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Bedrock Health Bars & Party Frames

The most advanced health bars add-on ever made for Bedrock. Smooth bars in six styles, colour-coded damage numbers with slamming crits, and a full party system: 3D portraits of your friends and wolves, arrows to find them, and a leader's crown.
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Bedrock Health Bars v1.0.0

File nameBedrockHealthBars_v1.0.0.mcaddon
Uploader
mygenmygen
Uploaded
Oct 20, 2026
Downloads
335
Size
466.6 KB
File ID
9266014
Type
R
Release
Supported game versions
  • 26.50

What's new

1.0.0 (2026-10-19)

The first release. Started as the combat feedback module in Affinity; everything below is new or rebuilt since.

Health bars

  • A bar above creatures near you that slides to their exact health, with a pale trail that holds the old value for a moment after a hit and then drains. It shades from green to red as health drops.
  • Six styles, each player's own choice, with a preview in the settings: Classic, Souls, Hearts, Pokémon, Segmented and Minimal.
  • What the creature is above its bar, in your language, and its health as 14/20 on the bar. Players and named creatures keep the game's own name tag, so nothing shows twice.
  • When bars show is your choice: when injured, when injured or looked at, or only while sneaking. Your own range, 8 to 32 blocks.
  • Your pets' bars stay up for you whenever they're near, at any health.
  • You never see your own bar, and never the bar of what you're riding.
  • Creatures with Invisibility hide their bar, and the Wither and the Ender Dragon keep just their own boss bar, unless an admin allows ours.

Damage numbers

  • Damage floats up in red and healing in green. Real critical hits (a falling melee hit) are large and orange; other big hits are a larger red.
  • Only for your own fights unless you choose otherwise: your pets, and creatures you or your pets hit, or that hit you, in the last 10 seconds. Healing always shows.

Party frames

  • Your party's and your wolves' live portraits, names and health on the HUD, in your bar style.
  • Invite players from the Party page; party members show in each other's frames, before your wolves, anywhere in the same dimension (dimmed when far away). Named wolves come before unnamed ones.
  • Each frame shows an arrow pointing the way to that party member or wolf, and how far away they are.
  • Parties have a leader, with a crown on their portrait: whoever sent the first invite. Only the leader invites players, removes them and hands on the lead; anyone can leave.
  • Choose where the frames go (six positions), how many (1 to 6), how far away wolves stay in them (16 to 128 blocks), and whether party members, wolves, and direction and distance show.
  • They stay up alongside JAWA, Bedrock Advancements and other add-ons that use the title.

Settings

  • /mygen:healthbars opens a menu with a page each for health bars, damage numbers and your party. Changes apply straight away.
  • Admins get a Server settings page: switch any feature off for everyone (players' own choices are kept for when it comes back on), set the default style and lock everyone to it, cap the range and the number of bars at once (50 by default), and allow bars on invisible creatures and bosses.

For other add-ons

  • A healthbars:number script event shows numbers in the same style, from commands or scripts (see the README).

Requirements

  • Minecraft Bedrock 1.26.50 or newer. No experimental toggles.

This mod has no additional files