Description
Block Pick - Full Release
Make your survival world more special! Attack enemies with powerful blocks! Protect yourself with defensive blocks! Heal yourself or everyone with healing blocks!
Changelog (Version 1.3.1)
- Added 4 more Block Styles: Birch Log, Birch Leaves, Spruce Log, Spruce Leaves
Features
- Currently has 20+ Blocks: Amethyst Block, Cobblestone, Dirt, Gravel, Honey, Magma, Netherrack, Obsidian, Packed Ice, Quartz Block, Sculk, and more
- Unique Styles: Each block has its own different way of using it, some are quite powerful
- Style Switching: Click on a new block when a block is in your hand, the old block will switch position with the new block
- Style Combo: If you know how each style works, you can combo some styles by switching and activating different block combinations, making you even more powerful
How to Use
- Equip your 9th hotbar slot and click (mobile) / right-click (pc) on a block
- The block will go into your hotbar as "[Block Name] Style"
- Click and hold (mobile) / right-click (pc) to use the item and activate its style
- Should work on all devices (even controller)
Style List
Amethyst Block Style: Crystal Streak
- Type: Killstreak
- Range: 8 blocks
- Duration: As long as your Strength effect still going (4 minutes max)
- Cooldown: 150 seconds
- Description: Gives all nearby enemies Weakness II for 30 seconds. Grants you Strength, Resistance, and Speed. Each kill extends your Strength effect timer and increases the effect level (max is 5) based on your kill count (level 2 at 4 kills, level 3 at 7, 4 at 10, 5 at 13). At level 3 you gain Speed II, at level 5 you gain Resistance II. Reflects 1 damage back to attackers. Sound and particles will be active to let your enemy know your arrival.
- Effectiveness: A good weapon for rage killing.
Ancient Debris Style: Juggernaut Surge
- Type: Defense
- Range: 8 blocks
- Duration: 45 seconds
- Cooldown: 120 seconds
- Description: On activate bursts nearby enemies outward dealing 2 damage. Grants you Resistance II, Strength, Absorption II, Slowness II, and Fire Resistance for 45 seconds. Every 3 seconds bursts again with damage and pushes nearby enemies away based on distance. You won't be knockback easily.
- Effectiveness: Basically become a tank to protect your ally.
Birch Leaves Style: Annoying Bushes (NEW)
- Type: Defense
- Range: 10 blocks
- Duration: 30 seconds
- Cooldown: 50 seconds
- Description: Scatters birch leaves randomly throughout a sphere around you. Enemy inside the range gets Poison II every second. You gain Regeneration and Resistance for 30 seconds. Enemy breaking birch leaves when the ability is active gives them Mining Fatigue.
- Effectiveness: Become a bush.
Birch Log Style: Annoying Pillar (NEW)
- Type: Control
- Range: 15 blocks
- Duration: 30 seconds
- Cooldown: 50 seconds
- Description: Teleports you to a safe spot away from enemies then birch log pillars will spawn at your before teleport location. Enemies standing on any birch log receive Slowness II and Weakness.
- Effectiveness: Is supposed to be annoying ability.
Blackstone Style: Wither Bones
- Type: Summoning
- Range: 8 blocks
- Duration: 60 seconds
- Cooldown: 120 seconds
- Description: Summons wither skeletons to fight for you. If less than 8 enemies, 5 wither skeletons will spawn. If 8 or more enemies, 7 wither skeletons will spawn. Each one will attack the closest enemies and have strength effect making them strong. Enemy will get a bit of Wither and Slowness. You gain Resistance for 60 seconds and Strength for 30 seconds. Watch out as the wither skeleton may attack you.
- Effectiveness: Adding some strong 3rd party member to the fight.
Bone Block Style: Skeleton Warriors
- Type: Summoning
- Range: 8 blocks
- Duration: 60 seconds
- Cooldown: 180 seconds
- Description: Summons skeletons to fight for you. If less than 8 enemies, 5 skeletons with iron helmets will spawn. If 8 or more enemies, 7 skeletons with diamond helmets will spawn. All skeletons will target the nearest enemy. Arrows will be raining down near your enemy, so be aware. You gain Resistance for 60 seconds, Jump Boost and Speed for 30 seconds. The skeleton may attack you too.
- Effectiveness: Adding some range 3rd party member to the fight.
Cobblestone Style: Stone Path
- Type: Support
- Duration: 60 seconds
- Cooldown: 40 seconds
- Description: Create cobblestone path under your feet as you walk. Enemies standing on the path take half a damage per second. Nearby enemies receive Slowness. Path disappear after 6 seconds and faster if enemies are standing on it. Sneak to make your way down. Activate again to cancel the ability early and have less cooldown.
- Effectiveness: Simply an auto bridging / towering tool.
Deepslate Style: Hardest Skin
- Type: Defense
- Duration: 15 seconds
- Cooldown: 45 seconds
- Description: On activate releases a shockwave pushing nearby enemies away based on distance. Grants you Resistance III, Regeneration II, and Absorption for 15 seconds. While active, any attacker receives 1 damage, Slowness III, and Mining Fatigue.
- Effectiveness: Better version of someone.
Dirt Style: Ground Pull
- Type: Control
- Range: 10 blocks
- Duration: 2.5 seconds
- Cooldown: 25 seconds
- Description: Drags all nearby enemies 2 blocks underground slowly, dealing 1 damage every 2 seconds. Applies Mining Fatigue II during the pull. Enemies than get Slowness II and Weakness while you gain Speed for 4 seconds.
- Weakness: Cannot be used below Y=0
- Effectiveness: A tool for trapping someone threatening you.
End Stone Style: Immortality Ascension
- Type: Chance
- Duration: About 5 and a half minutes (11 stages, each is 30 seconds)
- Cooldown: 180 seconds
- Description: Each stage grants you random set amount of level 3 good effects and level 1 bad effects. Stage 1: 1 good, 0 bad. Stage 2: 2 good, 0 bad. Stage 3 and onwards: good and bad effects both increase by 1 each stage. After Stage 11 ends, you will explode but won't die by it. Activating again to stop the ability early and has less cooldown, this won't cost an explosion.
- Effectiveness: Become a crazy juicehead and a time bomb.
Furnace Style: Fire Beam
- Type: Attack
- Cooldown: 50 seconds
- Description: Lit Furnace, Inferno Beam shoots in 25 block dealing 2 damage for 15 seconds, spreading fire along the ground. After the beam ends the Lit Furnace burns out and becomes a regular Furnace. Regular Furnace shoots in 15 block dealing 1 damage for 10 seconds. Both grant you Fire Resistance during the beam.
- Lit Furnace: Pick up a furnace that's smelting something
- Effectiveness: Personally I would use it to burn down someone house.
Gravel Style: Sneaky Escape
- Type: Escape
- Range: 30 blocks
- Cooldown: 25 seconds
- Description: Pulls you underground and teleports you to a safe location 15-30 blocks away. On arrival you gain Speed II for 4 seconds and Invisibility for 2 seconds. If no safe location is found, activates Ground Pull mode instead, pulling all enemies in 8 blocks range 2 blocks underground and applying Slowness II and Weakness I on landing.
- Weakness: Cannot be used below Y=-40
- Effectiveness: It's an escape tool with a build in plan B.
Honey Block Style: Sweet Domain
- Type: Control
- Range: 6 blocks
- Duration: 45 seconds
- Cooldown: 45 seconds
- Description: Creates a honey sphere trapping all enemies inside. Spawns 5 bees per enemy. Sphere shrinks every 10 seconds, pushing enemies inward as it closes. Honey blocks regenerate making it hard to break out but you have chances to glitch out. Grants you Night Vision and Regeneration while enemies receive Slowness II.
- Effectiveness: Bee weeth thee BEES.
Magma Style: Meteor Strike
- Type: Attack
- Range: Typically your viewing direction
- Cooldown: 35 seconds
- Description: Summons 8 meteors from different directions that crash down near the targeted location. Each meteor explodes on impact dealing area damage and spreading fire along the ground. You gain Fire Resistance and brief Resistance II during the strike.
- Effectiveness: Is a meteor shower, make a wish quick.
Moss Block Style: Nature Domain
- Type: Control
- Range: 8 blocks
- Duration: 45 seconds
- Cooldown: 120 seconds
- Description: Creates a hollow moss sphere that traps everyone inside. Enemies trapped take half a damage every second and receive Weakness. You have night vision now. Moss sphere regenerates automatically when destroyed. You heal half a HP for every 5 damage dealt to enemies.
- Effectiveness: Domain expansion, decaying garden.
Netherrack Style: Hellfire Star
- Type: Attack
- Range: 8 blocks
- Cooldown: 30 seconds
- Description: Releases 8 pulses of fire star-shape every second. Each pulse deals 1 damage to all nearby enemies and spreads fire along the ground around you. You gain Fire Resistance during the pulses.
- Effectiveness: It's just something that make you look cool.
Oak Leaves Style: Healing Touch
- Type: Healing
- Range: 8 blocks
- Cooldown: 20 seconds
- Description: Heals yourself and allies within 3 blocks. On day, Regeneration II for 8 seconds. On night, Regeneration II and Absorption for 10 seconds. Enemies beyond 3 blocks receive Poison for 3 seconds.
- Effectiveness: Good for healer role lover.
Oak Log Style: Pillar Launch
- Type: Attack
- Range: 12 blocks
- Damage: 2 damage
- Cooldown: 20 seconds
- Description: Clears a path and launches each nearby enemy into the air, dealing 2 damage on impact. Spawns a random height 15-25 blocks oak log pillar under each enemy with a 3x3 oak planks platform at the top. Enemies land on the platform, then fall when it disappears after 6 seconds. Blocks in the pillar path are saved and restored after removal.
- Effectiveness: Grow grow grow.
Oak Planks Style: Crafting Gamble
- Type: Chance
- Cooldown: 2 seconds
- Description: Give yourself a random wooden item. Each use increases your luck with a max of 10. Higher luck will receives better items. Rolling a spear or sword resets your luck to 0. Wooden spear (5%→35%), sword (10%→30%), axe (15%), pickaxe (15%→10%), shovel (15%→5%), hoe (20%→5%), stick (20%→0%) at max luck.
- Effectiveness: Let's go gambling, aww dang it.
Obsidian Style: Power Absorption
- Type: Attack
- Range: 20 blocks
- Duration: 30 seconds
- Cooldown: 150 seconds
- Description: Absorbs all damage taken and converts it to exploding power. Power automatically increases by 1 every 2 seconds even without taking damage. After 30 seconds or upon death, explodes at your location with a minimum power of 3 and a maximum of 20. You will survive the explosion. Sound intensity increases as the explosion approaches letting you know when you will explode.
- Effectiveness: A sacrifice shall be made.
Packed Ice Style: Frozen Zone
- Type: Control
- Range: 8 blocks
- Duration: 45 seconds
- Cooldown: 90 seconds
- Description: Creates a frozen zone around you. Nearby water freezes into ice and lava freezes into blackstone. Enemies inside the zone take 1 damage every second and receive Slowness II. Snowflake particles fill the area so your frozen zone is visible. Activating again to cancel the ability early for a less cooldown.
- Effectiveness: Travel more faster on an ocean or cross the nether easily.
Quartz Block Style: Prism Beam
- Type: Attack
- Range: 15 blocks
- Duration: 15 seconds
- Cooldown: 90 seconds
- Description: Fires a continuous beam that chains to up to 3 nearby enemies. Every second, all chained targets receive 1 damage, Blindness, and Slowness II. Any attacker who hits you during the beam takes 1 damage. Grants you Speed II and Strength while active.
- Effectiveness: Buy 1 free 2.
Sand Style: Dust Eye
- Type: Control
- Range: 10 blocks
- Cooldown: 20 seconds
- Description: Blinds all nearby enemies for 10 seconds, Slowness for 3 seconds, and pushes them away. Push strength depends on distance: 0-3 blocks (strong), 3-6 blocks (medium), 6-8 blocks (light), 8-10 blocks (weak). Grants you Speed II for 4 seconds.
- Effectiveness: Get away from me.
Sculk Style: Dark Terror
- Type: Control
- Range: 14 blocks
- Cooldown: 60 seconds
- Description: All nearby enemies get Darkness for 12 seconds, Slowness II, Nausea, and Wither for 6 seconds. Summons a Warden that despawns after 30 seconds. Grants you Invisibility and Speed II for 15 seconds.
- Effectiveness: Create chaos.
Sea Lantern Style: Water Blast
- Type: Attack
- Range: 15 blocks (25 blocks in water)
- Damage: 1.5 HP per seconds (2 HP in water)
- Duration: 30 seconds
- Cooldown: 65 seconds
- Description: Shoots a continuous beam dealing damage every second. In water, range and damage increase and enemies also receive Mining Fatigue II. You get Conduit Power while active.
- Effectiveness: You have strong benefit in water.
Spruce Leaves Style: Forest Cage (NEW)
- Type: Control
- Range: 12 blocks
- Duration: 60 seconds
- Cooldown: 150 seconds
- Description: Grows a massive spruce leaves cone trapping all nearby enemies inside, while you teleport safely outside. Enemies are initially pulled toward the center as the cone builds upward. Once sealed, enemies receive Slowness II and Blindness for 75 seconds. Leaves regenerate automatically. Enemies who fail to break out take 16 damage when the ability ends. You gain Resistance II and Regeneration II for 35 seconds.
- Effectiveness: Stronger domain now.
Spruce Log Style: Pillar Battle (NEW)
- Type: Challenge
- Range: 18 blocks
- Duration: 300 seconds
- Cooldown: 350 seconds
- Description: Everyone including yourself, spawn on each tall spruce log pillars. Enemy pillars are 15–20 blocks tall, yours is always highest. Enemies receive Slowness II and Blindness. You get Slow Falling and Jump Boost II. Any enemy who falls back to the ground takes 16 damage. Breaking a pillar removes it.
- Weakness: Cannot be used under blocks
- Effectiveness: Have a round of the pillar challenge.
Stone Style: Hardened Skin
- Type: Defense
- Duration: 20 seconds
- Cooldown: 30 seconds
- Description: Grants you Resistance II and Regeneration for 20 seconds. Any entity that hits you while active receives Slowness II for 2 seconds.
- Effectiveness: Weaker version of someone.
Installation
- Download the .mcaddon file
- Open it with Minecraft Bedrock
- Apply the behavior pack to your world
- Enable "Beta APIs" (Experiments) in world settings
- Works for MCPE version 1.21.120 and above
Work In Progress
- More new block styles
- Bug fixes and improvements
Next Version
- None yet
This is a solo project and I'm still learning! Please provide feedback if you find any bugs or issues. Hope you enjoy playing! More styles coming soon!







