Monolith
  • Endless Resonance Monolith

Higher-tier Monoliths support larger armies and more advanced systems.

The trade-exclusive Copper Summoning Monolith operates through redstone and copper fuel. Its summoned creatures are one level lower, have reduced health, and compensate with increased movement and attack speed.

The Endless Resonance Monolith manages a persistent Boss Rush. Its progress is stored inside that specific block. Breaking it removes the saved Boss Rush progression.


Elemental Influx Table

The Elemental Influx Table is the specialized crafting station used for advanced Elemenites recipes.

It can be used to create:

  • Catalyzed elemental materials.
  • Baetyls.
  • Entropy components.
  • Restoration Prisms.
  • Rift components.
  • Advanced Monoliths.
  • Endgame tools and equipment.
  • Special progression items.

Catalyzed materials combine resources from their parent elements, creating a crafting system connected directly to the relationships between elemental creatures.


Baetyls

Baetyls are concentrated elemental objects created by surrounding a Lodestone with the appropriate elemental material.

Giving a compatible Baetyl to one of your summoned elementals increases it by three levels, including its:

  • Health.
  • Damage.
  • Statistics.
  • Physical size.
  • Progression-related abilities.

Baetyls are also used for Jahangir equipment, entropy crafting, boss rewards, and endgame systems.


Jahangir Arsenal

The Jahangir Sword is an extremely rare weapon associated with naturally occurring variant elementals.

Combining the basic sword with a Baetyl creates an elemental version.

Each infused sword:

  • Deals six base damage.
  • Applies the corresponding elemental effect.
  • Contains forty successful elemental hits.
  • Returns to the normal Jahangir Sword after consuming its final charge.

The Jahangir Staff follows a similar infusion system.

Each elemental staff contains forty charges and produces abilities related to its associated creature. These powers include:

  • Elemental projectiles.
  • Area attacks.
  • Temporary fire, water, and snow.
  • Vegetation growth.
  • Corrosion.
  • Stone transformation.
  • Knockback and wind effects.
  • Specialized creature manipulation.

The Nullenforcer staff can attract, hold, and launch creatures in a gravity-gun-like manner, while Divineburn produces an area attack instead of firing a conventional projectile.


Elemental Tools

Rare Stone-family rewards include specialized mining equipment:

  • Sedimentastral Hammer: breaks a 3×3×3 volume extending forward from the targeted block.
  • Gneis Straight Pick: drills through a straight line of five blocks using a large fixed metallic point.

These tools are uncommon rewards tied to Stone elementals and stronger encounters.


Unstable High-Entropy Rift

The Unstable High-Entropy Rift summons enormous hostile versions of individual elementals.

Rift bosses begin at level 30 and increase by ten levels whenever the maximum progression of that specific elemental is improved.

Boss progression can eventually reach level 100.

Rift bosses include:

  • Increased health and damage.
  • Boss bars.
  • Portal summoning animations.
  • Improved pursuit behavior.
  • Individual progression.
  • Special attacks.
  • Better elemental rewards.
  • Controlled explosive damage intended to avoid unavoidable instant kills.

Defeating one Rift boss improves only that elemental’s maximum progression.

For example:

  • Toxospinal maximum 5 produces a level 30 boss.
  • Maximum 6 produces a level 40 boss.
  • Maximum 7 produces a level 50 boss.
  • Progression continues individually until the maximum level.

Endless Boss Rush

The Endless Resonance Monolith creates a randomized sequence containing all elemental bosses.

After activation:

  1. A visible fifteen-second countdown begins.
  2. The first boss appears.
  3. Defeating it automatically starts the next countdown.
  4. The following boss appears after fifteen seconds.
  5. Completing the full sequence generates another randomized order at a higher level.

Boss Rush progress belongs to the exact Endless Resonance Monolith that created it. Breaking the block removes its stored progression.


Banshee Eye Challenge

Carrying a Banshee Eye when beginning a Rift or Boss Rush encounter activates an empowered challenge.

Banshee-enhanced bosses receive moderate improvements to:

  • Health.
  • Damage.
  • Movement.
  • Attack pressure.
  • Projectile frequency.

Their attacks retain imperfect accuracy, allowing difficult encounters without turning every projectile into an unavoidable hit.

These bosses display a rotating double-eye aura and provide improved rewards, including:

  • Focus items.
  • Thematic blocks.
  • Baetyls.
  • Elemental materials.
  • Rare equipment.
  • Possible Jahangir rewards.

When a Jahangir reward appears, it favors the defeated boss and other Baetyls belonging to the same elemental family.


Elemenite Resonant Trader

A villager near an active Summoning Monolith can become an Elemenite Resonant.

This specialized trader exchanges:

  • Emeralds.
  • Focus items.
  • Elemental drops.
  • Baetyls.
  • Summoning equipment.
  • Rare progression objects.
  • Trade-exclusive staffs.
  • The Copper Summoning Monolith.

The trader gives excess elemental resources additional value and connects exploration, combat, crafting, and summoning progression.


Habitats and Structures

Every elemental has an associated habitat containing a dedicated spawning core.

Habitats may resemble:

  • Natural terrain formations.
  • Elemental ruins.
  • Corrupted environments.
  • Caves.
  • Shrines.
  • Frozen anomalies.
  • Volcanic formations.
  • Overgrown structures.
  • Swamp nests.
  • Ancient underground chambers.

These structures provide reliable locations for finding particular creatures while preserving natural and event-based spawning throughout the world.


Environmental Effects

Many elemental attacks interact directly with terrain.

Examples include:

  • Flame creatures creating fire.
  • Tide creatures producing temporary water.
  • Snowbaal placing snow layers.
  • Gale attacks launching creatures and disturbing vegetation.
  • Gneis transforming stone into polished variants.
  • Sedimentastral creating carved or brick-like stone.
  • Rootent and Menderin fertilizing vegetation.
  • Toxospinal and Cumugloom degrading soil and sandstone.
  • Corrosion effects transforming terrain into simpler materials.

Environmental changes are designed to reflect each elemental’s identity rather than functioning as purely visual projectiles.


Elemental Mounts

At maximum progression, compatible summoned creatures can be permanently solidified using the Element Solidification Saddle.

A solidified elemental can be mounted, but every mounting action consumes five Focus items belonging to that creature’s elemental family.

This turns powerful endgame elementals into costly transportation and combat companions rather than free permanent vehicles.


Field Guide

Elemenites includes a multilingual in-game Field Guide organized by survival progression.

The guide covers:

  • Early encounters.
  • Iron progression.
  • Gold and Obsidian systems.
  • Diamond equipment.
  • Nether exploration.
  • Netherite progression.
  • Post-dragon content.
  • Rift bosses.
  • Boss Rush.
  • Maximum-level endgame systems.

The English guide can be translated through crafting:

  • Raw Porkchop: Spanish.
  • Bread: Italian.
  • Feather: Portuguese.
  • Paper: English.

Inspiration and Credits

Elemenites is strongly inspired by the elemental creature design, unpredictable encounters, summoning concepts, and fantasy ecosystem of Lycanites Mobs.

Elemenites is an independent project with its own creatures, progression, equipment, structures, crafting systems, variants, bosses, trading mechanics, and survival design. It is not an official port or affiliated release of Lycanites Mobs.

Technical implementation was developed with reference to official Bedrock Creator documentation and publicly available community examples.

Any third-party code, adapted technical patterns, or external assets used by the project are credited in the corresponding project files and documentation. Their original creators retain ownership of their respective work.


Development and Feedback

Elemenites is an evolving project focused on improving:

  • Creature behavior.
  • Natural spawning.
  • Performance.
  • Progression.
  • Combat variety.
  • Exploration.
  • Structures.
  • Boss balance.
  • Equipment.
  • Long-term survival content.

Bug reports, balance feedback, compatibility reports, and suggestions are welcome in the comments.

Enter the world, discover its elementals, build your army, and find out how far your resonance can evolve.

The Elemenites - Summoner minions, use magic wands, swords and boss rush mode! Team

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