Description
changed Name to Cobbledrock Expansion! https://discord.gg/xFBdHsgvc
Update logs⬇️
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MIST TRAINERS
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• Added the Mist Trainer system to CobbleDrock Expansion.
• Trainer functionality is isolated from the main Raid Dens systems.
• Trainer battles are connected to CobbleDrock Core instead of using the Java Cobblemon battle system.
• Trainers can roam naturally around the world.
• Multiple trainers can spawn at the same time.
• Added spawn-density control so trainers do not flood the world.
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TRAINER RARITIES
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• Common
• Uncommon
• Rare
• Ultra Rare
• Legendary
• Champion / Mega
Legendary and Champion trainers are the rarest trainer encounters.
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NATURAL SPAWNING
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• Trainers now spawn similarly to normal roaming entities.
• Common and Uncommon trainers are the most frequent.
• Rare and Ultra Rare trainers have lower spawn chances.
• Legendary and Champion trainers can spawn anywhere.
• Legendary and Champion trainers are rare without being excessively difficult to encounter.
• Special trainers announce their coordinates when they spawn.
Example:
“A Legendary Trainer has spawned nearby! (X, Y, Z)”
“A Champion Trainer has spawned! (X, Y, Z)”
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BIOME / TYPE SPAWN WEIGHTING
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Trainers can still spawn outside their preferred biome, but matching environments increase their chances.
• Rock specialists — mountains / stony areas
• Ground specialists — deserts / badlands / savanna
• Grass specialists — plains / forests / meadows
• Fire specialists — savanna / badlands / desert
• Water specialists — oceans / rivers / swamps
• Ice specialists — snowy / frozen areas
Legendary and Champion trainers are not restricted by these biome preferences.
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REWARDS
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Trainer rewards scale with trainer level and rarity.
• Common — money
• Uncommon — increased money
• Rare — increased money
• Ultra Rare — high money
• Legendary — very high money + 1 Ultra Rare Lootbox
• Champion / Mega — very high money + 1 Mega Lootbox
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BATTLE SYSTEM
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• Trainers use the CobbleDrock Core battle system.
• Trainer battle states are tracked.
• Trainers stop normal roaming behavior during battles.
• Trainers return to their normal state after battles.
• Victory and defeat handling has been added.
• Trainer battle messages can vary by trainer rarity.
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TRAINER TEXTURES
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• Trainer visual assets were adapted from the supplied Java trainer mod.
• Textures were converted for use by the Bedrock resource pack.
• Trainer-side names and branding were changed to the Mist Trainer system.
• Trainer entity IDs use the CobbleDrock Expansion namespace.
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SUMMON EGGS
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Added manual trainer summon eggs:
• Mist Trainer — Common
• Mist Trainer — Uncommon
• Mist Trainer — Rare
• Mist Trainer — Ultra Rare
• Mist Trainer — Legendary
• Mist Trainer — Champion
Summoned trainers use the same trainer functionality as naturally spawned trainers
BLACK MARKET — CHANGELOG
Build 1.0
🔥 BLACK MARKET IS HERE
NEW
* Added the Black Market system.
* Added the Shady Trader shop concept with rotating stock.
* Black Market restocks every 1 hour.
* Added the restock chat notification:
"The Shady Trader has some fresh stock"
POKÉMON STOCK
* Added the confirmed Pokémon pool from the supplied Core/spreadsheet.
* 248 Pokémon entries were confirmed and added to the market pool.
* Legendary and Mythical Pokémon are excluded from the Pokémon pool.
* Pokémon prices start around $20,000 and scale upward based on their value.
* Higher-level Pokémon can cost more.
* Better IV Pokémon can cost more.
* Pokémon purchases use the existing Pokémon Grant API from the Core.
ITEM STOCK
* Added 24 confirmed rare/evolution items from the supplied Core.
* Added evolution stones and other evolution-related items.
* Added rare battle/utility items where confirmed in the Core.
* Item prices are set separately from Pokémon prices.
MASTER BALL
* Added the Master Ball as an extremely rare Black Market item.
* Price: $100,000.
* Very low chance to appear during a restock.
ECONOMY
* Black Market purchases use the existing Cobble Dollars economy.
* Added automatic detection for the existing money objective.
* Purchases check the player's balance before completing.
* Players are charged only when a purchase succeeds.
* NEW SECRET SHOP
* SHINY POKEMON CAN NOW APPEAR IN SECRET STOCK
* SHINY POKEMON USE THE CORE GRANT API
* SECRET STOCK ROTATES EVERY HOUR
* REGULAR BLACK MARKET STOCK IS NOW MORE VARIED
* MORE POKEMON PER ROTATION
* MORE EVOLUTION + RARE ITEM STOCK
* MASTER BALL JACKPOT STILL EXISTS
* BETTER POKEMON LEVEL + IV PRICING
* SECRET SHOP RARE ITEM STOCK
* SECRET MASTER BALL JACKPOT
* NEW HIDDEN-MARKET RESTOCK MESSAGE
* BLACK MARKET STATE UPGRADED WITHOUT TOUCHING THE CORE
* OMNITOOL BLACK MARKET INTEGRATION KEPT INTACT
THE BLACK MARKET IS NOW A REAL ROTATING UNDERGROUND SHOP.
2.1.149
THE LEGENDARY DENS!
+ Legendary Dens system introduced
+ Legendary Pokémon encounters added
+ Legendary locator system added
+ Legendary spawn locations generated into the world
+ Legendary encounters tied into dedicated dens/arenas
+ Legendary Events system added
+ Legendary den structures introduced
+ Legendary locator bar added
+ Locator can point players toward legendary encounters
+ Legendary spawn locations can be tracked from a distance
+ Legendary notification system added
+ Spawn notifications improved so players don't have to already be standing beside the den
+ Legendary events can be announced even when the player hasn't loaded the exact area yet
+ Legendary Pokémon spawning connected more reliably to their legendary events
+ Spawn location handling improved
+ Legendary Pokémon can appear at their generated encounter location
+ Spawn notifications and locator behavior improved
+ Biome-related spawn issues identified during testing
+ Legendary encounter testing expanded across different locations
WHATS DONE IN LEGENDARY.
• Legendary Pokémon events
• Locator tracking
• Long-distance notific
ations
• Dedicated legendary structures
• Dedicated sky arenas
• Arena protection
• Legendary encounter spawning
• Omnitool integration
• Compatibility with the wider Cobbledrock Expansion




