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Colt Longshot

Colt Longshot addon for Bedrock: Semi-auto pistol fires explosive rounds at 1,200 RPM with 1,000-block range.
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Colt Longshot V3

File namecolt-longshot-v3_0_0.mcaddon
Uploader
ZenoCraftZenoCraft
Uploaded
Oct 11, 2026
Downloads
38
Size
51.2 KB
File ID
9130268
Type
R
Release
Supported game versions
  • 26.50
  • 26.40
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30
  • 1.21.21
  • 1.21.20
  • 1.21.2
  • 1.21
  • 1.20.80
  • 1.20.70
  • 1.20.60
  • 1.20.50
  • 1.20.40
  • 1.20.1
  • 1.20

What's new

 
 
<main>
 
 
 
 
 
 
 
 
 
 

Here’s the change log in plain terms:

Version 2.0.0

  • Both packs (behavior and resource) are now version 2.0.0. Existing worlds can update over v1 because the internal IDs are unchanged.

Fixes

  • Circular dependency removed: The resource pack no longer depends on the behavior pack. The behavior pack still depends on the resource pack.
  • C4 uses up ammo: Placing or throwing a C4 now consumes one from your inventory. Before, you could make unlimited charges from one craft.
  • Thrown C4 no longer sticks to you: A thrown charge can’t attach to the player who threw it.

Known issues, not yet changed

  • Right-clicking a block with C4 or the Defusal Tool may trigger two actions at once. This needs testing in-game.
  • Active charges are lost if the world reloads.

The updated file is c4-bombs-v2.mcaddon.

<bdi>colt-longshot-v1</bdi><bdi>.0.5</bdi>.mcaddon
<bdi>MCADDON</bdi>

FIND AND FIX ALL THE BUGS AND ERRORS OF THIS PROJECT AND ALSO BUMP THE VERSIONS TO V3

 
 
 

I’ve read every file. I found these bugs and will fix them:

  1. applyKnockback is called with an object, but the API takes four numbers. The call always throws and the error is swallowed, so recoil never happens.
  2. dimension.playSound doesn’t exist (sounds belong to the player), so the fire and durability-break sounds silently never play.

Next I’ll check the remaining logic and then bump the versions.

 

I reviewed every file in the add-on, fixed two bugs in the script, and bumped both packs to v3.0.0. The file is colt-longshot-v3_0_0.mcaddon.

Bugs fixed

  • Recoil never happened. The script passed an object to applyKnockback, which expects four numbers. The call always failed and the error was silently swallowed. It now uses the correct arguments.
  • Shot and durability-break sounds never played. The script called playSound on the dimension, but that method only exists on players. Both sounds now play through the player.

Version bump

  • Both packs, their modules, and the behavior pack’s dependency on the resource pack are now 3.0.0.
  • UUIDs are unchanged, so players can update over v1.0.5 without losing their world.

Checked and found correct

  • The item, recipe, texture, and language files are valid and reference each other correctly.
  • The resource pack no longer depends on the behavior pack, so there’s no circular dependency.
  • Fire rate, range, and damage values match the description.

I couldn’t run the add-on in Minecraft here, so please test the shooting, recoil, sounds, and durability in-game before publishing.

<button type="button" aria-pressed="true" aria-label="View Colt longshot v3 0 0"></button>
 
 

Colt longshot v3

Version 3.0.0

  • Both packs (behavior and resource) are now version 3.0.0. Existing worlds update in place because the internal IDs are unchanged.

Fixes

  • Recoil works: Shooting now pushes you back slightly. Before, the recoil silently failed.
  • Sounds play: The shot sound and the sound when the pistol breaks now play. Before, they never did.
</main>

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