File Details
Atmospheric_Sounds_v2.mcaddon
- R
- Jun 29, 2026
- 114.70 MB
- 999
- 26.30
File Name
Atmospheric_Sounds_v2.mcaddon
Supported Versions
- 26.30
Update 2.0
Biome Atmospheres
Added unique ambient soundscapes for the following biomes:
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Sulfur Caves
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Dripstone Caves
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Lush Caves
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Deep Dark
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Pale Garden
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Cherry Grove
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Roofed Forest
Environment
Expanded environmental ambience with additional sound events for:
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Rain
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Thunderstorms
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Snowfall on cold biomes
Behavior Changes
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Biome ambience will now fade out when a player is more than 100 blocks above the nearest ground surface.
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Players at Y=180 or higher will now hear high-altitude ambience instead of biome-specific ambient sounds.
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If a player is above Y=180 but is standing on blocks during rain, rain sounds will still be played
Settings
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The volume adjustment menu is now accessible through the command /atmosphericsounds
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The original way of accessing the menu through the Atmospheric Sounds Volume item is still available
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Added another volume slider for the secondary random sounds
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This affects the randomly played sounds, for example, the occasional village sounds.
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Descriptive texts explaining what each slider determines have been added to the configuration menu
Fixes
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Fixed an issue where the generic indoor ambience was incorrectly registered internally, preventing it from playing as intended.