Bedrock Health Bars 1.0.1
What's new
[1.0.1] - 2026-10-21
Damage numbers get a big upgrade: new ways to move, colours for every kind of damage, and critical hits you can't miss.
Damage numbers
- Pick how your numbers move. Float drifts gently up, Pop bursts in big and settles, and Arc hops off to the side and falls, switching sides each hit. Find it under Damage numbers, Motion. Everyone picks their own.
- Critical hits stamp onto the screen. They slam down from twice the size, sit at a tilt and flash as they land, so you can spot one without reading its colour.
- Colours for each kind of damage: yellow for fire and lava, lime for poison, grey for wither, purple for magic such as Harming potions, and ice blue for freezing in powder snow. Ordinary hits stay red and critical hits orange.
- Healing shows a plus, like
+4, so it never looks like damage. - Half hearts show. Hits under 100 show their exact amount, like
2.5or0.6, instead of rounding. - Easy to read from far away. Numbers grow with distance, so a bow shot across a field reads as clearly as a sword hit.
- Better placed on big creatures. On ghasts, wardens, iron golems and the like, numbers start on the side facing you, at eye height, instead of high above their heads.
- New setting: "Damage numbers on animals". Turn it off if you only want numbers on monsters. Players and your own pets still show theirs.
Health bars and numbers
- Softer glow with Vibrant Visuals. Bars and numbers were far too bright with Vibrant Visuals on. They now glow gently, in every style and colour.
For other add-ons
- The
healthbars:numberscript event takes the new colours too:fire,poison,wither,magicandfrost.
This mod has no additional files

