Dying Drops OP Items
Die and get rich! Tired of losing everything when you die? What if dying made you stronger?
Dying Drops OP Items flips Minecraft on its head: every single death rains random OP loot exactly where you died. Enchanted netherite gear, totems, elytras, and if you're lucky, jackpot items like beacons and dragon eggs.
Achievement Friendly: no experimental toggles required, so achievements stay fully enabled in your world.
Features
- Death = Reward: die any way you want, mobs, lava, falling, even the void. Every death drops 7-12 random OP items at your death location.
- Fully Random Loot: no two deaths are the same, with a weighted loot pool:
- Common: enchanted diamond/netherite swords, pickaxes and armor, totems of undying, golden apples.
- Rare: elytra, enchanted golden apples, netherite ingots, tridents.
- Jackpot: netherite blocks, beacons, dragon eggs.
- Firework Show: every death triggers a firework show at the death location, 5 fireworks at a time, once per second, for 15 seconds, visible from far away so the loot is easy to find.
- Instant Coordinates in Chat: the moment you die, your loot's exact location is sent straight to chat, no guessing, no wandering:
Dying Drops: OP loot dropped at X:123 Y:64 Z:-456, go grab it! - Multiplayer Ready: anyone can grab the loot, first come, first served.
- Works with keepInventory ON or OFF: the OP loot always drops, no matter your settings.
- Void-Proof: died in the void? Your loot is delivered straight to your inventory instead.
How to Play
- Die, any way you like.
- Check your chat, your loot coordinates appear instantly. Follow the numbers and the firework show.
- Collect your OP loot.
- Die again for even more loot, there's no downside.
Installation
- Download the
.mcpackfile and open it, Minecraft will import it automatically. - Create a new world (or edit an existing one), go to Behavior Packs, and activate Dying Drops OP Items.
- No experimental toggles required.
Requires Minecraft Bedrock 1.21+.
Compatibility
- No experimental toggles required, safe for achievement-enabled worlds.
- Works identically whether keepInventory is on or off.
- Multiplayer ready, loot is claimable by any nearby player.