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Champions Arise

Make your worlds more challenging with Champions Arise, an expansion that brings stronger enemy variants along with a new structure and unique items to the game. Put your skills to the test!
MCPEDL

MCPEDL

Description

Make your worlds more challenging with Champions Arise, an expansion that brings stronger enemy variants along with a new structure and unique items to the game. Put your skills to the test!

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Champion Mobs

This Add-On brings stronger variants for all mobs in the game, called Champion Mobs. These come in four ranks and can have one of 21 different effects.

All champion mobs will feature the following:

  • More health
  • Increased attack damage
  • Higher speed
  • Fire immunity

Champion Effects

As said, when mobs spawn, they have a chance of spawn as Champions, and every Champions has one of the following effects:

nfestation:  On death, silverfish will spawn, and the attacker will get the infestation effect.

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Poison: Adds the poison effect to the attacked player, with a random duration and intensity.

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Blindness: Gives the blindness effect to its target

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Leaping: The mob will jump around in the direction of its target.

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Magnetism: Nearby players get pulled in the direction of the mob.

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Breezing: Shoots wind charges at its target.

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Blizzard: Shoots freeze charges that slow down its targets.

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Thrust: Launches the attacked entity into the air.

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Cleaving: When defeated, the mob will spawn copies of itself.

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Healing: The mob heals other monsters around it, but not itself!

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Dominion: Massive increase on speed and health.

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Harming: On death, nearby monsters will receive a big amount of damage.

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Iron: The mob becomes slower, but has a massive health boost and slows down its targets

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Invisibility: The mob is invisible.

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Striking: The mob deals lightning damage and sets targets on fire.

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Freezing: When attacking an entity, the attacked entity will get slowness at a random duration and intensity.

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Scorching: Will set the attacked entity on fire.

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Rising: The victim gets the levitation effect for a random duration and intensity.

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Decay: Gives the wither effect when attacking.

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Vitality: Has a massive health boost

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Champion Ranks

Each Champion mob can spawn with a rank. Ranks determine additional stat buffs for the Champion. You can tell what rank a Champion Mob is by looking at their name tag.

 

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Champion Rewards

Defeating champion mobs will give you additional rewards than normal mobs, starting with a LOT of experience. Based on the rank of the champion, when defeated, the player will receive a good amount of additional XP as a reward, as well as extra loot, which can go be anything from small items, resources, potions, enchanted books and even unique items.

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You can learn more about these in the items section.

How Do They Spawn?

Champion Mobs will spawn in your world if it's at least 5 days or older, meaning you have 5 days to acquire equipment to fight them once they show up. After those 5 days, the chance of Champion variants spawning will increase slowly until the 20th day, where the rate will stop increasing.

Additionally, the spawning of Champion Mobs is affected by the moon phase, receiving a small boost to the spawn chance, starting with the highest chance on a Full Moon, and the lowest on a New Moon.

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NOTE: Mobs that spawn inside of the Champions Tower have a set chance of spawning, meaning the spawn rate of Champions inside the Champions Tower is separate from their "natural" spawn rate. And speaking of...

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Champions Tower

Put your combat skills to the test in the brand-new Champions Tower, an overworld structure where you can fight Champion Enemies in each floor, with a Boss waiting at the top. You can get exclusive loot in this structure, including two new weaponsenchanted gear, and more.

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This structure can be found in pretty much all overworld biomes, with the exception of ocean or river biomes, as well as the Pale Garden and Mushroom Islands.

Each floor contains from two to three trial spawners, which will spawn hostile mobs for you to fight, including brand-new mobs exclusive to this structure. These spawners will give you custom loot, (different from the Trial Chambers), which include potions and items from this Add-On.

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You can also obtain Champion Keys, which similar to Trial Keys, allow you to open the Vaults found at the top of the tower. It is worth noting that these do NOT work the same, meaning, a Trial Key only works on the Trial Chambers, and a Champion Key only works on the Champions Tower.

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At the top of the tower, you can find the vaults containing the heavy loot of the structure, but along with them is a new boss named The Forgotten, which is there to protect the vaults, and it will not allow you to take it without a fight!

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At the top of the tower, you might also see two Ominous Vaults, which similarly to the Trial Chambers, need a different key to be opened, in this case, an Ominous Champions Key. These ominous vaults contain most of the heavy loot in the structure, including the two new weapons.

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You can get these by going into the tower with Trial Omen, which will make the enemies more challenging, but in exchange you will get better rewards from the spawners, which include the Ominous Champions Key. 

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WARNING: This structure is no small deal, for a normal completion, at least lightly enchanted iron gear is recommended, and if you want to try completing this structure with Trial Omen, at least diamond gear will be a requirement.

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Items

This Add-On includes several new items, some of them to interact specifically with the mechanics of this Add-On. The items included are the following:

 

Champion Key

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Effect: Can be used to open Vaults in the Champions Tower.

How to obtain: Obtained as a reward from the spawners inside the Champions Tower.

 

Ominous Champion Key

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Effect: Can be used to open Ominous Vaults in the Champions Tower.

How to obtain: Obtained as a reward from the spawners inside the Champions Tower while under the Trial Omen effect.

 

Shulker Fruit

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Effect: When eaten, the player will get a Levitation and Slow Falling effect, quickly making the player ascend and descend safely. Ideal for climbing or escaping mobs.

How to obtain: Can be dropped as a reward from some Champion Mobs, but can also be found as loot in the Champions Tower.

 

Freeze Charge

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Effect: When used, a freezing projectile will be shot, when it hits an entity or block, it will slow them down for a couple of seconds.

How to obtain: Can be dropped as a reward from some Champion Mobs, but can also be found as loot in the Champions Tower.

 

Electric Charge

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Effect: When used, an electric projectile will be shot, and when it hits an entity or block, it will summon a lightning bolt, as well as dealing +12 damage to the hit entity.

How to obtain: Can be dropped as a reward from some Champion Mobs, but can also be found as loot in the Champions Tower.

 

Mystic Apple

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Effect: When eaten, the player will heal 2 hearts or 4 hp.

How to obtain: Can be dropped as a reward from some Champion Mobs, but is mainly found as loot in the Champions Tower.

 

Contained Heart

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Effect: When used, the player will be fully healed and gain an additional 10 hearts of health for 10:00 minutes.

How to obtain: Can be dropped as a reward from some Champion Mobs, but is mainly found as loot in the Champions Tower.

 

Contained Golden Heart

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Effect: When used, the player will be fully healed and gain Absorption IV for 10:00 minutes.

How to obtain: Can be dropped as a reward from some Champion Mobs, but is mainly found as loot in the Champions Tower.

 

Trial Omen Potion

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Effect: When consumed, the player will get the Trial Omen effect for 60:00 minutes. Since to get it through Bad Omen requires you to go to a Trial Chamber, this is an easier way to get it and use the effect in the Champions Tower

How to obtain: Can be dropped as a reward from the spawners in the Champions Tower.

 

Champion's Curse Potion

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Effect: When consumed, the player will get the Champion's Curse effect, which causes all enemies around the player to spawn as Champion variants as long as the effect lasts. This can be used to challenge yourself and get more rewards, or event to maximize the effectiveness of mob farms. 

How to obtain: Can be dropped as a reward from the spawners in the Champions Tower.

Note: This effect can be removed by drinking milk.

 

Vanishing Potion

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Effect: When consumed, the player will get the Vanishing effect, which makes the chance of a Champion variant spawning virtually zero as long as the effect lasts. If this potion is used at the same time as a Champion's Curse potion, the effects of both will "negate" and the chance of Champions spawning the will be set at 50%, as long as both effects are had.

How to obtain: Can be dropped as a reward from the spawners in the Champions Tower.

Note: This effect can be removed by drinking milk. Additionally, if this potion is used inside a Champions Tower under the Trial Omen effect, the chance will only be lowered instead of nullified.

 

Champions Ring (Broken)

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Effect: Has no effect in this state. Can be repaired by using 3 diamonds to craft it into a fixed state.

How to obtain: Can be dropped as a reward from the Ominous Vaults in the Champions Tower.

 

Champions Ring 

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Effect: When this item is in the player's inventory, the player will gain a Speed I effect, along with a 50% damage increase to all attacks. In exchange, ALL mobs will spawn as champions as long as this item is carried. If a player attacks an entity while having this item, the ring will take damage, having a durability of 600. Once the durability runs out, the ring will become broken again.

How to obtain: Has to be crafted from a broken ring.

Notes:

The damage increase is not done through the Strength potion effect, meaning it can also stack with it.

If this item is used along with a Potion of Vanishing, the result will be the same as using Vanishing and Champion's Curse at the same time, meaning, the chance of champion mobs spawning will be 50%.

 

Quick Bow

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Effect: Functions like a normal bow, but charges much faster, additionally, the player is NOT slowed down while using it, meaning it can be charged and held while sprinting. However, this bow cannot use tipped arrows.

Enchantments: All bow enchantments

How to obtain:  Can be dropped as a reward from the Ominous Vaults in the Champions Tower.

 

Assault Hammer

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Effect: A melee weapon that at base deals 8 points of damage, but can throw enemies into the air when hitting them. The thrust inflicted varies depending on the velocity the user has, meaning attacking something while falling causes it to get thrown higher in the air. However, this weapon has a light cooldown when attacking, meaning if you want to get your enemy constantly in the air, you will have to time it correctly.

This weapon also has a chance of dealing critical attacks,  which cause the target to get slowness for a brief period as well as getting thrown way higher into the air.

Enchantments: This weapon uses pickaxe enchantments, meaning efficiency, fortune, and silk touch, but do NOT be fooled, this is not a pickaxe, and these enchantments have a very different effect:

Efficiency: Increases the damage dealt by the weapon by +1 each level.

Silk Touch: Reduces the weapon cooldown considerably

Fortune: Increases the thrust of the weapon, as well as increasing the chance of a critical attack with each level.

How to obtain:  Can be dropped as a reward from the Ominous Vaults in the Champions Tower.

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Hyper Enchanted Book

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Effect: When used, it will summon a hyper enchanted item and give it to the player. This means the player can get all sorts of weird enchantments such as a pickaxe with Efficiency VI, a chest plate with Protection V, a sword with Sharpness VI, among others.

How to obtain:  Can be dropped as a reward from both Ominous Vaults and Regular Vaults in the Champions Tower.

 

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Mobs

This Add-On includes a couple of new mobs that can only be found in the Champions Tower structure, meant to add a little more uniqueness and challenge to it. These mobs include the following:

 

Detached

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A new type of zombie that is slightly faster, and when defeated, will split into a head and a body that will both attack targets. The body attacks through melee, while the head will shoot fire projectiles.

 

Necrohowler

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An undead mob that is slightly faster than other undead mobs and attacks through melee, however, if you look at in the "eye", it will give you the Slowness and Blindness effects, so be careful where you look.

 

Scarecrow

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A simple mob that is very fast, but not very strong. Will hunt and attack players through melee attacks, and it might catch you by surprise, but the attacks are not that strong, and their health is not that much stronger either.

 

Revenant

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A ranged attack mob that will shoot fire projectiles that deal a good amount of damage. However, their health is lower than most hostile mobs, so try to take them out fast.

 

Bisectoid

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This, thing, is a very aggressive, very fast, and very strong undead mob. Be very careful around them and act quickly, since they will not allow you to take a breath.

 

The Forgotten

The new boss this Add-On brings. It has all sorts of attacks, going from sworded, ranged, wind charges, maces, and can even use the brand-new Assault Hammer. It has a good amount of health and will drop a good amount of XP, as well as having a very high chance of spawning as a Champion variant, so be prepared for a good fight. 

Note: It has no unique drop, its purpose is to guard the Vaults found in the Champions Tower

There are more mobs added with this Add-On, but the rest are just slight variations of existing mobs, so its not necessary to cover them here.

 

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Compatibility

Champions Arise is compatible with ALL Add-Ons that correctly tag their hostile mobs as "monsters", which means that enemies from other Add-Ons can spawn as Champions as well

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(Example of some Forsaken Oddysey mobs as Champion variants).

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(Example of an enemy from Better On Bedrock as a Champion variant).

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Achievements

As of Minecraft version 1.21.70, this Add-On can be used in a world without achievements being disabled, thanks to a change made in this version. However, this feature MIGHT get <mark class="pen-red">removed </mark>in future versions, although it is still uncertain.

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Configuration

This Add-On has multiple configuration modes, which can be switched in the Add-On settings when editing or creating a world:

  • Default: The recommended experience, adds Champion Mobs along with the Champions Tower and its unique loot and items.
  • Lite: Reduces the chance of Champion Mobs spawning, but also includes the Champions Tower and its items. Use this if you would like to have an easier experience.
  • No Champions:  Champions no longer generate outside of the Champions Tower. Use this setting if you don't want to deal with Champions enemies in the wild.
  • Just Champions:  Removes the Champions Tower from the generation. Use this if you only want to add the Champion variants and nothing else.
  • Nightmare: ALL mobs will spawn as Champions, starting from day 1. Use this at your own risk
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Credits

  • Textures for the shulker fruit and contained hearts were made by <mark class="pen-green">@</mark><mark class="pen-green">sam_bakjoh</mark> for this project.
  • Original base for the Champions Tower made by @sam_bakjoh.
  • Textures for the champions ring and hyper enchanted book were made by user Jetrel on OpenGameArt. 
  • The font used in the logo and some parts of the article is Kiwi Soda, available here.
  • Shoutout to the Better RTX community.

The Champions Arise Team

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Fomerly R401 -> ESP/ENG/ 中文 Contact me either through here or via: r401.mc@gmail.com

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