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Beacon+

Activate all beacon effects instantly without pyramids! Sneak+interact for menu. 1 iron bar/effect. Infinite duration, per-player tracking. 100% Achievement compatible & No Experimental!

ACHIEVEMENT COMPATIBLE | NO player.json | NO EXPERIMENTAL FEATURES


100% Translated Addon

This utility eliminates the structural prerequisites traditionally required for beacon functionality. It provides a streamlined, menu-driven interface for instant status effect activation, bypassing pyramid construction while maintaining balanced resource expenditure and persistent effect tracking.


 

Interface Activation Protocol

Position a standard beacon block at any valid location within the world. Initiate interaction by crouching and executing the primary interact command. This action bypasses the default beacon UI and instantiates the custom configuration menu. Within this interface, operators may select, activate, or remove specific status effects on demand without structural interference.

Resource Allocation & Cost System

Effect activation operates on a standardized resource expenditure model. Each selected status effect incurs a fixed cost of one iron ingot, deducted directly from the operator's inventory upon confirmation. The economy functions on a strict per-entity basis; each participant must independently allocate resources to enable effects on their respective profile. Shared or pooled activations are not supported.

Effect Persistence & Management

Activated status effects possess infinite duration and exhibit full environmental persistence. The buffs remain bound to the entity regardless of biome transitions, dimension shifts, or coordinate changes. The beacon block functions exclusively as an activation terminal; it may be harvested, relocated, or broken without terminating active effects or altering established parameters. Effect deactivation requires re-accessing the configuration menu and selecting the disable option for the targeted buff.

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