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Auto Max Enchant Pro

Automatically enchants all tools, weapons, and armor to maximum level instantly. Includes XP-scaled mode, free villager trades, 6 full gear kits, quest system, custom item builder with hold-effects, and AME Wand — no chat needed!
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AutoMaxEnchant_Pro_v6.0.0.mcpack

File nameAutoMaxEnchant_Pro_v6.0.0.mcpack
Uploader
AhmadDragonAhmadDragon
Uploaded
Oct 3, 2026
Downloads
4.5K
Size
301.3 KB
File ID
9047451
Type
R
Release
Supported game versions
  • 26.50
  • 26.40
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40

What's new

📜 Changelog — Auto Max Enchant Pro v6.0.0 "Pro Reforged"

Release date: 2026-10-03 · Developer: AHMAD DRAGON

v6.0.0 is the biggest update in the addon's history: a full code audit, a rewrite of every module, and a huge batch of bug fixes — several of which silently broke v5 features.


🐛 Critical Bug Fixes (broken in v5)

  1. Enchant upgrading never worked — if an item already had a lower-level enchant (e.g. Sharpness I from an enchanting table), v5 could not raise it to max. Fixed: lower levels are now removed and replaced with the max level.
  2. Crossbows received bow enchantments — the item matcher treated "crossbow" as a bow. Fixed: precise item-kind detection.
  3. Quest kit rewards were silently dropped — completing "Wither Slayer" gave no kit at all. Fixed: kit rewards are delivered properly (verified by automated tests).
  4. Custom item hold-effects never activated — a field-name mismatch (amp/dur vs amplifier/duration) meant effects always fell back to defaults. Fixed: effects apply with the exact level and duration you chose.
  5. All settings & quest progress reset on every relog — v5 stored data by session-only player id. Fixed: everything is stored per-player by name and persists across sessions.
  6. Pack could fail to load — settings.js imported a constant that did not exist (OBJ_FARMING), which breaks ES module loading on current game versions. Fixed: full module audit; all 15 modules verified by automated import tests.
  7. !abandon hint referenced an unsupported prefix — help text mentioned ! while the parser only accepted / and ;. Fixed: ; ! . all work and are documented consistently.

⚙️ Functional Fixes & Improvements

  • Slash-command reality fix: Bedrock's client intercepts /-messages as vanilla commands. v6 documents and supports the prefixes that actually work: ; ! .
  • Held item no longer processed twice during enchant scans (equipment/hotbar duplication)
  • Mob-death event no longer re-enchants every player on the server (performance)
  • Bow/trident kills now credit the archer in quests (projectile owner resolution)
  • Precise quest target matching: deepslate_diamond_ore counts for diamond quests, diamond_block does not; log families (wood/stems/hyphae) count for lumberjack quests
  • Boss kills count as hostile kills (as in v5)
  • sweeping enchant removed from kit loadouts — it is Java-exclusive and silently failed on Bedrock
  • All game API calls wrapped with safe handlers + internal error log (no more silent crashes)
  • Feature-detected event subscriptions — the pack works across API differences from 1.21.40 through the 26.x line
  • Item stacking when giving rewards/kits (fills existing stacks before empty slots)

✨ New Features

  • 🌐 Bilingual interface: English + العربية — complete translation of every menu, message, quest, kit and help text. Switch with ;lang or the settings panel.
  • 📋 Multi-quests — accept up to 3 quests simultaneously, with a clean quest board, accept/abandon flow and repeatable quests (12 quests total)
  • 📦 8 kits — added the Farmer kit (it was advertised on v5's page but never existed!) and a brand-new PvP kit; every kit keeps its free Shulker Box bonus
  • ⚙ Settings panel — language, enchant scan mode (all / hotbar+gear / held), enchant speed (fast / normal / slow), quest HUD toggle, per-effect potion picker, reset-to-defaults with confirmation
  • 📊 Personal statistics — items enchanted, blocks broken, mobs killed, quests completed, kits claimed, custom items crafted
  • 🧭 Quest HUD toggle — show/hide the quest progress bar on your action bar
  • 🧪 Potion picker — choose exactly which of the 13 auto-effects you want
  • Custom item manager upgrade — give / duplicate / delete with confirmation, hidden identity tag (no more name collisions)
  • Mace support — Density V, Breach IV, Wind Burst III (conflict-aware)
  • Boot message streamlined; action-bar feedback while auto-enchants apply

🌍 Version Support

Line Status
1.21.0 – 1.21.30 ❌ not supported (v6 targets the modern Script API baseline)
1.21.40 – 1.21.132 ✅ fully supported
26.0 – 26.52+ (2026 line) ✅ fully supported
  • Manifest min_engine_version raised to 1.21.40 (matches the actual API usage — v5 falsely claimed 1.21.0 while requiring 1.21.40 APIs)
  • Script API dependencies pinned to the stable track: @minecraft/server 1.15.0, @minecraft/server-ui 1.3.0 — no experiments required
  • Pack identity (UUIDs) preserved from v5 → v6 installs as an in-place upgrade

🧪 Quality Assurance

  • 81-case automated test suite running the real mod modules against mocked game APIs
  • All 15 script modules: syntax-verified + import-verified
  • Covers: enchant upgrades, conflicts, XP tiers, scan modes, settings persistence, quest tracking/rewards (incl. the kit fix), kits, custom items/effects, wand debounce, command parsing, i18n, potions/trade and the v5→v6 data migration

📦 Files

  • AutoMaxEnchant_Pro_v6.0.0.mcpack — one-click install
  • AutoMaxEnchant_Pro_v6.0.0.mcaddon — addon package (same content)

All rights reserved © AHMAD DRAGON

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