Bedrock Arduous Journey Modpack

A real Modpack for Bedrock! Dark Fantasy & Custom content

File Details

(OLD) Arduous Journey Modpack V2

  • R
  • Mar 14, 2026
  • 57.82 MB
  • 4.0K
  • 26.3

File Name

Arduous Journey Modpack V2.mcaddon

Supported Versions

  • 26.3

Changelog

(I had a custom intro planned but could not finish it in time BUT everything else is done! It will come in the next update dropping very soon! I got to move homes irl first)


Updating from older version? (Scroll past this for the new stuff)  
Delete all addons you have, then install this new version of the pack.

You can find your addons in the main menu, in the in-game settings, to in-game storage, then the resource & behavior packs, then multi-select and trash it all!

Once you have all re-installed the addonpack, double check your world has no outdated addons equipped still or anything missing!

|
NEW

Note: Ruins & Recurrent Complex now work with the pack without needing the Structure Add-On by Teplight to work. Do NOT remove it

The addonpack now has a custom guide book! It isn't spoilery and only has important/fun information, enjoy!

Skeleton King Addon - A mighty boss of the Undead has been added!

 

The Crunching  Addon - A Pale Garden Boss has been added! (Edited to delete lag fog)

 

Wardzilla Addon - A Deep Dark boss has been added! (Edited to fix crash issue)

 

Bruck’s Simple illager Structures Addon, more illagers!  (Edited to fix 1 structure overlap causing a crash)

 

Dungeon Enhanced (Unofficial Port)  Addon, more unique structures! - (Edited to remove 2 tiny structures that didn't fit the pack)

 

Insane Ender Dragon Addon, an epic fight in the End. Made by me!

 


Changes/Fixes

Mythological Craft

- Fix Hephaestus Chestplate sucking items from ALL OVER THE WORLD, it now sucks items up to 5 blocks

- Nerfed structure rate spawn rate of medusa temple and minotaur maze so they dont spawn generate everywhere

- Fixed Chiron Spear sending messages in chat when using riptide in the rain

- Fixed Chiron name being wrong in his boss bar

- Fixed Fire Spirit mob causing this error to spam when in the nether “ [Json] Damage Source not found: water”

-Fixed being able to duplicate cloud scroll (mc:parchment_of_clouds)

- Fixed duping mobs with Genie Lamp

- You can no longer pick up mobs with more then 64 hearts with the genie lamp, to ensure people don't abuse the lamp to kidnap bosses from others or taking the boss out of its arena to place it in a spot for cheesing

- Fixed Quiron spam summoning mobs by maxing his summon amount to 2 at a time

- The dev themselves fixed Medusa and Minitour structures generating in half

- Edited Genie Structure to be more dangerous, edited simple house to be more dangerous and have a hidden emerald block instead of a hiddendiamond block

- Edited Mimic Cave to generate better 

- Nerfed Cyclops Arena overspawning in the Nether

- Damage of the dragons has been increased by 4-6 per attack (e.g. 6 dmg attacks is around 10 now and 18 dmg attacks are around 24 now)


Netherens
- Fixed all mobs naturally targeting armed wolf

- Made Nether Boss aoe shorter (Was taken way too long originally)

- The Custom Nether Mobs now have a 15% chance  to drop the soul lantern to summon the boss, before it was dropping too rarely.



Nico Dungeons
- Nerf Rat Curserer spam spawning rats by decreasing the lifetime of the rats, the radius in which a player has to be in order to use the summon spell AND making the summoned rats 1hp (For some reason my script changes failed to make it stop spam spawning rats, must be another addon causing it so I just rebalanced the fight)


Villager & illager Lite
- Vindicators no longer attack evokers and similar issues fixed

- Fixed illager zombies, legacy:stray_melee, legacy:stray_villager, legacy:stray_villager_melee, legacy:skeleton_villager_melee not naturally spawning. They now spawn naturally.

- Most structures have been rebalanced, instead of spawning mobs via spawners it now spawns mobs via trial chamber spawners. This prevents lag from too many spawning!

- The Normal Outpost has been edited with copper decorations

- Fixed minor error “[Scripting] Plugin [Villager & Illager Lite V2 - 1.0.11] - requesting dependency on module [@minecraft/common] but it is not configured to use it”

-This addon no longer disables achievements

-Fixed Pillager Captians not dropping ominous bottles

-Fixed Vanilla Spears being broken and removed the custom spears from this addon, the mobs with spears now use Vanilla spears.

-Fixed Zombie illager not naturally spawning

-Fixed Melee skeletons not burning in daylight, fixed them dropping wither skulls and nerfed their spawnrates

-Fixed Archie Skeleton burning in daylight

-Nerfed spawnrate of summoner

-Fixed valuable emerald almost never dropping

-NEW ITEM!

A horn item obtained from killing the Villager Lord boss. The horn is called “Backup” and will summon 1 iron golem and 5 Villager Guards. It has a 80 seconds cooldown and this backup will protect the player until they either die or despawn after 80 seconds.



Darkage
- Stop unbound and Sentinel patrols spawning in lit areas which caused issues with players with large homes or civilizations 

- The Golden Flagon should NO longer despawn, apologies for that

- Altered effects of Oath & Unbound armor for pack balance

Oath Armor effect levels have been altered to Speed 4, Jump Boost 3, Regeneration 1, resistance 2, fire resistance 2, health boost 5, slow falling 5

Unbound Armor effect levels have been altered to Speed 3, Jump Boost 3, Regeneration 1, resistance 2, fire resistance 2, health boost 5, Strength 3

-Oath armor loses its slow falling ability when in the end dimension (To balance the new ender dragon boss fight)

-Its not possible to prevent Mercenaries from attacking the player from opening their backpack due to mercs mistaking the backpack as a chest. So instead when you meet a mercenary for the first time, this message appears:"Warning: Mercenaries are very protective of their possessions, they will attack anyone checking their chests or even you digging in your own backpack in fear of you planning to steal something."

-Nerfed damage of halberd to 8 dk:halberd (and remove the weakness effect obtained when hitting with halberd)

-Nerfed damage of dk:holy_sword from 7 to 6


Bedrock Performance Optimizer

- Some particles no longer appear as pink

- Animals will no longer despawn when put together for a farm

-Copper Golems no longer Despawn

- Fishing rod line no longer despawn in the middle of you using it

- Fixed mobs with 150 health despawning (In relation to the pack, I fixed the Flagon Msythic despawning) 

- Fixed effectivemax error spamming logs and causing some lag

- Better On Bedrock Wizard will no longer despawn


Ruins
-Culled spawners with Stonebrick Tower and balanced all structure spawnrates