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Dungeons Content Addon

A very simple Add-On for Minecraft Bedrock Edition who aims to add Minecraft Dungeons' content to the game as accurate as possible.

File Details

Dungeons Content Addon

  • R
  • May 9, 2026
  • 145.11 MB
  • 7.7K
  • 26.10

File Name

DungeonsContentAddon.mcaddon

Supported Versions

  • 26.10

Fixes

  • Fixed the swampland water color
  • fixed vine whips and whips
  • fixed the pestilent conjurer's animations
  • fixed the vengeful heart of ender's endermite attack
  • fixed the tamable endermite not appearing ingame
  • fixed the pitch sounds of the silverfish and the endermite
  • fixed the necromancers spamming the summon attack
  • removed the "(Not Working)" from the chorus fence gate name as these gates are now functional.
  • fixed the broken mooshrooms summoned by the mooshroom monstrosity

Additions

  • Added more tree variants in the creeper woods biome (Bigger trees and trees with vines)
  • added void puddle projectiles for the vengeful heart of ender
  • added void deflecting shields for the vengeful heart of ender
  • leapleaves now have a loot table
  • harpoons now have an arrow trail
  • the ghast now has a cooldown after shooting fireballs
  • the ghast now has a spawn animation
  • the vengeful heart of ender should now be able to attract the target to its location while performing the explosive void pool attack
  • the vengeful heart of ender when trying to perform a void pool attack, will now go to the location where he spawned.
  • villagers that are babies, nitwits or unskilled will now say no when trying to trade with them (Just like in java edition)
  • bogged and parched skeletons can now be enchanted
  • mossy skeletons can now be enchanted
  • steel swords can now be crafted
  • raw steel blocks can now be found underground as a generating ore (spawns in all biomes with the "overworld" tag)
  • witches can now be stunned with the shock powder
  • The player now has katana specific animations when attacking with a katana
  • the player now has an unique bow charging animation

Changes

  • updated the Pillager (Dungeons) model and animations
  • updated the Mountaineer model and animations
  • updated the Rampart Captain model and animations
  • updated the Woodland Wisp Hint model and animations
  • updated the blaze model and animations
  • updated some of the achievements icons
  • updated the Ravager model and animations
  • updated the sulfur cube spawn egg texture to be consistent with all the other spawn eggs
  • updated the obsidian monstrosity's size
  • updated the vengeful heart of ender sounds
  • updated the Vengeful Heart of Ender model and animations
  • updated the leapleaf's behavior
  • updated the mob spawner's eyes color
  • updated the Mob Spawner model and animations
  • updated the Leapleaf model and animations
  • Updated the obsidian monstrosity particles
  • Updated the Redstone Monstrosity spit smoke particles
  • updated the redstone monstrosity's projectiles (<small>Requested by @⟳Vortexström</small><small>The projectiles now rotate and are an opaque glowing yellow cube instead of being a transparent glowing yellow cube)</small>
  • Updated the piggy bank (The piggy bank will now play an alerted animation when the player is nearby and then run away. The piggy bank now makes a knee shake sound when no players are nearby)
  • updated the Creeper model and animations
  • the whips no longer do sweep attacks
  • pestilent conjurer now deflects projectiles
  • updated the Multishot feature of mobs that are supposed to shoot projectiles in multiple directions. (Thanks Alylica!)
  • updated the baby endermite spawn egg to match the style of the other spawn eggs
  • updated the Ghast model and animations
  • lowered the ancient guardian's health from 5000 to 2600
  • endermite pets (Baby Endermite) can now be tamed only with chorus fruits
  • redstone ministrosities can now be tamed only with redstone dust
  • Tweaked the behavior of the Vengeful heart of Ender
  • updated the Endermite model and animations
  • The Ancient Guardian model is now 100% accurate
  • updated the Villager model and animations
  • updated the witch novelty behavior, now matches all the other novelty behaviors
  • lowered the volume of the novelty sounds
  • updated all the stair blocks codes to no longer rely on scripts but on the new added components
  • Updated the Redstone Cube's ID
  • updated the Redstone Cube model and animations
  • updated the mooshroom monstrosity model and animations
  • updated the Parched to match the mcd style
  • Updated the skeleton and stray model and animations
  • updated the Bogged to match the mcd style
  • Updated the Sunken Skeleton names from Lilla, Red, Yellow to Bubble, Fire, Horn
  • updated the Sunken Skeleton and the Red/Yellow variants model and animations
  • Updated the Baby Zombies and Baby Drowneds.
  • updated the baby zombie and baby drowned model and animations
  • updated the Piggy Bank walk animation
  • all weapons can now fill the soul bar with souls when defeating mobs

Removal

  • Removed fake gear items such as the Royal Power Bow, Crossbow (Dungeons), Red Snake. (These items were used as cosmetic for the mobs that used to hold this item in their left hand. This item is no longer needed as its part of the mob's models)
  • Removed the captain banner item (<small>This was previously used to render captain banners on raid captains such as the vindicator/pillager raid captains and the rampart captains.</small><small>The item is no longer needed as the Banner is now part of their model, so it has been removed)</small>
  • removed the ravager_mcd "Ravager (Dungeons)"