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Custom Stands— JoJo Addon

An addon that adds custom stand ideas I can think of, rather than canon stands from JoJo's Bizzare Adventure.

File Details

Custom Stands— JoJo Addon

  • R
  • Jun 6, 2026
  • 4.59 MB
  • 532
  • 26.20

File Name

Custom Stands Addon.mcaddon

Supported Versions

  • 26.20

• The stand user NPCs (Aviva, Crispin, Ian, and Shunta) have been removed from the addon. They may be added back in a future update, but this is not a guarantee.

• Reduced the particle count in some particle effects to reduce lag.

• Changed how specs and stand programming functions are run. Hopefully, they should lag less now.

• Added Pillar Man and Ultimate Life Form specs. You can find Pillar Stone Mask in ancient cities, and you can find the Red Stone of Aja in desert temples sometimes. You can combine these two items to craft the Perfected Stone Mask. The stone masks are now used via sneaking, and have a delay before you transform (except for Perfected Stone Mask).


Pillar Man:
You have even higher base attack as a pillar man. You will burn in the sun like vampires do, however. You can find rarer stone masks with an indentation in the forehead to turn yourself into a pillar man. To turn into a pillar man, sneak while wearing the Pillar Stone Mask; if you have no other specs, such as Vampire or Hamon, you will begin to transform. You utilize energy charges to use your moves, and you have a maximum of 20.

You can:
• Modify your body structure for easier dodging or for an attack.
• Absorb an entity's nutrients via contact with digestive enzymes.
• Turn yourself into stone, becoming immune to Ripple and sunlight and invisible to hostile mobs, but being unable to move while it is active. If you are hit during this, you'll damage the target and absorb some health and food, but your rest time will be shortened. This state also allows you to become overcharged, gaining up to 10 extra energy charges over the maximum. You will gain buffs while overcharged.
• Access abilities from three sets of elements.
• Wind:
• You can access Divine Sandstorm.
• You can also activate the Wind Suit. This lasts for ten seconds and grants invisibility, increased speed, and temporary protection from sunlight. However, using another ability instantly ends Wind Suit.
Fire:
• You can produce firey blood vessels from your body.
• You can also do Esidisi's giant cartwheel move.
• Passive Ability: You gain levels in a 'heat meter' (not shown, but you can tell by what buffs you get) while using Fire Mode attacks. The higher this meter gets, the more buffs you will receive (strength, resistance, temporary fire resistance).
Light:
• You can use the light blades, doing three strong melee attacks.
• You can also activate Light Body, blinding and slowing nearby foes, becoming invisible for a moment, and becoming much faster.

Ultimate Life Form:
• Being the ultimate life form, you have a lot of health. There can only be one Ultimate Life Form at a time. Also, to become the ultimate life form, you have to be a pillar man, at least level 65, sneaking, wearing the perfected stone mask, and using light mode. In this form, you possess mastery of Hamon, are immune to the sun, and possess the following abilities.

• Gain Marine Physiology:
You can give yourself marine physiology for some time. During this time, you can breathe underwater and gain buffs in water.

• Use Ultimate Hamon:
You can charge up a strong Hamon attack without needing to use 'charges'.

• Gain Speedy Physiology: You become much faster and jump higher.

• Grow Wings: You can grow a pair of wings that allow you to fly or shoot special feathers that deflect most projectiles and have a chance to turn into piranhas. You can fly via sprinting whilst off the ground.







Hamon Changes:
• Hamon attacks now deal magic damage instead of fire tick damage.
Buffs:
• Extended Zoom Punch's hitbox.
• Zoom punch now deals increased knockback.
• Hamon Spinning Roundhouse now deals knockback.
• You can hold the Red Stone of Aja in your offhand to increase the damage of Hamon attacks.
• The speed reduction while charging Hamon has been reduced.

Nerfs:
• Reduced Hamon Overdrive Barrage's bonus damage to undead mobs.


• Kazuma Kiryu has received some nerfs and slight rebalances.
• Second strike of Combo 1 has been reduced from 7 damage to 6 damage and occurs one tick later.
• Third and fourth hit of Combo 2 now do 10 and 11 damage respectively instead of 11 and 12.
• Final hit of Combo 3 deals 11 damage instead of the previous 12.
• Last two hits of Combo 4 deal 12 and 14 damage respectively instead of 13 and 16.

• Dropsault deals 12 damage instead of 14 now.

• However, Ultimate Essence has been buffed; the final hit deals 30 damage instead of 27.

• Tiger Drop is unchanged.

• Changed the summon and subjugation sound for Scarlet Arbiter. Also changed the summon sounds for Cows Overhead and Twilight Foliage.

• Extended the grab hitbox of Cows Overhead.

• Black Hole Sun's unpredictable rain has been nerfed. It lasts for a shorter duration, does less damage, and spawns less projectiles. Hopefully, this reduces lag.

• Hamon User and Vampire no longer have different exhaustion values from the base player.

Vampire spec has been buffed:
• Vampire now gains buffs when Blood Charges are full. Additionally, vampire players, when on low health, will gain buffs when landing regular attacks, in addition to gaining a blood charge.
• The reach of the blood suck, freezing, and fast slice skills have all been extended.

• Dim Simoom's sand shot functions differently. It now orbits the user for a moment before firing.

• B. Rick has been rebalanced a bit.
• Ink shot works differently now.
• Quill defend lasts for a shorter duration, but provides more defense.

• Wet Cuss' water arrow now functions differently.

• Envy's Requiem's tail barrage can now extend the duration of a target's envy.

•Plum Cellar has been buffed.
• Plum Shot, Homing Plum, and Plum Cellar trap's travel speed have all been increased.

• Plum Shot cooldown has been reduced from 4.5 seconds to 2.4 seconds.

Plum Shot's damage increase from 2 to 3.

• Homing Plum cooldown has been reduced from 8 seconds to 7 seconds. Sometimes, it can hit multiple times.

• Plum Cellar trap's cooldown has been reduced from 33 seconds to 28 seconds.

• The saturation modifier of the plums has been increased from 1.1 to 1.7.

 • Also, I finally fixed the bug with Plum Shot. I deeply apologize for not noticing it for so long.