This is the full list of all our structures including their vavariations.
1. black citadel (Not yet added)
A giant fortress found in the lava lakes of the nether, infested with wither skeletons guarding treasure.

2. castle
Once strongholds of great power now overrun with monsters castles represent long forgotten kingdoms.
The castle also comes with a second variation:

3. deep crypt
In deepest parts of the world one can found the eary chambers of the deep crypt. Wonder who is buried there?
The deep cryt is a giant randomly generated dungeon found on the deepslate level:

4. desert temple
Under the hot sun in the desert you can find ancient structures which may contain the remains of once great pharaos.

5. desert tomb
The smaller brother of the desert temple the desert still holds some secrets.

6. druid circle
I wonder what these where for? rituals, sacrifice or some kind of religion?
The druid circle also comes with a bigger second variant:

7. dungeon variant
Slightly more interesting than the normal spawner dungeon. Comes in three variants. (spider/zombie/skeleton)



8. elders temple
In the depths of the ocean one can find a giant structure of ancient times. But be aware of its inhabitants!

9. fishing ship
Ever wondered where the fisherman gets his fish?

10. flying dutchmen
Flying on diferents heights the legendary flying dutchmen. The undead crew never rests!

11. hay storage
In the savannah small structures containg hay can be found.

12. ice pit
Freezing cold halls can be found in the ground. Don't get lost or killed in this deadly labyrinth.
The Ice pit can generate with one or two floors:

13. jungle monument
Remnats of ancient civilations can found everywhere even in the deeepest overgrown parts of the jungle.

14. large dungeon
The big brother of normal dungeons. Home to different monsters and treasures. It is also randomly generated.


15. miners house (under rework)
Thered mountains of the mesa biome contain much gold and gold usually draws miners in.

16. monster maze
Hidden under the roots of an really old dark oak tree lies the biggest structure of dungeons enhanced. A giant maze filled with foes of all kind. Nobody really knows what its original purpose was.
The monstermaze is randomly generated and can reach huge proportions:

17. mushroom house
Even mushrooms can be made to a comfortable home.
It also has a second variant:

18. pillager camp (Not yet added)
Pillagers need to travel huge distances on their raids, makes sense that they set up camps.

19. pirate ship
Ever since the villagers discovered the sea for them someone followed them but not with good intensions...

20. ruined building
Long times ago someone lived here before, now only ruins can be found.
Three different variations can be found:



21. stables
Domesticated horses need a place to stay right? Sadly here monsters have taken over.

22. sunken shrine
Holy shrines that where once places of worship now submerged in the sea.

23. tall witch hut
This witch definitly improved her small hut.

24. tower of the undead
Also part of long forgotten kingdoms they are now guarded by new inhabitants.
Second variant of the tower of the undead is much bigger:

25. tree house
High up in a jungle tree lives who? No it's not Tarzan.

26. watch tower
Better sight is always usefull against enemies.

27. witch tower
The witch had enough of the swamp and decided to move to a much more comfy place.
The witch tower comes with a second variant too:

Can I use Dungeons Enhanced in my addonpacks?
of course.
How to modify the structures?
Check 2 json files named structures and structure_sets.
How to edit loot tables?
Check the files inside the loot_tables folder and change them to your liking.
Update?
Everything will always follow the original mod.
Does Dungeons Enhanced add any blocks?
no, we only use vanilla blocks.
Does Dungeons Enhanced replace vanilla structures?
no, all structures are separate structures. vanilla structures generate normally.