Description
✦ COSMIC DESTRUCTION ✦
Five cosmic weapons with anime-style ultimate cutscenes for Minecraft Bedrock.
Cast a planet, a black hole, a nuclear flick, a beam from the sky, or a collapse of reality. Each one plays as a full cinematic with its own camera work, sounds, visual effects and crater.
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REQUIREMENTS
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• Minecraft Bedrock 1.21.90 or newer (Windows, mobile, console where add-ons are supported)
• Both packs (Behavior + Resource) must be active
• No experiments or beta APIs needed
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INSTALL
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1. If you have an older version, remove the old Cosmic Destruction packs from your world first. Minecraft ignores a re-import with the same version.
2. Open the .mcaddon file so Minecraft imports it.
3. Edit your world and activate BOTH packs.
4. Join the world. Chat shows: "Cosmic Destruction v1.6 loaded".
5. Get the items: /function cosmic/give_all
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HOW TO USE
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• Hold a cosmic item and right-click (tap) to cast.
• Crouch + right-click opens the settings menu.
• The action bar shows READY, the current phase, or the cooldown timer.
• A chime plays when an item is ready again.
• Each item has its own cooldown, and cooldowns can't be bypassed by relogging.
• Items appear in the creative inventory under the Cosmic Arsenal group (Equipment tab). They can also be crafted (see Crafting).
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THE FIVE WEAPONS
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🪐 WORLDBREAKER (cooldown 60 s)
Planetary impact.
A planet as wide as its crater forms behind and above you. It is pulled together from stars, nebula dust and energy rings. It then arcs across the sky, burning through the atmosphere with a sonic boom, and slams into the target.
• Crater: smooth dome-shaped bowl with a raised rim (about 30-block radius)
• Damage radius 35 blocks, shockwave out to 50 blocks
• Fire, falling debris, secondary explosions
• Your target is pushed out so the planet never lands on you
🕳 VOID SINGULARITY (cooldown 75 s)
The devouring.
You raise a tiny black hole, crush it in your hand, and throw it. It lives for 10 seconds and grows through 5 stages (3, 7, 12, 20, then 30 blocks). It pulls in entities, damages them and eats blocks. Then it detonates in a void explosion.
• Solid black event horizon with a spinning accretion disk and photon ring
• Gravity grows with each stage
• Crater: messy and ragged, with satellite pits
☢ ATOMIC SPARK (cooldown 45 s)
Critical mass.
You gather an unstable ball of nuclear energy. It crackles, pulses and shakes, then you flick it forward at extreme speed, leaving a glowing trail.
• Fireball, shockwave rings and a mushroom cloud
• Crater: vaporised dome over a fused, scorched bowl
• Radiation lingers afterwards. Poison and weakness for 20 s by default, configurable.
⭐ STARFALL JUDGMENT (cooldown 90 s)
Heaven's verdict.
A storm gathers and a star ignites high above the target. A targeting circle burns into the ground and warning pulses speed up. Then a gigantic beam of light comes down, with rotating rings and repeating energy waves.
• Crater: a deep, hollow, glass-lined shaft with a chamber at the bottom
• Long-range targeting (about 160 blocks)
🌌 REALITY COLLAPSE (cooldown 120 s)
The end of all things.
You tear open a rift in the air. Huge dimensional cracks appear across the sky, the ground and all around you. They are filled with End portal, Nether portal and a custom cyan "Shift portal" texture. The rift swells and pulses, then implodes. Everything goes silent. Then the sky shatters like glass in a giant final explosion.
• Crater: spherical cavity with long radiating fissures
• Final blast radius 45 blocks
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THE CUTSCENE SYSTEM
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Every cast plays like an anime ultimate move:
• The weapon's name is the only text shown on screen.
• The HUD is hidden and you are frozen during the cutscene (can be turned off).
• Dozens of directed shots per ability: eye, hand and feet close-ups, orbits, whip pans, a point-of-view shot from the projectile and from the target, top-down and worm's-eye angles, a dolly-zoom, and a silhouette of you against the blast.
• Camera beats on the build-up: FOV punch, shake and a thump.
• Anime speed lines and hard impact frames.
• Energy tethers from your hand, god rays and rocks lifting off the ground.
• The sky darkens while an attack charges.
• Anime blackout before every big hit: half a second of total silence, then night with rushing stars and a swelling star, then daylight returns as the star explodes. (This briefly changes the world's time of day and always restores it.)
• A power aura surrounds you for the whole move and fades slowly afterwards.
• The camera always eases back to you, even if you die or the cast is cancelled.
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HELD ITEM
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A small effect floats at your hand while you hold a weapon:
• Ringed planet (Worldbreaker)
• Black hole with disk (Void Singularity)
• Glowing atomic core (Atomic Spark)
• Twinkling star (Starfall Judgment)
• Dark rift orb (Reality Collapse)
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CRAFTING (editable JSON recipes)
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Every recipe needs a Nether Star in the middle:
• Worldbreaker: Netherite Ingots + Magma Blocks
• Void Singularity: Crying Obsidian + Dragon's Breath
• Atomic Spark: TNT + Netherite Ingots
• Starfall Judgment: End Rods + Amethyst Shards
• Reality Collapse: Echo Shards + End Crystals
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COMMANDS
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/function cosmic/give_all all five items
/function cosmic/cleanup emergency cleanup
/scriptevent cosmic:give <worldbreaker | void_singularity | atomic_spark | starfall_judgment | reality_collapse | all>
/scriptevent cosmic:menu settings menu
/scriptevent cosmic:cleanup remove all effects, entities and light blocks
/scriptevent cosmic:diag self-test
/scriptevent cosmic:held on|off toggle the held-item effect
/scriptevent cosmic:cooldown reset reset cooldowns (admin)
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SETTINGS
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Crouch + right-click on any cosmic item.
Per player:
• Screen shake
• Camera effects
• Flashes
• HUD
• Sound volume
Admins / operators:
• Graphics quality: LOW / MEDIUM / HIGH / ULTRA
• Performance mode (batched blocks, fewer particles)
• Damage, cooldown, explosion, crater, particle, sound and shake multipliers
• Cinematic duration
• Block damage on/off
• Damage players / mobs / caster
• Friendly fire
• Destroy obsidian / liquids
• Anime blackout, caster aura, held visual
• Per-item cooldown and damage
• Reset to defaults
Settings are saved in the world.
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SAFETY AND PERFORMANCE
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• Server-authoritative damage with distance falloff (100% at the center down to 5% at the edge).
• The caster is never harmed by default. Tamed pets are protected, and tagging players cosmic_team_<name> protects teammates.
• Never destroys bedrock, command blocks, structure blocks, portals or barriers. Obsidian is protected by default.
• Limits on particles, debris, entities and blocks per use. Temporary entities remove themselves.
• Multiplayer-safe: one ability at a time per player, with a world-wide cap on active abilities.
• Mobile tips: set graphics to LOW or MEDIUM, turn on Performance mode, or lower Crater size %.
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SOUND
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57 layered sound effects, with unique sounds for each weapon's charge, cast, travel, impact and aftermath, plus camera-cut whooshes, impact hits, a heartbeat build-up and crack and shatter sounds. Sounds play at full level wherever you are, including during cutscenes.
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NOTES
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• The cutscene freezes the caster. Other players are not affected.
• Craters are carved in the exact tick of impact.
• Blocks only change in loaded chunks.
• Use at your own risk on worlds you care about. These weapons destroy huge areas, so back up first.
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CREDITS
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Add-on code, textures, particles, icons and cutscenes: made for this project.
Sound effects edited from Pixabay creators: Black_Kumizhi, BryanSantosBreton, Chromascension, Dragon-Studio, Freesound_Community, Koiroylers, MusicMBuildings, TheFealdoProject, Universfield, Yodguard.
Created by: "Jamesthedevofficial" on youtube



