Description
Better Flashlight Addon — V2
The standalone horror/survival flashlight is back — now with a headlamp, upgrade modules, a golden infinite battery, built-in Vibrant Visuals support, and still no experimental world toggles. A flashlight that actually feels like one: beam, battery drain, flicker, and sound. Works on its own on classic graphics; optional warmer cinematic beam when you turn on Vibrant Visuals in video settings.
What’s new in V2
- Headlamp — hands-free light that follows where you look; Empty / OFF / ON / DEAD states, same battery loop as the flashlight
- Headlamp Remote — keep it in inventory; right-click to toggle the worn headlamp; the bar is live battery while it’s lit
- Headlamp runtime — about 5 minutes per charge (flashlight is still about 3)
- Upgrade modules — Extended Cell (~1.5× runtime), Stabilizer (less flicker / hard breaks), Lens Normal+ / Wide / Narrow (Normal+ is the only lens that fits a headlamp)
- Golden Flashlight Battery — doesn’t run out; install like a normal cell; lore says Infinite
- New look — new textures and 3D models for headlamp, remote, modules, and golden battery; corner marks on the icon show what’s installed (green cell, red stabilizer, blue lens)
- Partial recharge — any charged battery (not the golden one) + redstone at a table tops it back up
- Creative inventory — flashlights, headlamps, batteries, and modules sit in their own groups

What you get
A full flashlight lifecycle
This isn’t a single “on/off” item. You craft a shell, install batteries, run the light until it dies, eject the dead cell, recharge it, and do it again. The headlamp uses the same loop.
- Flashlight (Empty) — shell with no battery; install a charged battery to use it
- Flashlight OFF / ON — right-click to toggle; the beam follows where you look
- Flashlight DEAD — battery died inside; right-click to eject it (sound → short delay → dead battery out → empty shell again)
- Headlamp (Empty / OFF / ON / DEAD) — wear it; lights when on your head; take it off and it goes out
Batteries
- Flashlight Battery — charge on the durability bar; stacks to 16
- Dead Flashlight Battery — what you get when a flashlight or headlamp dies; empty bar, same 3D model in hand
- Golden Flashlight Battery — infinite charge; install like a normal cell
- Recharge: Dead Battery + Redstone at a crafting table → full battery
- Partial recharge: charged battery (not golden) + redstone at a table tops it back up
- Hot-swap: Use a charged battery on a powered flashlight or headlamp; only 1 is taken from a stack; your old battery goes back to inventory, or drops at your feet if your inventory is full
Upgrade modules
Craft them, then combine with an empty flashlight or headlamp at a crafting table. One upgrade per type: power, circuit, or lens. Charge and what’s already installed stay on the tool.
- Extended Cell Module — longer runtime (about 1.5×)
- Stabilizer Module — much less flicker and far less chance of a hard break
- Lens (Normal+) — a bit brighter; the only lens that fits a headlamp
- Lens (Wide) — wider cone, flashlight only
- Lens (Narrow) — longer, tighter beam, flashlight only
Already have a lens on an empty shell? Hold a different lens and use it — they swap, and you get the old one back.
Crafting
- Empty flashlight: glass pane, iron, copper, redstone
- Battery: redstone, iron nuggets, coal
- Recharge: dead battery + redstone
- Quick revive: dead flashlight + battery at a table → flashlight OFF (shortcut if you don’t want to eject first)
- Upgrade modules: craft, then combine with an empty flashlight or headlamp at a table
Gameplay feel
Dynamic light beam
Light along your view direction — up to ~18 blocks, fading with distance. Stays on in chat, inventory, or while standing still (no more beam dying when you pause to read).
Per-tool charge
Flashlights and headlamps keep separate battery levels — swapping items doesn’t sync them.
Battery life
About 3 minutes of runtime per full charge on the flashlight, about 5 minutes on the headlamp. Extended Cell Module stretches that further (1.5×).
Low battery tension
As charge drops:
- Warning beeps (noticeable, not ear-splitting)
- One-time tutorial hints per world (won’t spam every time)
- Flicker that gets worse as the battery dies
- At critical levels, the light can stutter off briefly — then come back
- Very rare chance the flashlight breaks on toggle → dead state and the full eject flow
Stabilizer Module cuts flicker and that hard-break chance hard.
Sound design
Custom audio for toggle on/off, running hum, flicker, low/critical beeps, battery install/eject, and the moment the battery dies.
3D models in hand
Attachable models for the flashlight (empty, off, on, dead), headlamp, remote, modules, and battery types (including dead and golden).
Vibrant Visuals (optional look)
Works like a normal flashlight by default. For the warm cinematic beam we showed in dev:
Video settings → Graphics: Vibrant Visuals
No world experiments. No beta gameplay toggles. No extras needed.
Known Quirks
Since our flashlight places light block in front of you, placing blocks is funky while you are shining the flashlight where you want to place blocks. It is known that having a friend place blocks in the light beam may not work… So, troll your friends all you like, or play by yourself. All other flashlight addons that work without shaders use light blocks. It's the only way to emit light that I know of in the game. Ya know, via blocks. Entities don't work, etc. We have tried a lot of options.
Our other option is the HEADLAMP item (in V2 of our addon). It will allow you to place blocks in front of you and have it on at the same time (:
For testers / devs
- /scriptevent fl:flashlight_reset_hints — reset one-time tutorial messages
- /scriptevent fl:flashlight_sound_debug — verbose sound logging
How to install
Minecraft Bedrock 1.26.4+ — no experimental settings required.
- Import Better Flashlight Addon — V2 BP and RP.
- Enable both packs on your world.
- That’s it — no beta toggles, no experimental gameplay features needed.
Try it in the dark. Let us know what hits and what doesn’t.
Support & Community: Patreon | Discord | YouTube
More from Litbolt123: Better Flashlight Addon | Maple Bear Apocalypse
© 2026 Litbolt123 and Compoohter. All rights reserved.
This addon is free to use in single-player and multiplayer worlds. You may include it in modpacks hosted on CurseForge with clear credit to the original authors. Redistribution, modification, or reupload of this addon without permission is not allowed.
The Better Flashlight Addon Team





