Console Aspects bridges the gap between Bedrock and Legacy Console Edition. It changes color grading, distance fog, explosion particles, zombie pigmen, menu sounds, and many other things. Now, you can enjoy the classic style of Legacy in modern Minecraft Bedrock.
Check out Java Aspects for the Java Edition style on Bedrock.
Creator: AgentMindStorm, Bluesky Account, YouTube Channel (Click here for more credits.)
Pack Options
Explore the different ways to use Console Aspects.
Default Textures
Matches the final update for PS4 Edition. Old mobs and potions, with updated block textures.

Classic Textures
The original look of Minecraft. You must apply the Minecraft Classic Texture Pack from the Marketplace below Console Aspects for the subpack to work correctly.

Updated Textures
The same Legacy style without outdated mob textures, sounds, or item names.

Compatibility Mode
Allows another resource pack to overwrite textures while keeping Legacy sounds, animations, and language changes intact. Apply the other pack above Console Aspects.

(Note: Halo Mash-up Pack not included!)
Feature List
Read a comprehensive list of in-game differences when using Console Aspects.
Recommended Game Settings:
Accessbility:
- Block Dithering: OFF
- Player and Mob Dithering: OFF
- Actionbar Background Opacity: 0%
- Chat Background Opacity: 50%
- Text Background Opacity: 0%
Video:
- Fancy Bubbles: ON
- Outline Selection: ON
====================
Atmosphere:
Color Grading
- Light, warm color grading across the whole game
Fog and Sky
- Thicker distance fog in the Overworld and End
- Lighter overworld fog color
- Blue rain fog
- Distant underwater fog
- Biome-specific sky colors from Console Edition
- Brighter End sky color
Weather
====================
Block Changes:
Textures
- Original Sugar Cane color
- Old Scaffolding textures
- Darker Stripped Spruce Log side
- Old Stripped Dark Oak Log side
- Stretched piston arms
- Old Kelp textures
- Old Nether Wart Block
- Old Cartography Table textures
- Old Grass Block and Path side textures
- Old Purple Glazed Terracotta sword outline
- Old Ender Chest appearance
- Old Double Chest lock outline
- Old Barrel bottom texture
- Old Lectern base texture
- Old Smoker bottom texture
- Pale Copper Torch and Lantern colors
- Correct Nether Reactor textures
- Missing texture is now pink and black
Colors
- Bed coloring
- Shulker Box coloring
- Darker Seagrass
- Darker Bamboo Leaves
- Smooth Grass Block side biome transitions
- Carried Grass Block tint
- Carried Leaves tints
- Ominous Banner colors match Console Edition
Models
- Wider
- Calibrated Sculk Sensor amethyst
- Improved Texture Mapping
- Torch
- Redstone Torch
- Soul Torch
- Copper Torch
Rotation
- Removed random texture rotation from all blocks
Ambient Occlusion and Brightness
- Face dimming on most light sources (such as Glowstone)
- Darker Sand shading to match Sandstone
- Lighter Obsidian shading to match Crying Obsidian
- Lighter Respawn Anchor shading to match Crying Obsidian
- Darker Leaves shading to match all other blocks
- Disabled shading on Composter
Texture Animations
- Faster Lava
- Faster Magma Block
- Removed frame blending for most animations
Distant Rendering
- Lighter Distant Leaves
- Greener Grasses and Ferns
- Improved color accuracy for:
- Smoother Solid Kelp
Miscellaneous
- Lighter block cracking animation
====================
Item Changes:
General Changes
- First Person
- Smooth hitting animation for Bow, Crossbow, Trident, Shield, and Spyglass
- Off-hand items render correctly for Bow, Crossbow, Trident, Spyglass, and Spear
- Removed idle item bobbing for Bow, Crossbow, Trident, Shield, Spyglass, and Spear
- Third Person
- Consistent held item positions for most items
Bow
- First Person
- Smooth drawing animation
- Gradual shaking transition
- Third Person
- Arrow points straight ahead
Crossbow
- First Person
- Centered when loaded in main-hand
- Repositioned when holding a Shield in off-hand
- Smooth drawing transition
- Idle holding position
- Third Person
- Arrow points straight ahead
- Sounds
- Consistent loading sounds
Spear
- First Person
- Jab and charge animations
- Third Person
- Charging spear angle
- Zombie and Husk arm animations
Trident
- First Person
- Riptide animation
- Gradual brandishing transition
- Reduced size
- Sounds
- High-pitched throwing sounds
- Different Riptide sounds
Shield
- First Person
- Blocking animation
- Idle holding position
- Third Person
- Old Shield texture
- Held shield position
Spyglass
- First Person
- Third Person
- Lower arm position while spying
- Texture
- Corrected texture mapping
Elytra
- Third Person
- Smooth opening transitions
Potions
- Old Potion colors
- Old Tipped Arrow colors
- Old effect particle colors
Held Foliage
- Grass, Fern, Lily Pad, and Vine item colors
Spawn Eggs
- Classic Spawn Egg design, even for new mobs
Dyes
Maps
- Darker Map markings
- Unique village Map color
- Removed locked Map texture
Leather Armor
- Old Leather Armor item textures
Banner Patterns
Pink Petals
- Removed extra pixel which appears when holding this item
Technical Items
- Better held End Portal and Gateway
====================
Entity Changes:
General Changes
- All entities use pre-Village & Pillage textures
- Faster walking animations for babies
- Lower seated leg position for humanoid mobs
- Accurate sitting heights for humanoid mobs
- Classic splashing sound for friendly and neutral mobs
Player
- First Person
- Empty hand position
- Empty hand attack animation
- Empty hand moves when swimming
- Improved Map holding arms
- Cleaner item swap animation
- Removed red hurt overlay
- Added full vertical split-screen support
- Third Person
- Fast jumping and sprint-jumping animation
- Directional attack animation
- Lower crouching height
- Smooth swimming and crawling transitions
- Smooth eating animation
- Dynamic cape flapping
- Sneaking while gliding pose
- Arm and left leg bobbing animation
- Removed blinking
- Solid spectators
- Held item positions
- Slim skin arm position
- Upside-down skins look away from target
- Improved animations for various premium skins
- Sounds
- Original level-up jingle
- Weaker attack sounds
- Quieter swimming sounds
- Heavy splash sound
- Tilling farmland sounds
- Flattening dirt path sounds
- Stripping wood is silent
- Using bone meal is silent
- Item pickup and drop pitch
- Sweet Berry Bush poking uses normal damage sounds
- Jumping is silent
Pig
- Model
- Removed boosting sound when using Carrot on a Stick
Cow
- Original Temperate design
- Corrected model misalignments
Mooshroom
- Original design
- Slower legs
- Corrected model misalignments
- Muted eating sound
Chicken
- Model
- Smooth wing flapping
Sheep
Horse, Donkey, and Mule
- Model
- Old rein textures
- Extra horse whinny sound
Wolf
- Smooth begging animation
- Dark overlay when wet
- Quieter sound volume
Ocelot
Cat
Bat
Rabbit
- Model
- Smooth hopping
- Louder sound volume
Parrot
- Model
- All animations
- Imitation sounds match Console Edition
Polar Bear
Llama
- Separated decoration layer
- Spit particles float down instead of up
- Old Llama chest textures
Turtle
- Reduced size
- Swimming animation used in midair
- Hatching sounds
Dolphin
Panda
- Smooth rolling
- Breathing sounds
Squid and Glow Squid
- Model
- Smooth swimming animation
- Directional shading on Glow Squid
Cod, Salmon, and Tropical Fish
- Fish-specific death sound
Pufferfish
- Unique sounds different from other fish
Villager
- Hat layer visible on all professions
- Trade level badge skips stone
- Emerald above head while visual trading
- Robe length
- Walking animation
- Held item positions
- Angry particle size
- Old Savanna Villager base texture
- Old Cleric Villager profession texture
- Fletcher and Toolsmith working sounds
Iron Golem
- Attack animation
- Walking animation and particles
- Lower pivot point
- Sounds have full 0.8-1.2 pitch variance
Copper Golem
- Corrected attachable item positions
Snow Golem
- Looking animation now twists the body
Creeper
- Slower walking animation
- Better leg inflation
Zombie
Zombie Villager
- No visible professions
- Reduced size
- Helmet position
- Attack animation
- Robe length
- Large robes render through armor
- Offhand item position
- Old Biome-specific Zombie Villager textures
Husk
Drowned
- Thick model
- Increased size
- Unique armor models
Skeleton, Stray, Bogged, and Parched
- Original sounds for Skeleton
- Idle arm position
- Bow drawing animation
- Melee attack animation
- Slower walking animation
- Centered held item positions
Spider and Cave Spider
Witch
- Hat model
- Nose bobbing animation
Slime and Magma Cube
- Smooth squish and jump animations
- Attack sounds
- Separate jump and land sounds
- Directional shading on Magma Cube
Phantom
Vindicator
- Empty hand attack animation
- Walking animation
- Offhand item position
Pillager
- Removed bobbing animation
Evoker
- Robe length
- Giant, smooth fang attacks
- Fang summoning sound
- Walking animation
- Offhand item position
Vex
- Original design
- Held item position
Ravager
- Nose position
- Stunned animation
Warden
Creaking
- Correct hurt sound
- Varied sound pitches
- Darker crumble particles
Ghast
- Original design
- Removed emissive spots
Blaze
Zombie Pigman
- Original design
- Original name
- Visible baby hat
Wither Skeleton
- Idle arm position
- Slower walking animation
Wither
- Removed blue forcefield
- Glows in the dark
Enderman
- Lighter eyes
- Increased size
- Shakes when angry
- Sits in boat instead of standing
- Jaw dislocates when angry and looking vertically
- Walking animation
Shulker
- Model matches block size
- Bullet transparency
- Bullet glows in the dark
Ender Dragon
- Smooth perching animation
- Consistent death sound pitch
- More explosion death particles
End Crystal
- One glass cube instead of two
- Spinning animation
Armor Stand
- No baseplate rotation
- Body does not tilt with legs
- Instant pose transitions
- Old riposte pose when holding Shield
- Armor Stand-specific placing sounds
Experience Orb
- Semitransparent (Simple/Fancy graphics)
- Accurate colors and lighting
Fishing Hook
Firework Rocket
Fireball
Dragon Fireball
Eye of Ender
- Glows in the dark
- Added unique throwing and popping sounds
- Purple exploding particles
Thrown Items (Snowballs, Eggs, etc.)
- Reduced size
- Side lighting
- Muted swimming sounds
Steve and Alex
Miscellaneous
- Lead rope has blurred notches
- Brighter enchantment glint on 3D models
- More intense red hurt overlay
- All mobs are now visible when using old resource packs
====================
Interface Changes:
HUD
- Hotbar
- Raised off the bottom of the screen (unless using touch controls)
- Black edge cap bars have full opacity
- Half armor icon matches Console Edition
- Removed empty air bubble texture
- Removed bubble popping sound
- Experience Bar
- Detailed textures
- Level number border
- Boss Bar
- Pink color for all bosses
- Pink boss title
- Chat
- Positioned in the center of the screen
- Large gray background
- Disabled message censoring
- Gray text renders as white
- Positioned normally when using touch controls
- Held Item Text
- Added half-pixel shadows
- Spaced consistently across all game modes
- Disappears when switching to air
- Potion Effects
- Potion icon background matches hover tooltip
- Old Bad Omen effect icon for Raid Omen
- Miscellaneous
- Solid white crosshair
- High-resolution auto save icon
- White jukebox text
- Removed vignette
- Removed background on coordinate and day displays
- Removed background on controller tooltips
- Removed beta and preview text on top of the screen
Inventory Screen
- Item Slots
- Cursor wraps around edge slots
- Consistent empty slot icons (such as armor outlines)
- Gray highlighted slot background
- Removed highlighted slot outline
- Hover tooltip outline texture
- Transparent hover tooltip
- Recipe book and creative tab icons
- Black horse and llama backgrounds
Item Rendering
- Replaced item icons with the Console Edition equivalents
- 2D Glass Panes
- 3D Chests
- Heads
- Skulls
- Sea Turtle Egg
- Lightning Rod
- End Rod
- Conduit
- Beacon
- Heavy Core
- These changes are only enabled when using the Console Aspects Item Icons companion pack
- Entity model item icons have shading
- Shields
- Banners
- Heads
- Conduit
- Copper Golem Statues
- Durability bar position
- Bundle storage bar position and color
- Removed category text on all hover tooltips
- Removed “Dyed” on dyed leather armor hover tooltip
- Removed flying item renderer when using quick move
Cartography Table Screen
- Glass “Lock Map” overlay texture
Bundle Screen
- Highlighted slot background is now semitransparent
- Removed slot outline
Villager Trade Screen
- Locked trades can be highlighted to see enchantments
Notifications (Toasts)
- Blue background matching hover tooltip
- Silenced notification sound
Chat Screen
- No longer closes when taking damage
- Disabled message censoring
- Removed command icons for blocks and items
Main Menu
- Old title style with Bedrock Edition subtitle
- Update Aquatic tutorial world menu panorama
- Removed “New” and “Sale!” Marketplace notifications
- Removed Marketplace button advertisements
- Removed featured server animation and “Check it out!” caption
- Forced Play, Realms, and Marketplace button to use normal colors
- Updated dirt background texture
Loading Screen
Settings
- Removed extra space between buttons when using keyboard and mouse or controller
Controller Tooltips
- Added platform-specific controller tooltips from Console Edition for:
- Xbox One
- Xbox Series X|S
- PlayStation 4
- PlayStation 5
- Nintendo Switch
====================
Sound Changes:
Block Sounds
- Linear volume attenuation instead of exponential
- Block sounds are louder at a distance
- Consistent sound pitches across all blocks
- Consistent sound volumes across all blocks
- Assigned wood sounds to:
- Bee Nest
- Beehive
- Chorus Flower
- Chorus Plant
- Lever
- Repeater
- Comparator
- Nether Wart Block
- Assigned stone sounds to:
- Tripwire Hook
- Jukebox
- Sea Turtle Egg
- Cobweb
- Bone Block
- Netherrack
- Nether Wart
- Nether Quartz Ore
- Nether Brick (all variants)
- Assigned metal sounds to:
- Block of Iron
- Iron Bars
- Iron Door
- Iron Trapdoor
- Weighted Pressure Plate (Heavy)
- Assigned sand sounds to:
- Assigned grass sounds to:
- Vine (Overworld)
- Sponge
- Wet Sponge
- Assigned moss carpet sounds to:
- High-pitched dirt placing sounds for:
- Wheat
- Carrots
- Potatoes
- Beetroot
- Pumpkin Stem
- Melon Stem
- Loud Grass sounds
- High-pitched sand placing sounds for Nether Wart
- Silent placing sounds for Redstone Dust
- Original Piston sounds
- Quieter Bell sounds
- Deeper explosion sounds
- Deeper wind burst sounds
- Varied Chest opening sounds
- Consistent Campfire crackling
- Big Dripleaf tilt up sound differs from tilt down
- Accurate mob head Note Block sounds
- Miscellaneous adjustments to most other block sounds
Entity Sounds
- Boat rowing sounds
- Pitch-varying bundle sounds
- Louder step sounds for most entities
- Hostile entity sounds follow the Hostile audio slider for:
- Falling
- Splashing
- Swimming
Ambience
- Rain and thunder sounds
- Old cave sounds only
- Consistent cave sound pitch
- Removed underwater ambience
- Removed Desert ambience
- Removed Nether Wastes ambience
Music
- Increased music frequency
- Full-volume music in all biomes
- Music newer than Console Edition only plays in new biomes
- Unique shortened End music
- Regular End music plays over End Poem
- Underwater music does not play
- Dog plays after the Cat music disc ends
Commands
- Added sound event names from Console Edition
- Full list included in the Command List in the pack files
Menu Sounds
- Unique sounds for:
- Buttons
- Tabs
- Back buttons
====================
Particle Changes:
General Changes
- All particles are now billboarded
- Particles no longer flip upside down when behind the camera
Block Particles
- Breaking and walking particles are darker
- Breaking and walking particles move like Console Edition
- Breaking particles now use the side texture for:
- Chest breaking particles use block textures
- Item frame breaking particles no longer have gray spots
- Note Block particle colors match Console Edition
- Removed extra pixels from Trial Spawner activation particles
Potion Effect Particles
- Old potion colors
- Splash potion particle pattern
- Lingering potion particle pattern
- Unique particles for:
- Splash Potion of Healing
- Splash Potion of Harming
- Conduit rune particles
- Yellow Wither boss swirls
Action Particles
- High-definition explosion particles
- Critical hit particle colors
- Blue enchantment attack particles
- Splashing particles are the correct height
- Abundant Totem of Undying particles
- Eating particle amount
- Tool breaking particle amount
- Crop bone meal particles respect world lighting
- Fishing particles respect world lighting
- Animated fishing particles
- Bubble column splashing particles are blue
- Dolphin moving bubbles spread out more
Ambience Particles
- Abundant flame and smoke particles
- Campfire particles rotated 90 degrees
- Dripping particles change upon landing
- Removed falling leaf particles except for Cherry and Pale Oak Leaves
Commands Only
- Added damage indicator particle (see the Command List)
====================
Language Changes:
Font
- Changed font to match Console Edition
- Default font color is now off-white instead of true white
Rarity
- Book is Common
- Enchanted Book is Uncommon
- Music Discs are Rare
- Golden Apple is Rare
- Enchanted Golden Apple is Epic
- Other rarities match the latest update
Block Names
- Short Grass is now “Tall Grass”
- Tall Grass is now “Double Tall Grass”
- Dirt Path is now “Grass Path”
- Enchanting Table is now “Enchantment Table”
- Chipped Anvil is now “Slightly Damaged Anvil”
- Damaged Anvil is now “Very Damaged Anvil”
- Mushrooms and Mushroom Blocks are now all called “Mushroom”
- Nether Bricks are now “Nether Brick”
- Red Nether Bricks are now “Red Nether Brick”
- Block of Lapis Lazuli is now “Lapis Lazuli Block”
- Jack o’Lantern is now “Jack-O-Lantern”
- Infested blocks are now “Silverfish” blocks
- Brick Slab is now “Bricks Slab”
- Stone Brick Slab is now “Stone Bricks Slab”
- Quartz Pillar is now “Pillar Quartz Block”
- Player Head is now “Head”
- Redstone Dust is now “Redstone”
- Daylight Detector is now “Daylight Sensor”
- [Light/Heavy] Weighted Pressure Plate is now “Weighted Pressure Plate ([Light/Heavy])”
- Wooden stairs are now “[Type] Wood Stairs”
- Wooden slabs are now “[Type] Wood Slab”
- Banner patterns match Console Edition in all languages
- Unobtainable blocks have English names instead of identifiers
- Removed extra space from “Cobblestone Wall” name
Item Names
- Spawn Eggs are now “Spawn [Mob]”
- Chainmail armor is now “Chain” armor
- Clay Ball is now “Clay”
- Wheat Seeds are now “Seeds”
- Sugar Cane is now “Sugar Canes”
- Enchanted Golden Apple is now “Enchanted Apple”
- Glistering Melon Slice is now “Glistering Melon”
- Turtle Scute is now “Scute”
- Golden Horse Armor is now “Gold Horse Armor”
- Splash [Awkward/Mundane/Thick] Potion is now “[Awkward/Mundane/Thick] Splash Potion”
- Lingering [Awkward/Mundane/Thick] Potion is now “[Awkward/Mundane/Thick] Lingering Potion”
- All level I enchantments show the level
- Curse enchantments are dark red
Entity Names
- Turtle is now “Sea Turtle”
- Zombified Piglin is now “Zombie Pigman”
- Mason Villager profession is now “Stone Mason”
User Interface
- Main Menu
- Changed splash texts to match Console Edition (including Gary Banner!)
- Beta!!! is now “Beta!”
- My World is now “New World”
- World Options use Game Rule names from Console Edition
- Edit Character is “Change Skin”
- Creative Inventory Groups
- Mob Eggs is now “Spawn Eggs”
- Infested Stone is now “Silverfish Stone”
- Records is now “Music Discs”
- Mob Skulls is now “Heads”
- Glazed Terracottas is now “Glazed Terracotta”
- Fireworks is now “Firework Rockets”
- How to Play
- Mega Taiga is now “Redwood Taiga”
- HUD
- Position: [X], [Y], [Z] is now “X: [X], Y: [Y], Z: [Z]”
- Days played: # is now “Days Played: #”
- Bed is too far away is now “You may not rest now, the bed is too far away”
- Bed is obstructed is now “This bed is obstructed”
- Removed sleeping message while in bed
- Removed sweet berry bush death message
- Removed [Intentional Game Design] death message
- Removed Raid victory and defeat messages
- Removed “leave vehicle” messages
- Miscellaneous
- Many other menu changes across settings and create world screens
====================
Vibrant Visuals Changes:
Blocks
- Carried Leaves use the same materials as placed Leaves
- Improved Cherry and Azalea Leaves subsurface maps
- Azalea and Flowering Azalea Leaves use the same materials (except the flowers)
- Sculk subsurface map is aligned properly with the texture
- Item Frame border uses the same materials as birch planks
- Glass is no longer emissive
- The sides of deactivated Trial Spawners are no longer fully emissive
Entities
- Flames on burning entities better match the fire block
- Drowned body uses the correct materials for all pixels
- The bottoms of Blaze rods use the same material as the lower sides
- The original and v2 Magma Cube model use the same materials
- The Magma Cube lava uses similar materials as still lava
Miscellaneous
- Removed unused pixels in Redstone Torch, Magma Cube, and Blaze materials
====================
Default Textures Subpack:
These features are only applied with the Default Textures or Compatibility Mode pack option selected.
Block Textures
- Brighter Nether Brick
- Old stone Ore textures for:
- Coal
- Iron
- Gold
- Redstone
- Lapis Lazuli
- Emerald
- Diamond
- Outdated textures from 18w50a for:
- Block of Emerald
- Block of Quartz
- Crafting Table sides
- Oak and Iron Doors
- More solid Red and Blue Stained Glass
- Classic Glass Pane top
- Less pointy Cactus side
- Outdated Purpur Pillar top
- Outdated Pumpkin top
- Old Fire and Bubble Coral Blocks
- Spruce Planks texture with miscolored pixel
- Fully-grown Carrot crop with miscolored pixel
- Outdated activated Observer back
- Outdated activated Comparator top
- Outdated Brewing Stand
- Outdated End Portal Frame side
- Outdated young Cocoa Beans textures
- Classic Signs
Distant Rendering
- Improved color accuracy for:
- Dandelion
- Wheat Crop
- Carrot Crop
Item Textures
- Classic Clock and Compass
- Brighter Potion liquid
- Classic Tipped Arrows
- Outdated Item Frame border
- Old Phantom Membrane
- Outdated textures from 18w50a for:
- Emerald
- Cake
- Snowball
- Horse Armors
- Outdated item textures for:
- Diamond Helmet
- Diamond Leggings
- Diamond Boots
- Diamond Sword
- Diamond Axe
- Diamond Shovel
- Diamond Pickaxe
- Diamond Hoe
- Golden Helmet
- Golden Chestplate
- Golden Boots
- Wooden Pickaxe
- Wooden Hoe
- Outdated Boat and Sign item textures for:
- Acacia
- Birch
- Dark Oak
- Jungle
- Oak
- Spruce
- Outdated Seed item textures for:
- Outdated Sugar Cane item
- Outdated Campfire item
====================
Classic Textures Subpack:
These features are only applied with the Classic Textures pack option selected.
Classic Textures cannot be used with Vibrant Visuals.
Block Textures
- Modern lava
- Unique Blue Ice
- Old Dead Coral Fans
- Modern Horn Coral Block
- Modern Brain Coral Block
- Modern Bubble Coral Block
- Modern Fire Coral Block
- More transparent Stained Glass
- Thinner Grass textures
- Darker Fern and Large Fern
- Unique Sunflower face
- Old Dark Oak Log top
- Corrected door textures for:
- Acacia
- Birch
- Dark Oak
- Jungle Door
- Horizontally shifted sapling textures for:
- Matching Smithing Table top
- Accurate carried Jungle Leaves (Simple graphics)
Item Textures
- Modern Shield texture
- Pre-Aquatic Fish textures for:
- Raw and Cooked Cod
- Raw and Cooked Salmon
- Pufferfish
- Tropical Fish
- Outdated Update Aquatic textures for:
- Nautilus Shell
- Phantom Membrane
- Turtle Shell
- Turtle Scute
- Grayscale Dried Kelp
- Unique Bamboo item saturation
- Large-eyed Bucket of Pufferfish
- Leather Boots (in inventory)
- Orange Command Block Minecart item
Entity Textures
- Sheep undercoat
- Cats
- White Rabbit
- Painting back
User Interface Textures
- Old empty armor slot icons
- Classic editing sign backgrounds
Miscellaneous
- Classic splash texts
- Old loading messages
============================
Updated Textures Subpack:
These features are only applied with the Updated Textures or Compatibility Mode pack option selected.
While the other Console Aspects pack options target Minecraft: PlayStation 4 Edition 1.95, which matches the Village & Pillage Update, the Updated Textures option is designed as if Console Edition continued to receive updates today.
Block Textures
- Normal Seagrass brightness
- Normal Bamboo Leaf brightness
- Darker Nether Bricks
- Modern Steve texture for Player Head
- Modern Piston arms
- Updated Stripped Spruce Log side
- Updated Stripped Dark Oak Log top
- Updated Scaffolding
- Updated Nether Wart Block
- Updated Cartography Table
- Updated Ender Chest
- Updated Snowy Grass Block side
- Pointier Cactus side
- Updated Purpur Pillar top
- Updated Pumpkin top
- Updated Purple Glazed Terracotta sword outline
- Updated activated Observer back texture
- Consistent Smoker bottom corners
- Noisier bed legs
- Fixed miscolored Spruce Planks pixel
- Fixed miscolored Weathered Copper Bars pixels
Block Colors
- Warmer Meadow grass and foliage
- Warmer Dripstone Cave grass and foliage
- Cooler Lush Cave grass and foliage
- Updated Ominous Banner colors
- Unique water colors in 1.16+ biomes
Distant Rendering
- Improved color accuracy for:
- Dandelion
- Wheat Crop
- Carrot Crop
Item Textures
- Updated Spawn Egg designs
- Updated Potion colors
- Updated Tipped Arrow colors
- Updated Map markings
- Modern Shield texture
- Modern Shield banner patterns
- Equipped Leather Cap texture
Entity Textures
- Pre-Village & Pillage entities now use modern textures
- Blaze rod bottom texture
- Parrot head bottom textures
- Updated cold Cow ear texture
- Updated Sheep skin texture
- Updated Dragon Fireball
- Updated Savanna Villager base texture
- Updated Cleric Villager profession texture
- Updated biome-specific Zombie Villagers
- Visible Zombie Villager trade level
- Updated Llama chests
- Updated Iron Golem texture
- Subtle enchantment glint on 3D models
- Updated Horse, Donkey, and Mule textures
- Updated Camel texture
- Updated Warm Frog texture
- Updated Drowned texture
- Updated Phantom texture
- Updated cold Strider texture
- Semitransparent Vex and Allay textures
- More transparent Wither shield
- Modern Steve and Alex textures
- Old Villagers and Zombie Villagers in Marketplace worlds use new textures
User Interface Textures
- Updated Rain Omen effect icon
- Updated empty slot icons (such as armor outlines)
- Fixed miscolored Slowness effect icon pixel
- Updated half armor HUD texture
Entity Changes
- Updated designs for the following mobs:
- Zombified Piglin
- Vex
- Bat
- Temperate Cow
- Mooshroom
- Ghast
Sound Changes
- All blocks use modern sounds
- Assigned wood sounds to:
- Assigned stone sounds to:
- Lever
- Repeater
- Comparator
- Assigned coral sounds to:
- Corals
- Coral Blocks
- Coral Fans
- Assigned nether ore sounds to Gilded Blackstone
- Assigned big dripleaf sounds to Lily Pad
- Assigned higher-pitched sounds to:
- Small Dripleaf
- Deepslate Tiles (all variants)
- Assigned louder sounds to:
- Added wet grass sounds for:
- Added crop sounds for:
- Wheat
- Carrots
- Potatoes
- Beetroot
- Pumpkin Stem
- Melon Stem
- Torchflower Crop
- Pitcher Pod
- Pitcher Plant
- Added nether wart sounds for Nether Wart crop
Particle Changes
- Falling leaf particles for all types of Leaves
Ambience Changes
- Modern cave sounds can play
- Underwater ambience sounds can play
- Nether Wastes ambience can play
Music Changes
- Music newer than Console Edition can play in old biomes
- Mixed End music (between Bedrock and Console Edition)
- Alpha plays over the credits
- Underwater music can play
Language Changes
- Modern names for all blocks and items, except:
- Jack-O-Lantern
- Sea Turtle (all references)
- Silverfish blocks
- Jungle Tree Sapling
- Portal is now “Nether Portal”
Miscellaneous
- Modern splashes
- Modern loading messages
- Updated font to match Java Edition 1.13
Screenshots
See how Console Aspects impacts the feel of Minecraft.
Console Aspects supports Vibrant Visuals!
Item Icons Companion Pack
This optional pack enables the changes described in the Item Rendering section of the Feature List, such as 2D glass panes and shaded End Rods.
Legacy-accurate item icons in inventory screens can be enabled by applying the Console Aspects Item Icons pack above Console Aspects.
These features may cause performance issues in certain menus.

Mini Game Modes Companion Pack
This optional pack adds mini game flare to Console Aspects.
Mini Game Modes brings back the player life bar, unique damage sounds, and other mini game features.

Small Chat UI Companion Pack
This optional pack reduces the chat size to avoid covering the screen.
The large Legacy-style chat messages can be disabled by applying Console Aspects Small Chat UI above Console Aspects.

Color Grading Disabler Companion Pack
This optional pack disables the light, warm color grading. This pack is recommended for Vibrant Visuals.
Apply this companion pack above Console Aspects to turn off color grading. In the image below, the "ON" side shows normal Console Aspects. The "OFF" side shows Console Aspects when this companion pack is applied.

Panorama Disabler Companion Pack
This optional pack disables the Legacy-style main menu panorama.
The scrolling Legacy-style main menu panorama can be disabled by applying Console Aspects Panorama Disabler above Console Aspects.
This can be used to fix the rare issue where the main menu panorama covers the screen after loading into a world or Realm.
Load Order
Console Aspects may have compatibility issues with other UI packs, even in Compatibility Mode. Compatibility is guaranteed with Legacy Panorama Selector, Controller Tooltip Selector, and VDX: Legacy Console UI as long as you follow the resource pack load order in the screenshot below.
