CobbleDrock_Raid_Dens_2.1.102_Public_Release.mcaddon
What's new
CobbleDrock Raid Dens โ Stable Changelog
๐ณ๏ธ Dens
Raid dens are still the main encounter system.
Den battles work normally.
Den defeated counters are preserved.
Den progression was kept intact while Gym progression was added.
Clearing a den no longer needs to be replaced/deleted just to support Gym progression.
Den rewards and progression continue to work.
๐๏ธ Gyms
Added the Gym system.
Added Gym battles.
Added Gym Arenas.
Added Gym Badge progression.
Gym victories give progression toward badges.
Gym progression works alongside the existing den system.
Gym/shop progression was added without removing the den counters.
๐๏ธ Gym Badges
Badges track Gym progression.
Badge progression can be used for Gym-related unlocks/rewards.
The badge system doesn't replace the actual den data.
๐ Shops
Added/updated shop progression around the Gym system.
Shop unlocks can use Gym Badge progression.
Existing shop functionality remains available.
Shop progression is separate from the actual den battle system.
๐ฐ CobbleDollars / Economy
Existing CobbleDollars economy remains in place.
Shop purchases use the existing currency system.
Economy wasn't replaced when the Gym system was added.
๐ ๏ธ Omnitool
Omnitool remains the main player utility/shop interface.
Existing Omnitool functionality is preserved.
Omnitool can access the existing shop features.
The Omnitool is bound to the player.
Players can move it around in their inventory, but can't throw it away/lose it.
The addon checks players for the Omnitool and restores it when needed.
The Omnitool is intended to work on both existing and newly created worlds.
๐จ Omnitool Availability
Can be provided automatically when the player doesn't have one.
Prevents duplicate Omnitools from being handed out unnecessarily.
Designed to survive normal inventory movement.
๐๏ธ Gym Arena
Separate arena flow for Gym battles.
Players are moved into the Gym battle area when needed.
Gym fights are kept separate from normal den encounters.
๐ Fixes / Stability
Fixed the Gym progression changes that were breaking dens.
Preserved the den defeated counter.
Fixed progression handling so Gym badges don't delete den data.
Kept the Core BP untouched.
Cleaned up the Gym/Den interaction so both systems can exist together
This mod has no additional files

