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CHAOTIC WORLD

chaotic world beta by ytaun is a minecraft 1.21+ ->26.1+ addon overhauling combat. it brings complex multi-phase boss fights, 20 skill weapons, 6 knockback-reducing armor sets, and 115 custom recipes.
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Description

📖 overview

chaotic world is a bedrock addon that completely overhauls combat with multi-phase scripted boss fights, a deep gear progression system, skill-based weapons and armor, and over 116 custom crafting recipes. every weapon has passive effects and active skills. every armor set modifies how knockback works. the world gets harder — but the gear gets much stronger.

⚠️ installation

 1. download and double-tap chaotic_world.mcaddon to import

 2. create a new world → apply both behavior pack and resource pack

 3. go to experiments → beta apis → enable it (required for all boss scripts and item skills)

 4. minimum bedrock version: 1.17.0

Update 1.2:

⚔️ Frozen Sword — Rework

Frozen Sword has been reworked with a brand new passive skill system.

Damage: 8 → 7

Cooldown: 20s → 25s

[NEW] Ice Aura — Hold the sword continuously for 20 seconds to activate a frost aura, granting Resistance I and Slow Falling

[NEW] Ice Burst — Crouch while holding the sword for 4 seconds to trigger an ice explosion, granting Speed II and slowing nearby enemies within 4 blocks

👾 bosses & enemies

all bosses are fully scripted using @minecraft/server api. they have real-time skill systems, phase transitions with announcements, particle effects, and dynamic difficulty scaling.

🧟 giant zombie — the undead warlord

 * phase 1: 150 hp, 6 base attack

 * phase 2: 400 hp, 6 base attack

skills (scripted):

 * ground slam — deals instant damage + slowness in a 6-block radius, summons lightning bolts, creates a lava particle ring

 * summon horde — spawns 3 zombies + 3 husks around boss, each buffed with speed ii and strength i

 * leap attack — charges toward nearest player within 12 blocks, dealing impact damage

phase 2 triggers automatically when hp drops — boss enters a stronger form.

drops (phase 2): giant zombie hand, diamond block, iron block, gold ingot, rotten flesh, carrot, wheat, spider eye, skull, frozen heart piece (3)

❄️ yeti — the glacial titan (3 phases)

the most complex boss in the addon. has 14 unique scripted skills split across 3 phases. each phase transition is announced to all players.

stats:

 * phase 1: 700 hp, 8 attack, 25 blocks detect range

 * phase 2: 500 hp, 14 attack, 35 blocks detect range

 * phase 3: 800 hp, 10 attack, 40 blocks detect range

phase 1 skills:

 * ice ball: 4s cooldown, projectile dealing 6 dmg + slowness i, travels in real arc

 * freeze ground: 8s cooldown, converts grass/dirt/water to ice in 5-block radius

 * roar: 10s cooldown, aoe slow in expanding ring, knockback

 * jump slam: 6s cooldown, leaps onto target, aoe impact damage

 * ice regen: 20s cooldown, creates ice shield, heals hp per tick, pushes nearby players

 * giant ice ball: 15s cooldown, massive projectile, 6-12 dmg, slowness ii

 * summon minions: 25s cooldown, spawns yeti boss pets

phase 2 skills (all phase 1 skills + new):

 * blizzard rain: 9s cooldown, ice shards falling from sky in large area

 * frost spike: 4.5s cooldown, ground spikes erupt under player

 * polar vortex: 30s cooldown, massive rotating aoe

 * glacial wave: 8s cooldown, horizontal ice wave dealing 12 dmg + slowness ii

 * absolute zero: 250s cooldown, ultimate — full area freeze

 * elite army: 225s cooldown, summons empowered yeti boss pets

 * earthquake: 7s cooldown, ground shockwave dealing aoe knockback

   phase 2 ice ball — upgraded: 12 dmg, slowness ii, faster projectile speed ×1.5

phase 3 skills (all previous + new):

 * roar (upgraded): 7s cooldown, 9 expanding rings, 10–20 dmg each, slowness iv

 * ice regen (critical): 2600s cooldown, if hp < 25% → activates resistance iv + heals 15 hp per tick, pushes 12-block radius for 12 dmg

 * ice chains: 7s cooldown, roots player in place

 * crystal barrage: 7.75s cooldown, multi-projectile crystal attack

 * frost nova: 40s cooldown, burst of ice in all directions

 * glacial prison: 31s cooldown, traps player in ice cage

 * absolute zero (upgraded): 44s cooldown, shorter cooldown, stronger effect

 * elite army (upgraded): 110s cooldown, summons wither skeletons, husks, strays + yeti pets

drops: ice bar, ice ore, yeti fur, yeti meat, frozen heart piece, all ice variants (ice, blue ice, packed ice, frosted ice, snow)

💎 diamond golem

hp: 222, attack: 12

drops: diamond, sunflower

💀 the harvester — the dark reaper (3 phases)

hp: 500, attack: 10 — has 10 scripted skills.

 * phase 1: full hp, no buffs

 * phase 2: ≤ 50% hp, gains strength i + speed i

 * phase 3: ≤ 25% hp, gains strength iii + speed ii + resistance ii

skills:

 * summon minions: 15s cooldown, 3 count (scales per phase)

 * dash attack: 10s cooldown, 6 damage, 3 blocks range

 * ground slam: 20s cooldown, 8 damage, 5 blocks range

 * regen shield: 5 min cooldown

 * clone: 25s cooldown, creates decoys

 * soul beam: 18s cooldown, 10 damage, targeted beam

 * life drain: 22s cooldown, 3 damage per tick, 8-block radius

 * death storm: 35s cooldown, 8-second aoe storm

 * teleport strike: 12s cooldown, 7 damage, teleports behind target

 * ultimate: 45s cooldown, 15 damage, 12-block radius

drops: reaper skull, ender dust, end stone, soul

🤖 robot crab — mechanical terror (3 phases + berserk)

hp: 350, attack: 10 — phase 2 at 180 hp, phase 3 (berserk) at 100 hp.

phase 3 berserk: resistance iii + speed iii + strength ii

skills: laser beam, energy shield, ground slam, summon minions, lightning strike

drops: red ore piece, iron block, redstone block

other enemies:

 * zombie general: ~100 hp, drops zombie heart, thitthoiran (rotten meat bricks), diamond

 * black death: 45 hp, 7 attack, drops obsidian sharp

 * skeletree: 25 hp, drops bone, bone meal, oak log

 * phoenix: 22 hp, 2 attack, drops fire feather, nether wart

 * mini crab: drops crab lower body, crab leg, core, redstone

 * ice villager: friendly ice-biome npc

 * ender skeleton: drops ender pearl

 * yeti pet: drops frozen heart piece, yeti fur

 * yeti boss pet riu: drops frozen heart piece, yeti meat, yeti fur, core

 * giraffe: passive mob

 * butterfly: passive mob

🗡️ weapons — stats, skills & progression

all weapons support enchanting (value 10). most have passive effects on hit and active skills on use.

weapon tier list:

 * tier 1 - diamond spear: 5 dmg, 2000 dur

 * tier 1 - emerald sword: 6 dmg, 900 dur, passive: poison on hit

 * tier 1 - steel sword: 7 dmg, 1200 dur

 * tier 1 - obsidian sword: 7 dmg, 1300 dur, cuts cobwebs

 * tier 1 - long obsidian sword: 7 dmg, 1500 dur, cuts cobwebs

 * tier 1 - obsidian battle axe: 7 dmg, 800 dur, active skill (cd 3s)

 * tier 2 - updated diamond spear: 7 dmg, 700 dur, active skill

 * tier 2 - big obsidian sword: 8 dmg, 1000 dur, cuts cobwebs

 * tier 2 - long obsidian sword+: 8 dmg, 1500 dur, upgraded version

 * tier 2 - crab sword: 8 dmg, 1200 dur, cuts cobwebs

 * tier 2 - frozen sword: 8 dmg, 1800 dur, active skill (cd 1s)

 * tier 3 - frozen scythe: 9 dmg, 2500 dur, passive: slowness ii + 20% weakness | active: ice barrier (sneak 2s, cd 10s) + ice shard barrage (cd 25s)

 * tier 3 - zombie axe: 9 dmg, 2600 dur, active skill

 * tier 3 - big obsidian battle axe: 10 dmg, 1000 dur, active skill (cd 3s)

 * tier 3 - ice bar (weapon): 9 dmg, 500 dur, active (high dmg, low dur)

 * tier 4 - frizen sword: 10 dmg, 2000 dur, passive: slowness iii + 35% weakness ii + 20% burning | active: hellfire barrier (cd 12s), inferno pulse (cd 20s), nether wrath (cd 30s)

 * tier 4 - candy scythe: 10 dmg, 1000 dur, active skill (cd 0.75s)

 * tier 5 - frozend sword: 11 dmg, 2000 dur, passive: slowness iii + 35% weakness + 20% fire + 20% levitation | active: void barrier (cd 12s), void pulse (cd 20s), dimensional collapse (cd 30s). ender portal particles

 * tier 5 - frizen scythe: 12 dmg, 3000 dur, same as frizen sword but scythe version, cooldown 15s

 * tier 5 - frozend scythe: 12 dmg, 3000 dur, same as frozend sword but scythe version. dragon breath + portal particles

 * guitar: 4 dmg, 600 dur, active skill (cd 3.5s). repair with any wood type.

> highest damage: frizen scythe / frozend scythe (12 dmg, dur 3000)

> ice bar: 9 dmg but only 500 durability — risky high-tier weapon

weapon crafting path (key chain)

iron ingot + coal ──► raw steel ─[blast furnace]─► steel ingot

iron ingot + coal ──► raw rast iron ─[furnace]─► tast iron ingot

steel ingot + tast iron ingot ──► steel stick

ice ore [yeti] + iron ingot + yeti fur ──► raw ice steel ─[furnace]─► ice steel

ice steel + diamond + netherite scrap ──► raw frozen steel ─[blast furnace]─► frozen steel

red ore piece [robot crab] + steel ingot ──► red ore ─[furnace]─► red steel

soul [harvester] + tast iron ingot ──► dark night ingot

soul + steel ingot ──► dark soul ingot

fire feather [phoenix] + blaze rod + compressed fire ──► fire dust

fire dust + diamond + netherite ingot + nether star ──► fire jade ✨

ender eye + soul + shulker shell ──► ender dust

ender dust + amethyst shard + netherite ingot + nether star ──► ender jade ✨

smithing templates (all craftable):

 * change smithing: gold ingot + diamond + netherite upgrade template (unlocks: long → big obsidian, axe upgrades)

 * super smithing update: diamond + gold block + netherite upgrade template (unlocks: crab set, dark night set)

 * utrasmithing: netherite scrap + diamond block + diamond + netherite upgrade template + gold block (unlocks: frozen scythe, ultimate emerald helmet)

 * utra change smithing: emerald + diamond + netherite upgrade template + netherite scrap (unlocks: frozen sword/armor, frizen/frozend weapons)

top weapon recipes:

 * frozen scythe = yeti fur + ice steel + steel stick + utrasmithing + netherite sword + ice ore

 * frizen scythe = fire dust + netherite ingot + frozen scythe + fire jade + steel stick

 * frozend scythe = ender dust + netherite ingot + frozen scythe + ender jade + steel stick

🛡️ armor — stats, skills & progression

armor set system (armor.js)

all dark night, frozen, and crab armor pieces have a passive knockback reduction system:

 * each piece worn reduces knockback by 20%

 * full 4-piece set = 80% knockback reduction

 * this stacks passively — no activation needed

protection stats by slot

🪖 helmet (sorted weakest → strongest)

 * tier 1 - emerald helmet: 2 prot, 0.75 kb resist, 600 dur

 * tier 1 - night vision helmet: 2 prot, 0.75 kb resist, 800 dur, special: permanent night vision

 * tier 2 - obsidian helmet: 3 prot, 0.75 kb resist, 1000 dur

 * tier 2 - crab helmet: 3 prot, 5 kb resist, 2000 dur, kb reduction system

 * tier 2 - frozen hat: 3 prot, 5 kb resist, 3700 dur, kb reduction system

 * tier 2 - upgrade emerald helmet: 3 prot, 0.75 kb resist, 3200 dur

 * tier 3 - dark night helmet: 4 prot, 100 kb resist, 2000 dur, kb reduction system

 * tier 4 - ultimate emerald helmet: 6 prot, 15 kb resist, 4500 dur, special: angel halo aura + weakness aura to all enemies in 5 blocks (every 3s)

 * tier 5 - frozen helmet: 6 prot, 10 kb resist, 3700 dur, kb reduction system

🧥 chestplate (sorted weakest → strongest)

 * tier 1 - emerald chestplate: 7 prot, 0.75 kb resist, 800 dur

 * tier 2 - obsidian chestplate: 8 prot, 0.75 kb resist, 1500 dur

 * tier 2 - frozemeral chestplate: 8 prot, 5 kb resist, 4000 dur, kb reduction system

 * tier 3 - crab chestplate: 9 prot, 5 kb resist, 3500 dur, kb reduction system

 * tier 3 - dark night chestplate: 10 prot, 0.75 kb resist, 2500 dur, kb reduction system

 * tier 5 - frozen chestplate: 14 prot, 100 kb resist, 4000 dur, special: 3 scripted passive skills

> frozen chestplate is the strongest craftable chestplate with 14 defense + kb 100

frozen chestplate special skills (chestplate_frozen.js):

 1. immunity to slowness — permanently removes slowness as soon as it's applied, ice particles on shatter

 2. emergency heal — when hp drops below 2 hearts (4 hp) → activates regeneration ii for 5 seconds. cooldown: 200 seconds. announces to player.

 3. passive regen — if you take no damage for 10 seconds → slowly heals hp. blue flame aura appears during healing.

👖 leggings (sorted weakest → strongest)

 * tier 1 - emerald legging: 5 prot, 0.75 kb resist, 800 dur

 * tier 2 - obsidian leggings: 6 prot, 0.75 kb resist, 1300 dur

 * tier 2 - frozether legging: 6 prot, 5 kb resist, 3800 dur

 * tier 3 - crab legging: 7 prot, 5 kb resist, 2500 dur

 * tier 3 - dark night legging: 8 prot, 0.75 kb resist, 2400 dur

 * tier 5 - frozen legging: 10 prot, 10 kb resist, 3800 dur

👢 boots (sorted weakest → strongest)

 * tier 1 - emerald boot: 2 prot, 0.75 kb resist, 450 dur

 * tier 2 - obsidian boot: 3 prot, 0.75 kb resist, 900 dur

 * tier 2 - crab boot: 3 prot, 5 kb resist, 2000 dur

 * tier 2 - frozpeed boot: 3 prot, 5 kb resist, 3200 dur

 * tier 3 - dark night boot: 4 prot, 0.75 kb resist, 2000 dur

 * tier 5 - frozen boot: 5 prot, 10 kb resist, 2000 dur

total protection by full set:

 * emerald: 16 total prot, 0.75 kb per piece. notes: early game

 * obsidian: 20 total prot, 0.75 kb per piece. notes: mid-game

 * crab: 22 total prot, 5 kb per piece. notes: + 80% kb reduction

 * dark night: 26 total prot, 0.75–100 kb per piece. notes: + 80% kb reduction

 * frozen: 35 total prot, 5–100 kb per piece. notes: + 80% kb reduction + 3 chest skills

> craftable best set: full frozen (35 total prot, kb100 on chest, emergency heal, slowness immunity)

🍎 special items & consumables

magic foods (item_trigger.js):

 * dark night apple: 10 food value, effects: fire resistance + health boost iv + night vision + regen iv + resistance ii + saturation + slow falling + speed ii — removes all negative effects (wither, weakness, slowness, poison, nausea, mining fatigue, levitation, hunger)

 * dark soul apple: 10 food value, effects: same as above but health boost iii. also removes all negatives.

 * emerald apple: 8 food value, effects: fire resistance + jump boost ii + night vision + regen iii + speed ii — removes poison, wither, weakness, nausea

 * cooked yeti meat: 8 food value, effects: night vision + regen ii — but also gives slowness iii for 60s

 * beetroot cake: 8 food value, effects: removes slowness on consume

 * candy: 6 food value, normal food, no special effect

 * yeti meat (raw): 4 food value, no effects

offhand / utility items:

 * frozen heart: hold in offhand, continuously removes slowness and mining fatigue with 100% immunity. blue flame aura.

 * obsidian carrot: eat (4s, glowing), converts to obsidian sharp after eating. always edible.

 * thitthoiran (rotten meat bricks): smelt in furnace, converts to leather

 * yeti fur: crafting / fuel, burns for 16 ticks as fuel

 * big yeti fur: crafting / fuel, burns for 32 ticks as fuel

 * compressed fire: crafting / fuel, burns for 128 ticks as fuel

special held items:

 * blessing from the hell: 0 dmg, 2 dur, 4s cooldown, unique off-hand item

 * the blessing of food: 0 dmg, 2 dur, 4s cooldown, unique held item

 * the trust of the village: 0 dmg, 2 dur, 4s cooldown, unique held item

 * protection of the sea: 0 dmg, 2 dur, unique held item

🔧 crafting system overview

116 custom recipes in total. key components explained:

smelting chain:

iron ingot + coal ──► raw steel ──[blast furnace]──► steel ingot

iron ingot + coal ──► raw rast iron ──[furnace/blast]──► tast iron ingot

raw ice steel ──[furnace]──► ice steel

raw frozen steel ──[blast furnace]──► frozen steel

red ore ──[furnace]──► red steel

yeti meat ──[furnace/smoker/campfire]──► cooked yeti meat

thitthoiran ──[furnace]──► leather

crafting chain (tier 1 → 5):

tier 1: steel ingot + tast iron ingot = steel stick + steel sword | obsidian → obsidian sharp → bigobsidian shard → obsidian weapons

tier 2: super smithing update = diamond + gold block + netherite upgrade template → unlocks: crab set, dark night set upgrades

tier 3: utrasmithing = netherite scrap + diamond block + diamond + gold block + template + ice ore + ice steel → frozen scythe (base of all tier 4-5 weapons)

tier 4: utra change smithing = emerald + diamond + netherite scrap + template + frozen scythe → frozen sword/armor

tier 5: fire jade / ender jade + frozen scythe → frizen scythe / frozend scythe

other recipes of note:

 * amethyst shard — can be crafted from amethyst block

 * obsidian carrot — crafted from bigobsidian shard (eating it gives obsidian sharp)

 * obsidian — can be re-crafted from obsidian sharp

 * crying obsidian — obsidian sharp + glowstone dust

 * fur block — decorative block from yeti fur

 * scarecrow — placeable decorative item

🎵 fun / misc

 * guitar — yes, it's a weapon. 4 dmg, cooldown 3.5s skill. repair with any wood type.

 * thitthoiran (rotten meat bricks) — drop from zombie general. smelt into leather.

 * obsidian carrot — a glowing carrot that turns into a weapon shard when eaten.

🔄 addon stats at a glance:

 * custom entities / bosses: 26

 * custom items: 100+

 * custom recipes: 115

 * scripted boss skills: 30+

 * scripted weapon skills: 13+

 * scripted armor passives: 5

 * armor sets: 6

 * weapon types: 20

 * smithing templates: 4

 * custom blocks: 1 (fur block)

📋 known issues (beta)

 * this is an early beta — boss balance is still being tuned

 * some spawn eggs available for testing purposes

📬 contact & feedback

author: ytaun

email: letu157751157@gmail.com

if you enjoy the addon, please leave a rating and review! bug reports and suggestions are always welcome.

© ytaun — chaotic world beta

 

The CHAOTIC WORLD Team

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