Description
This add-on adds infecteds from the game "The Last Of Us," and adds many more! Like guns, resources, cities, neighbourhoods, etc.
Please read the guidebook before coming to my discord server and reporting a bug that may not be a bug, all the info should be in the guidebook! If you can't access my discord server, then leave a comment abt the bug. Also feel free to comment any suggestions
Things to know:
On spawn you will be given mining fatigue, this is for realism and encourages the player to explore for resources. Stalkers can be invisible.
Items on spawn:
Every player should spawn with a backpack, and a guidebook
Guidebook interface:

Backpack:

Resources:
Bricks and bottles can be thrown to attract any infected which can hear, these resources are useful for shivving and sneak attacks. Blades can be used to shiv and sneak attack runners and clickers, they can only be used once (punch the infected to shive while not being noticed). Alcohol can be drank, alcohol can give resistance and strength, allowing you to tank more hits and deal more damage. Alcohol and rags can be used to craft medkits, medkits can be used to regenerate health quickly if needed to. Sticks aren't included in the image, though they can be used to craft planks since you are not able to mine blocks quickly.

Weapons:
There are four (technically five including the blade) weapons that can be found, pistols use short bullets while shotguns use shotgun shells and both rifles use long bullets. These can be found in gun stores which could be found in cities.

Bullets:

Crafting:
Crafting is usefule, especially for obtaining more ammunition for your weapons, and upgrading your guns. Only SOME guns have upgrades, which are the: pistols, shotguns and bolt action rifles. Before crafting weapon upgrades, you must craft a work bench.
Workbench recipe:

Ammo upgrade recipe:

Damage upgrade recipe:

Cordyceps:
There are three (technically two) different cordyceps blocks: full cordyceps blocks or cordyceps vines. Cordyceps vines will emit spores when stepped on and crushed (will be disabled in peaceful mode).

Infected:
Runners:
Runners can hear and are attracted to sound, they can also be shivved with a blade, runners are violent and are the first stage of infected, they will try to attack you when they get the chance. You can sneak to get even closer, sneaking lowers the field of vision you're visible in for them.

Stalkers:
Stalkers are sneaky and neutral. Stalkers are only visible when close, they won't be attracted by sound and will only get angry if you get too close. Stalkers also have a snowy variant.

Snowy variant:

Clickers:
Clickers are blind and are attracted to sound, clickers are shivvable and can be sneak attacked like runners. Clickers also have a snowy variant.

Snowy variant:

Shamblers:
Shamblers are also blind and are attracted to sound, if you are noticed by a shambler it is recommended to keep your distance since they will acid spray if you get too close. Shamblers also have a snowy variant.

Snowy variant:

Bloater:
Bloaters are also blind and attracted to sound, if you get noticed by a bloater it is recommended to watch out for sound cues that could indicate that the bloater is about to throw an pustule bomb at you.

Snowy variant:

Rat kings:
Rat kings are blind and are the last stage of infection, they are incredibly rare. Rat kings are attracted to sound, it is also recommended to keep your distance since they will acid spray if you get too close, they will also throw pustule bombs at you. If a rat king has taken enough damage, one of the infected will split from the main body, this is a rat king stalker. Once split from the main body, rat king stalkers will attack you and will also try to throw pustule bombs at you.

Video:
RECOMMENDATIONS:
- Set difficulty to hard mode so infected could break doors
- Put your bullets into packs (saves more space)
- Watchout for your backpack if it accidentally falls off when traveling
! There may be some bugs in this new update, I have not fully finished it. Also turn on experimental features !



