Echo_Sense_v1.0.0.mcpack
What's new
Mob Radar: Echo Sense v1.0.0 Changelog
Added
- Added the ability to apply Echo Sense to vanilla helmets using an Echo Shard
- Supports Leather, Copper, Chainmail, Iron, Golden, Diamond, and Netherite Helmets
- Hold an Echo Shard and sneak for 2 seconds to apply Echo Sense
- Consumes one Echo Shard when Echo Sense is successfully applied
- Sneak for 2 seconds while wearing an Echo Sense helmet to activate the ability
- Detects mobs within a 16-block radius
- Displays detection results for 5 seconds
- Displays thin cyan Echo Traces from the player toward each detected mob
- Echo Traces follow the movement of both the player and detected mobs
- Displays the number of detected mobs in the Action Bar
- Added a 15-second cooldown
- Displays
Echo Sense is not ready yetwhen attempting to use the ability during cooldown - Displays
Echo Sense Readywhen the cooldown ends - Added a custom Behavior Pack icon
Technical Details
- Echo Sense status is persistently stored using the ItemStack Dynamic Property
echo_sense:enabled - Preserves the vanilla helmet's armor value, durability, enchantments, and armor trims
- Mob searches are performed only when Echo Sense is activated
- No custom items, Resource Pack, new mobs, or custom GUI are used
- No Experimental Features are required
- Add-on display name is set to
Mob Radar: Echo Sense
Notes
- Echo Trace particles do not render through opaque blocks.
- When a mob is behind an obstacle, the trace extends toward the obstacle, allowing you to determine the direction of the detected mob.
- After applying or activating Echo Sense, you must release sneak before it can be triggered again.
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