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Custom Stands— JoJo Addon

An addon that adds custom stand ideas I can think of, rather than canon stands from JoJo's Bizzare Adventure.
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Custom Stands Addon.mcaddon

File nameCustom Stands Addon.mcaddon
Uploader
atmanning404atmanning404
Uploaded
Jul 28, 2026
Downloads
455
Size
5.1 MB
File ID
8523876
Type
R
Release
Supported game versions
  • 26.30

What's new

• Updated the textures of some stands. Some have gained new idle animations.

• Increased the chances of obtaining the spec items (Hamon Book, Stone Mask, and Pillar Stone Mask).
• Additionally, you can obtain the Hamon Book, Stone Mask, or Pillar Stone Mask from a Vault. The latter is rarer to obtain.

• The Stand Arrow has a higher chance to spawn in a bonus chest. Also, a Stone Mask, Hamon Book, Pillar Stone Mask, and Red Stone of Aja can now spawn in a bonus chest.
Stand Arrow: Increased spawn weight from 1 to 5.
Stone Mask: It has a spawn weight of 4.
Hamon Book: It has a spawn weight of 3.
Pillar Stone Mask: It has a spawn weight of 2.
Red Stone of Aja: It has a spawn weight of 1.

• Fixed the error with Ultimate Life Form's speed adaptation having no cooldown.

• Fixed the error of the Stand Arrow immediately giving you Envy's Requiem if you get Envy's Acolyte and are already above level 40.

• Added a new stage of evolution; Twilight Foliage Requiem. It requires you to use the arrow whilst being at least level 40.

• Added new Vampire mobs:
• They spawn at night. Like normal, they are vulnerable to Hamon and you cannot suck their blood if you are a vampire.
• Vampires will not spawn naturally on Easy mode.


• Added new stands; Never Built to Last and Jackbox (ACTs 1—3). The acts can be evolved by reaching levels 20 and 35 respectively.

• Added a new custom request stand, Sleepless (stand idea by shoopsheep50 on Discord).

• Buffed Envy's Acolyte:
• The range of the stand's moves has been increased.
• The stand now deals more damage during Envy Mode.
• You are told the nearest 10 items in intervals during Envy Mode.
• Increased pilot mode duration.
• The Stand's other skills have reduced cooldown during Envy Mode.

Envy Mode's cooldown has been increased from 42 to 45 seconds because of these buffs, however.

Black Hole Sun has been nerfed;
• Black Hole now lasts about 6 seconds instead of ~10 seconds.
• Null Zone duration is 6 seconds shorter.
• Reduced the knockback imposed on foes hit by the user in the Null Zone.

Buffed Tipsy Jill:
• The counter attack now hits a wider area and stuns the foe.

• The axe kick imposes slowness for a longer period.

• When Tipsy Jill performs its counter attack, it now moves to a position according to the attacker's location (if they are within 15 meters) rather than just appearing in front of the user. This change was made to increase the attacks accuracy and make it usable in situations that previously caused it to miss if the mob was too close.

• You now take less damage from Excessive Helium Emission.

• Reduced the cooldown of the counter attack from 18 seconds to 16 seconds.
• Increased range for some attacks.

• Tipsy Jill's counter attack can deal extra damage and set an undead mob on fire if you have 4 or more Hamon charges.

• Upon a successful hit with Counter Attack, the following cooldowns are reduced.
  • The remaining cooldown of Skill 1 is reduced to a quarter.
  • The remaining cooldown of Skill 2 is reduced by 40%.
  • The remaining cooldown of Skill 3 is halved.
  • The remaining cooldown of the Counter Attack is halved.

Nerfs:

• To rebalance this, Counter Attack's damage has been reduced from 14 to 11.       •  Additionally, the counter attack now takes 5 ticks to connect instead of 2 as to avoid making it unavoidable when it turns to the attacker.
• The counter attack inflicts less knockback as well.

• The radius of Excessive Helium Emission has been reduced from 4.7 blocks (and 4.85 blocks after you begin to take damage) to 4 blocks and 4.25 blocks after you begin to take damage.


B-Rick:
• Fixed the bug with ink shot being unusable in pilot mode.
• With the stationary quill skill, if you have at least one hamon charge, nearby undead mobs will be set on fire.

Ultimate Life Form:
• Imposed a maximum speed on the ultimate life form's flight.
• Ultimate Hamon Strike now sets mobs on fire and imposes negative status effects on them. Mobs that are undead or burn in daylight suffer more intense status effects.

• Reworked the pilot mode for stands.

Dim Simoom:
• Dim Simoom's sand ring is now tied to the stand instead of the user. It no longer remains active after the stand has been dispelled.
• If you have at least two Hamon charges and the target is undead, successfully connecting the Sand Shot skill will apply weakness and set the mob on fire.
Buff: Sand Shot and Punch Barrage now have a cooldown of 5 seconds instead of 6.5 seconds.

Cows Overhead:
• Bismuth wall now lasts for 12 seconds instead of 22 seconds. However, skill 4's cooldown is shorter. Cows Overhead has gained a new attack called 'Bismuth Beatdown', which can be used whilst sneaking with skill 4.

• Buffed the range of Twilight Foliage's cape bind.

Plum Cellar has been buffed:
• Plum cellar's plum shot no longer has a cooldown when you are at critical health.
• After the Plum Cellar trap has been erected, charging your Hamon near it will cause it to deal damage to undead mobs caught inside.
• Shooting a plum now only uses two Hamon Charges, and only consumes Hamon Charges on hit.

Scarlet Arbiter:
• The cooldown of Scarlet Strike has been reduced to 9 seconds.
• If you have at least 5 Hamon charges, using Subjugation on an undead target will deal a small amount of magic damage and set them on fire.


Son of a Gun:
Son of a Gun has been reworked. The skills utilizing its purple energy now interact with mobs differently; the projectile, scissor slice, and blast now worsen any negative status effects or conditions the foe has; ie, they will burn for longer, or their negative status effects will be amplified and the remaining duration of the status effects will be lengthened. The lengthening and enhancement of the status effect depends on the type of effect.

Punch damage has been reduced from 13 to 11. Skill 1 cooldown has been reduced from 7.4 seconds to 7 seconds.

Scissors damage has been reduced from 10 to 9. The resulting wither effect is now level 1 instead of level 2.

The wither effect from Donut has been raised from level 3 to level 4.

Backfist damage has been reduced to 8. Skill 3's cooldown has been reduced from 23.8 seconds to 22 seconds.

Skill 4's cooldown now depends on whether you used the projectile or the blast.


Vampire has received more buffs.
• You now dash forward when you begin your bite attack. Also, the attack has a quicker startup, and you have a longer window to bite a target. It drains health and gives blood charges quickee than before.
• To balance it out, its cooldown has been increased from 6.6 to 7.7 seconds, and it now gives less saturation.

• Upon killing a mob at melee, you receive some blood charges. If you used a skill to kill the mob, the skill's cooldown is halved.
• Reduced Fast Slice cooldown from 9 seconds to 8 seconds.
• Damaging a frozen entity deals double the damage.

For the sake of logic and consistency, Vampire's desperate attack (the bonus that triggers with melee attacks on low health) now only works if the target is not undead or inanimate.


• Fixed the bug that caused Zoom Punch to damage the user.

• Zoom Punch's knockback has been reduced.


Hamon has received buffs as well.
• You can now walk and water and climb walls while sneaking. Wall climbing works by holding the jump button while against a block, while water walking works automatically and can be disabled by sneaking. Both require at least one Hamon charge.

• Hamon's dodging sweep attack now costs 6 Hamon charges instead of 7.

• Being attacked by an undead mob at melee while charging your Hamon will deal damage to them. You will also only take half the damage. Also, Hamon charges faster. If you are on low health, charging for the full duration once will fill all of your Hamon charges.

• Reduced Hamon Roundhouse's startup time.

• If you have 5 or more Hamon charges, your overdrive barrage or roundhouse will set undead foes on fire. Your dodging sweep will also set them on fire if you are on critical health.

• You can fire a cork by sneaking and using a water bottle. This costs 1 Hamon charge. The cork deals 50% more damage to undead mobs and applies debuffs to them for longer than it does other foes.

• By sneaking with the Toxin Eject Move, you can heal yourself and nearby Hamon users (3.5 block radius).  This costs 5 Hamon charges. If you already have a regeneration effect on you when you use the ability, its amplifier will be increased by 1. This only works if the effect's level is below 5. The skill's cooldown is now 15 seconds instead of 20 seconds.

• Changed the logic of how Stand abilities charged with Hamon and Hamon abilities themselves deal magic damage to mobs.

Pillar Man has received some changes.
• You have a higher resistance level while hibernating.

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