File Details
time pause v1. 2
- R
- Dec 27, 2025
- 525.34 KB
- 5.1K
- 1.21.130+1
File Name
time pause.mcpack
Supported Versions
- 1.21.130
- 1.21.124
Changelog v1.2 (Latest Update)
✨ New Features
Floating Items: Dropped items (blocks, tools, etc.) now freeze in mid-air exactly like projectiles.
Absolute Position Locking: Fixed the "jitter" or "drooping" effect on arrows. Projectiles and items are now locked to their exact X, Y, Z coordinates every tick.
Immediate Capture: Arrows and items thrown while time is paused are now captured instantly (0-tick delay), preventing them from moving slightly before freezing.
🛠️ Bug Fixes
Fixed Crash: Removed the entityHitEntity event which was causing TypeError: cannot read property 'subscribe' of undefined.
Fixed Damage: Mobs now correctly deal 0 Damage and 0 Knockback (via Weakness 255) while time is stopped.
Fixed Velocity Loss: Projectiles now correctly remember their speed when time resumes.
📝 Notes
Liquids: Water and Lava flow cannot be paused due to Bedrock Engine limitations.
Optimization: The script now cleans up memory maps automatically when time resumes.
Changelog v1.1
Added: Support for projectile freezing (Arrows, Snowballs, Tridents).
Added: Sound effect (random.totem) when toggling time.
Changed: Switched to gamerule doDaylightCycle to stop the sun/moon.
Changed: Added gamerule randomTickSpeed 0 to stop fire spread and crop growth.
Changelog v1.0
Initial Release: Basic Time Stop functionality using the Clock item.
Mob Freeze: Uses Slowness 255 to stop AI movement.

